Eazy Sound Manager API Refrence
EazySoundManager Class |
Static class responsible for playing and managing audio and sounds.
Inheritance Hierarchy
Namespace: Hellmade.Sound
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public class EazySoundManager : MonoBehaviour
The EazySoundManager type exposes the following members.
Constructors
Name | Description | |
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EazySoundManager | Initializes a new instance of the EazySoundManager class |
Properties
Name | Description | |
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Gameobject |
The gameobject that the sound manager is attached to
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GlobalMusicVolume |
Global music volume
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GlobalSoundsVolume |
Global sounds volume
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GlobalUISoundsVolume |
Global UI sounds volume
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GlobalVolume |
Global volume
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IgnoreDuplicateMusic |
When set to true, new music audios that have the same audio clip as any other music audios, will be ignored
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IgnoreDuplicateSounds |
When set to true, new sound audios that have the same audio clip as any other sound audios, will be ignored
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IgnoreDuplicateUISounds |
When set to true, new UI sound audios that have the same audio clip as any other UI sound audios, will be ignored
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Methods
Name | Description | |
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GetAudio(Int32) |
Returns the Audio that has as its id the audioID if one is found, returns null if no such Audio is found
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GetAudio(AudioClip) |
Returns the first occurrence of Audio that plays the given audioClip. Returns null if no such Audio is found
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GetMusicAudio(Int32) |
Returns the music Audio that has as its id the audioID if one is found, returns null if no such Audio is found
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GetMusicAudio(AudioClip) |
Returns the first occurrence of music Audio that plays the given audioClip. Returns null if no such Audio is found
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GetSoundAudio(Int32) |
Returns the sound fx Audio that has as its id the audioID if one is found, returns null if no such Audio is found
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GetSoundAudio(AudioClip) |
Returns the first occurrence of sound Audio that plays the given audioClip. Returns null if no such Audio is found
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GetUISoundAudio(Int32) |
Returns the UI sound fx Audio that has as its id the audioID if one is found, returns null if no such Audio is found
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GetUISoundAudio(AudioClip) |
Returns the first occurrence of UI sound Audio that plays the given audioClip. Returns null if no such Audio is found
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PauseAll |
Pause all audio playing
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PauseAllMusic |
Pause all music playing
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PauseAllSounds |
Pause all sound fx playing
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PauseAllUISounds |
Pause all UI sound fx playing
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PlayMusic(AudioClip) |
Play background music
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PlayMusic(AudioClip, Single) |
Play background music
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PlayMusic(AudioClip, Single, Boolean, Boolean) |
Play background music
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PlayMusic(AudioClip, Single, Boolean, Boolean, Single, Single) |
Play background music
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PlayMusic(AudioClip, Single, Boolean, Boolean, Single, Single, Single, Transform) |
Play background music
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PlaySound(AudioClip) |
Play a sound fx
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PlaySound(AudioClip, Boolean) |
Play a sound fx
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PlaySound(AudioClip, Single) |
Play a sound fx
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PlaySound(AudioClip, Single, Boolean, Transform) |
Play a sound fx
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PlayUISound(AudioClip) |
Play a UI sound fx
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PlayUISound(AudioClip, Single) |
Play a UI sound fx
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PrepareMusic(AudioClip) |
Prepares and initializes background music
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PrepareMusic(AudioClip, Single) |
Prepares and initializes background music
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PrepareMusic(AudioClip, Single, Boolean, Boolean) |
Prepares and initializes background music
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PrepareMusic(AudioClip, Single, Boolean, Boolean, Single, Single) |
Prerpares and initializes background music
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PrepareMusic(AudioClip, Single, Boolean, Boolean, Single, Single, Single, Transform) |
Prepares and initializes background music
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PrepareSound(AudioClip) |
Prepares and initializes a sound fx
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PrepareSound(AudioClip, Boolean) |
Prepares and initializes a sound fx
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PrepareSound(AudioClip, Single) |
Prepares and initializes a sound fx
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PrepareSound(AudioClip, Single, Boolean, Transform) |
Prepares and initializes a sound fx
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PrepareUISound(AudioClip) |
Prepares and initializes a UI sound fx
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PrepareUISound(AudioClip, Single) |
Prepares and initializes a UI sound fx
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RestoreAudioFromPool |
Restores and re-adds a pooled audio to its corresponding audio dictionary
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ResumeAll |
Resume all audio playing
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ResumeAllMusic |
Resume all music playing
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ResumeAllSounds |
Resume all sound fx playing
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ResumeAllUISounds |
Resume all UI sound fx playing
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StopAll |
Stop all audio playing
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StopAll(Single) |
Stop all audio playing
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StopAllMusic |
Stop all music playing
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StopAllMusic(Single) |
Stop all music playing
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StopAllSounds |
Stop all sound fx playing
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StopAllUISounds |
Stop all UI sound fx playing
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See Also