EazySoundManager Class
Eazy Sound Manager API Refrence
EazySoundManager Class |
Static class responsible for playing and managing audio and sounds.
Namespace: Hellmade.Sound
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
C#
public class EazySoundManager : MonoBehaviour
The EazySoundManager type exposes the following members.
| Name | Description | |
|---|---|---|
| EazySoundManager | Initializes a new instance of the EazySoundManager class |
| Name | Description | |
|---|---|---|
| Gameobject |
The gameobject that the sound manager is attached to
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| GlobalMusicVolume |
Global music volume
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| GlobalSoundsVolume |
Global sounds volume
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| GlobalUISoundsVolume |
Global UI sounds volume
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| GlobalVolume |
Global volume
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| IgnoreDuplicateMusic |
When set to true, new music audios that have the same audio clip as any other music audios, will be ignored
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| IgnoreDuplicateSounds |
When set to true, new sound audios that have the same audio clip as any other sound audios, will be ignored
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| IgnoreDuplicateUISounds |
When set to true, new UI sound audios that have the same audio clip as any other UI sound audios, will be ignored
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| Name | Description | |
|---|---|---|
| GetAudio(Int32) |
Returns the Audio that has as its id the audioID if one is found, returns null if no such Audio is found
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| GetAudio(AudioClip) |
Returns the first occurrence of Audio that plays the given audioClip. Returns null if no such Audio is found
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| GetMusicAudio(Int32) |
Returns the music Audio that has as its id the audioID if one is found, returns null if no such Audio is found
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| GetMusicAudio(AudioClip) |
Returns the first occurrence of music Audio that plays the given audioClip. Returns null if no such Audio is found
| |
| GetSoundAudio(Int32) |
Returns the sound fx Audio that has as its id the audioID if one is found, returns null if no such Audio is found
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| GetSoundAudio(AudioClip) |
Returns the first occurrence of sound Audio that plays the given audioClip. Returns null if no such Audio is found
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| GetUISoundAudio(Int32) |
Returns the UI sound fx Audio that has as its id the audioID if one is found, returns null if no such Audio is found
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| GetUISoundAudio(AudioClip) |
Returns the first occurrence of UI sound Audio that plays the given audioClip. Returns null if no such Audio is found
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| PauseAll |
Pause all audio playing
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| PauseAllMusic |
Pause all music playing
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| PauseAllSounds |
Pause all sound fx playing
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| PauseAllUISounds |
Pause all UI sound fx playing
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| PlayMusic(AudioClip) |
Play background music
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| PlayMusic(AudioClip, Single) |
Play background music
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| PlayMusic(AudioClip, Single, Boolean, Boolean) |
Play background music
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| PlayMusic(AudioClip, Single, Boolean, Boolean, Single, Single) |
Play background music
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| PlayMusic(AudioClip, Single, Boolean, Boolean, Single, Single, Single, Transform) |
Play background music
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| PlaySound(AudioClip) |
Play a sound fx
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| PlaySound(AudioClip, Boolean) |
Play a sound fx
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| PlaySound(AudioClip, Single) |
Play a sound fx
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| PlaySound(AudioClip, Single, Boolean, Transform) |
Play a sound fx
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| PlayUISound(AudioClip) |
Play a UI sound fx
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| PlayUISound(AudioClip, Single) |
Play a UI sound fx
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| PrepareMusic(AudioClip) |
Prepares and initializes background music
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| PrepareMusic(AudioClip, Single) |
Prepares and initializes background music
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| PrepareMusic(AudioClip, Single, Boolean, Boolean) |
Prepares and initializes background music
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| PrepareMusic(AudioClip, Single, Boolean, Boolean, Single, Single) |
Prerpares and initializes background music
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| PrepareMusic(AudioClip, Single, Boolean, Boolean, Single, Single, Single, Transform) |
Prepares and initializes background music
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| PrepareSound(AudioClip) |
Prepares and initializes a sound fx
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| PrepareSound(AudioClip, Boolean) |
Prepares and initializes a sound fx
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| PrepareSound(AudioClip, Single) |
Prepares and initializes a sound fx
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| PrepareSound(AudioClip, Single, Boolean, Transform) |
Prepares and initializes a sound fx
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| PrepareUISound(AudioClip) |
Prepares and initializes a UI sound fx
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| PrepareUISound(AudioClip, Single) |
Prepares and initializes a UI sound fx
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| RestoreAudioFromPool |
Restores and re-adds a pooled audio to its corresponding audio dictionary
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| ResumeAll |
Resume all audio playing
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| ResumeAllMusic |
Resume all music playing
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| ResumeAllSounds |
Resume all sound fx playing
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| ResumeAllUISounds |
Resume all UI sound fx playing
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| StopAll |
Stop all audio playing
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| StopAll(Single) |
Stop all audio playing
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| StopAllMusic |
Stop all music playing
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| StopAllMusic(Single) |
Stop all music playing
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| StopAllSounds |
Stop all sound fx playing
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| StopAllUISounds |
Stop all UI sound fx playing
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