Eazy Sound Manager API Refrence
The Audio type exposes the following members.
Whether the audio is created and updated at least once.
The ID of the Audio
The audio source that is responsible for this audio. Do not modify the audiosource directly as it could result to unpredictable behaviour. Use the Audio class instead.
Audio clip to play/is playing
The doppler scale of the audio
How many seconds it needs for the audio to fade in/ reach target volume (if higher than current)
How many seconds it needs for the audio to fade out/ reach target volume (if lower than current)
Whether the audio is currently playing
Whether the audio will be lopped
(Logarithmic rolloff) MaxDistance is the distance a sound stops attenuating at.
Within the Min distance the audio will cease to grow louder in volume.
Whether the audio is muted
Whether the audio is paused
Whether the audio persists in between scene changes
The pitch of the audio
Sets the priority of the audio
The amount by which the signal from the AudioSource will be mixed into the global reverb associated with the Reverb Zones.
How the audio attenuates over distance
The source transform of the audio.
Sets how much this AudioSource is affected by 3D spatialisation calculations (attenuation, doppler etc). 0.0 makes the sound full 2D, 1.0 makes it full 3D.
The spread angle (in degrees) of a 3d stereo or multichannel sound in speaker space.
Pans a playing sound in a stereo way (left or right). This only applies to sounds that are Mono or Stereo.
Whether the audio is stopping
The type of the Audio
The volume of the audio. Use SetVolume to change it.