Dong_Minh_Doxygen
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Health.cs
Go to the documentation of this file.
Definition: Health.cs:6
void HandleBar()
Will get the fill amount for the health bar to determine its mapping and will update accordingly ...
Definition: Health.cs:35
void TakeDamage(int amount)
Whenever the player takes damage, the health will go down.
Definition: Health.cs:61
float Map(float value, float inMin, float inMax, float outMin, float outMax)
Calculations to determine the 0 to 1 Unity asset and will calculate if it is greater than 1...
Definition: Health.cs:46
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