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Dong_Minh_Doxygen: Member List

Dong Minh

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Dong_Minh_Doxygen
PlayerController Member List

This is the complete list of members for PlayerController, including all inherited members.

BackWheelMovement()PlayerControllerprivate
BackWheelRotationPlayerController
BackWheelsPlayerControllerprivate
CannonPlayerControllerprivate
CannonRotation()PlayerControllerprivate
CannonSpeedPlayerController
ForwardBackward(float movement)PlayerControllerprivate
FrontTurningWheelsPlayerControllerprivate
FrontWheelMovement()PlayerControllerprivate
FrontWheelRotationPlayerController
FrontWheelsPlayerControllerprivate
horizontalPlayerController
HorizontalWheel()PlayerControllerprivate
LeftRight(float movement)PlayerControllerprivate
RotationSpeedPlayerController
Start()PlayerControllerprivate
SteeringLeftPlayerController
SteeringRightPlayerController
TankMovement()PlayerControllerprivate
TankSpeedPlayerController
TurretPlayerControllerprivate
TurretRotation()PlayerControllerprivate
Update()PlayerControllerprivate
WheelSteering()PlayerControllerprivate

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Table of contents

  • Classes
    • Class List
      • Bullet
        • OnCollisionEnter
      • CameraSwitch
        • Start
        • Update
        • overheadCamera
        • switchCam
        • thirdPCamera
      • EnemyAI
        • DistanceToLookAt
        • FireAtPlayer
        • lookAtPlayer
        • OnCollisionEnter
        • Update
        • bulletEmitter
        • bulletPrefab
        • currentHealth
        • FireFrequency
        • FireSpeed
        • maxHealth
        • Player
        • playerDistance
        • rotationDamping
        • target
        • timer
      • Health
        • HandleBar
        • Map
        • TakeDamage
        • Update
        • Content
        • currentHealth
        • fillAmount
        • healthbar
        • maxHealth
      • PlayerController
        • BackWheelMovement
        • CannonRotation
        • ForwardBackward
        • FrontWheelMovement
        • HorizontalWheel
        • LeftRight
        • Start
        • TankMovement
        • TurretRotation
        • Update
        • WheelSteering
        • BackWheelRotation
        • BackWheels
        • Cannon
        • CannonSpeed
        • FrontTurningWheels
        • FrontWheelRotation
        • FrontWheels
        • horizontal
        • RotationSpeed
        • SteeringLeft
        • SteeringRight
        • TankSpeed
        • Turret
      • PlayerFire
        • FireCannon
        • Update
        • bulletEmitter
        • bulletPrefab
        • force
        • target
    • Class Index
    • Class Hierarchy
      • MonoBehaviour
        • Bullet
        • CameraSwitch
        • EnemyAI
        • Health
        • PlayerController
        • PlayerFire
    • Class Members
      • All
      • Functions
      • Variables
  • Files
    • File List
      • Assets
        • Scripts
          • Bullet.cs
            • Bullet
              • OnCollisionEnter
          • CameraSwitch.cs
            • CameraSwitch
              • Start
              • Update
              • overheadCamera
              • switchCam
              • thirdPCamera
          • EnemyAI.cs
            • EnemyAI
              • DistanceToLookAt
              • FireAtPlayer
              • lookAtPlayer
              • OnCollisionEnter
              • Update
              • bulletEmitter
              • bulletPrefab
              • currentHealth
              • FireFrequency
              • FireSpeed
              • maxHealth
              • Player
              • playerDistance
              • rotationDamping
              • target
              • timer
          • Health.cs
            • Health
              • HandleBar
              • Map
              • TakeDamage
              • Update
              • Content
              • currentHealth
              • fillAmount
              • healthbar
              • maxHealth
          • PlayerController.cs
            • PlayerController
              • BackWheelMovement
              • CannonRotation
              • ForwardBackward
              • FrontWheelMovement
              • HorizontalWheel
              • LeftRight
              • Start
              • TankMovement
              • TurretRotation
              • Update
              • WheelSteering
              • BackWheelRotation
              • BackWheels
              • Cannon
              • CannonSpeed
              • FrontTurningWheels
              • FrontWheelRotation
              • FrontWheels
              • horizontal
              • RotationSpeed
              • SteeringLeft
              • SteeringRight
              • TankSpeed
              • Turret
          • PlayerFire.cs
            • PlayerFire
              • FireCannon
              • Update
              • bulletEmitter
              • bulletPrefab
              • force
              • target

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