Dong_Minh_Doxygen: PlayerFire Class Reference

Dong Minh

Dong_Minh_Doxygen
Inheritance diagram for PlayerFire:
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Public Attributes

GameObject bulletPrefab
 
Transform bulletEmitter
 
float force = 100f
 

Private Member Functions

void Update ()
 Update once per frame More...
 
void FireCannon ()
 When the player presses the spacebar, fire the cannon. More...
 

Private Attributes

RaycastHit target
 

Detailed Description

Definition at line 4 of file PlayerFire.cs.

Member Function Documentation

◆ FireCannon()

void PlayerFire.FireCannon ( )
private

When the player presses the spacebar, fire the cannon.

Pseudo Code
Did I press the spacebar? If so, create the bullet, add some velocity, and fire!
Returns
Returns gameobject

Definition at line 31 of file PlayerFire.cs.

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◆ Update()

void PlayerFire.Update ( )
private

Update once per frame

Definition at line 16 of file PlayerFire.cs.

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Member Data Documentation

◆ bulletEmitter

Transform PlayerFire.bulletEmitter

Definition at line 7 of file PlayerFire.cs.

◆ bulletPrefab

GameObject PlayerFire.bulletPrefab

Definition at line 6 of file PlayerFire.cs.

◆ force

float PlayerFire.force = 100f

Definition at line 8 of file PlayerFire.cs.

◆ target

RaycastHit PlayerFire.target
private

Definition at line 9 of file PlayerFire.cs.


The documentation for this class was generated from the following file:
  • D:/Google Drive/Unity Projects/Tank Game/Assets/Scripts/PlayerFire.cs
Generated by   doxygen 1.8.13