Dong_Minh_Doxygen
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PlayerFire Class Reference
Inheritance diagram for PlayerFire:

Collaboration diagram for PlayerFire:

Public Attributes | |
GameObject | bulletPrefab |
Transform | bulletEmitter |
float | force = 100f |
Private Member Functions | |
void | Update () |
Update once per frame More... | |
void | FireCannon () |
When the player presses the spacebar, fire the cannon. More... | |
Private Attributes | |
RaycastHit | target |
Detailed Description
Definition at line 4 of file PlayerFire.cs.
Member Function Documentation
◆ FireCannon()
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private |
When the player presses the spacebar, fire the cannon.
- Pseudo Code
- Did I press the spacebar? If so, create the bullet, add some velocity, and fire!
- Returns
- Returns gameobject
Definition at line 31 of file PlayerFire.cs.
Here is the caller graph for this function:

◆ Update()
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private |
Update once per frame
Definition at line 16 of file PlayerFire.cs.
Here is the call graph for this function:

Member Data Documentation
◆ bulletEmitter
Transform PlayerFire.bulletEmitter |
Definition at line 7 of file PlayerFire.cs.
◆ bulletPrefab
GameObject PlayerFire.bulletPrefab |
Definition at line 6 of file PlayerFire.cs.
◆ force
float PlayerFire.force = 100f |
Definition at line 8 of file PlayerFire.cs.
◆ target
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private |
Definition at line 9 of file PlayerFire.cs.
The documentation for this class was generated from the following file:
- D:/Google Drive/Unity Projects/Tank Game/Assets/Scripts/PlayerFire.cs
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