BASS_FX_TempoCreate
Creates a resampling stream from a decoding channel.
HSTREAM BASS_FX_TempoCreate(
DWORD chan,
DWORD flags
); |
Parameters
chan | Stream/music/wma/cd/any other supported add-on format using a decoding channel |
flags | A combination of the following flags:
BASS_SAMPLE_LOOP | Looped? Note that only complete sample loops are allowed by DirectSound (ie. you can't loop just part of a sample)
| BASS_SAMPLE_SOFTWARE | Force the sample to not use hardware mixing
| BASS_SAMPLE_3D | Use 3D functionality. This is ignored if BASS_DEVICE_3D wasn't specified when calling BASS_Init. 3D samples must be mono (use BASS_SAMPLE_MONO)
| BASS_SAMPLE_FX requires DirectX 8 or above | Enable the old implementation of DirectX 8 effects. See the DX8 effect implementations section for details. Use BASS_ChannelSetFX to add effects to the stream
| BASS_STREAM_AUTOFREE | Automatically free the stream's resources when it has reached the end, or when BASS_ChannelStop (or BASS_Stop) is called
| BASS_STREAM_DECODE | Decode the sample data, without outputting it. Use BASS_ChannelGetData to retrieve decoded sample data. BASS_SAMPLE_SOFTWARE/3D/FX/AUTOFREE are all ignored when using this flag, as are the SPEAKER flags
| BASS_SPEAKER_xxx | Speaker assignment flags
| BASS_FX_FREESOURCE | Free the source handle as
well |
|
Return value
If successful, the tempo stream handle is returned, else 0 is returned. Use BASS_ErrorGetCode to get the error code.
Remarks
Enable Tempo supported flags in BASS_FX_TempoCreate and the others to source handle.
Example
Create a Tempo stream.
HSTREAM
chan=BASS_StreamCreateFile(...,BASS_STREAM_DECODE); // create decoded
stream if (chan) chan=BASS_FX_TempoCreate(chan,BASS_FX_FREESOURCE); // create a tempo stream |
Error codes
BASS_ERROR_HANDLE |
chan is not valid |
BASS_ERROR_DECODE |
The chan is not a decoding
channel. Make sure the chan was created using BASS_STREAM_DECODE /
BASS_MUSIC_DECODE flag |
See also
BASS_FX_TempoGetSource,
BASS_FX_TempoGetRateRatio, Tempo Attributes