-------------------------------------------------------------------------------
(: -= BASS_FX v2.4.12 =-
:)
-===============-
Copyright (c) 2002-2018 JOBnik! [Arthur Aminov,
ISRAEL]
All rights
reserved!
-------------------------------------------------------------------------------
Donate
======
If you like BASS_FX or use it
in a commercial/shareware products,
then you may wish to make a donation to
support its development (see the docs for info).
Thank you!
Files that you should have found in the BASS_FX
"package"
=========================================================
Win32
version
-------------
BASS_FX.TXT This
file
BASS_FX.DLL The BASS_FX
module
BASS_FX.CHM BASS_FX
documentation
File_ID.Diz BBS description
file
x64\
BASS_FX.DLL 64-bit
BASS_FX module
C\
C/C++ APIs and samples
BASS_FX.H BASS_FX C/C++ header
file
BASS_FX.LIB BASS_FX import
library
x64\
BASS_FX.LIB
64-bit BASS_FX import library
SAFESEH\
BASS_FX.LIB SAFESEH compatible BASS_FX import
library
bpm\ BPM
example
bpm.c
bpm.h
bpm.rc
dsp\ DSP
example
dsp.c
dsp.h
dsp.rc
freeverb\ Freeverb
example
freeverb.c
freeverb.h
freeverb.rc
reverse\ Reverse
example
reverse.c
reverse.h
reverse.rc
tempo\ Tempo
example
tempo.c
tempo.h
tempo.rc
bin\
Precompiled examples
bpm.exe
dsp.exe
reverse.exe
tempo.exe
Delphi\ Delphi APIs and
samples
BASS_FX.PAS BASS_FX Delphi APIs
Unit
BPM\ BPM
example
bpm.dfm main
form
bpm.pas main
unit
prjBPM.dpr
project file
DSP\ DSP
example
dsp.dfm
dsp.pas
prjDSP.dpr
Reverse\ Reverse
example
prjRev.dpr
Reverse.dfm
Reverse.pas
Tempo\ Tempo
example
prjTempo.dpr
tempo.dfm
tempo.pas
VB\
Visual Basic APIs and samples
BASS_FX.BAS BASS_FX VB APIs Module
BPM\ BPM
example
frmBPM.frm
main form
modBPM.bas
module with some functions
prjBPM.vbp project file
DSP\ DSP
example
frmDSP.frm
prjDSP.vbp
Reverse\ Reverse
example
frmREVERSE.frm
prjREVERSE.vbp
Tempo\ Tempo
example
frmTempo.frm
prjTepmo.vbp
NOTE: To run the sample EXEs, first you'll have
to copy BASS_FX.DLL into
the same directory as
the EXEs. You'll also need BASS.DLL which can
be download from the BASS website.
NOTE: To build the examples, you'll need to copy
the BASS API into the
same directory as the
BASS_FX API.
MacOSX
version
--------------
BASS_FX.TXT This
file
LIBBASS_FX.DYLIB The BASS_FX
module
BASS_FX.CHM BASS_FX
documentation
BASS_FX.H BASS_FX
C/C++ header file
MAKEFILE
Makefile for all examples
MAKEFILE.IN Makefile
helper macros
reverse\ Reverse
example
reverse.c
makefile
reverse.nib
tempo\
Tempo example
tempo.c
makefile
tempo.nib
NOTE: To view the documentation, you will need
a CHM viewer, like CHMOX
which is included in
the BASS package.
NOTE: To build the examples, you'll need to copy
the BASS API into the
same directory as the
BASS_FX API.
What's the
point?
=================
BASS_FX is an extension to the BASS audio
library, providing a complete
set of Real-time DSP functions to start
developing your own DJ software ;)
Developed to enable the simple and
advanced developers/users to
have in their applications sound effects
without knowing any DSP at all!
Requirements
============
BASS 2.4 is
required, the BASS_FX module will fail to load if it is not present.
MacOSX version
--------------
OSX 10.3.9 or
above is recommended. BASS_FX is compatible with both
PowerPC and Intel
Macs.
Using BASS_FX
=============
Win32
version
-------------
To use BASS_FX with Borland C++ Builder, you'll
first have to create a
Borland C++ Builder import library for it. This is
done by using the
IMPLIB tool that comes with Borland C++ Builder. Simply
execute this:
IMPLIB BASS_FXBCB.LIB BASS_FX.DLL
... and then use BASS_FXBCB.LIB in your projects to import BASS_FX.
To use BASS_FX with LCC-Win32, you'll first have to
create a compatible
import library for it. This is done by using the PEDUMP
and BUILDLIB
tools that come with LCC-Win32. Run these 2 commands:
PEDUMP /EXP BASS_FX.LIB >
BASS_FXLCC.EXP
BUILDLIB BASS_FXLCC.EXP BASS_FXLCC.LIB
... and then use BASS_FXLCC.LIB in your projects to import BASS_FX.
TIP: The BASS_FX.CHM file should be put in the same
directory as the BASS.CHM
file, so that the BASS_FX
documentation can be accessed from within the
BASS
documentation.
MacOSX version
--------------
A
separate "LIB" file is not required for OSX. Using XCode, you can
simply
add the DYLIB file to the project. Or using a makefile, you can build
your
programs like this, for example:
gcc yoursource -L. -lbass -lbass_fx -o yourprog
As with LIBBASS.DYLIB, the LIBBASS_FX.DYLIB file
must be put in the same
directory as the executable (it can't just be
somewhere in the path). See
the example makefiles.
LIBBASS_FX.DYLIB is a universal binary, with
support for both PowerPC and
Intel Macs. If you want PowerPC-only or
Intel-only versions, the included
makefile can create them for you, by typing
"make ppc" or "make i386".
Latest Version
==============
The latest
versions of BASS_FX & BASS can be found at these websites:
http://www.un4seen.com (the home of
BASS)
http://www.jobnik.org
Copyright, Disclaimer, and all that other
jazz
==============================================
The BASS_FX library is
free, so if anyone tries to charge you
for it, kick 'em where it
hurts.
This software is provided "as is", without warranty
of ANY KIND,
either expressed or implied, including but not limited to
the
implied warranties of merchantability and/or fitness for a
particular
purpose. The author shall NOT be held liable for
ANY damage to you, your
computer, or to anyone or anything else,
that may result from its use, or
misuse. Basically, you use it
at YOUR OWN RISK.
Usage of BASS_FX indicates that you agree to the above conditions.
You may freely distribute the BASS_FX package as
long as NO FEE is
charged and all the files remain INTACT AND
UNMODIFIED.
All trademarks and other registered names contained
in the BASS_FX
package are the property of their respective
owners.
History
=======
These are the major (and
not so major) changes at each version
stage. There are ofcourse bug fixes and
other little improvements
made along the way too! To make upgrading simpler,
all functions
affected by a change to the BASS_FX interface are
listed.
2.4.12 - 28/03/2018
-------------------
*
BASS_FX:
* Added "Windows Store (Win10-ARM/x86/x64, Win8-x86/x64,
Win8-Phone-ARM)" platform support (package bass_fx24-winstore.zip).
*
Android, added "arm64-v8a" architecture support (package
bass_fx24-android-arm64.zip).
* Linux ARM, added "aarch64"
architecture support.
* OSX, removed PowerPC support, since the
PowerPC architecture is no longer supported by BASS and Apple.
*
Delphi/Pascal, updated BASS_FX.PAS unit and changed "WIN32" to
"MSWINDOWS".
* Tempo:
* Updated to the latest
SoundTouch version 2.0.0
* Adjusted algorithm parameters to reduce
reverberating effect at tempo slowdown.
* Improved sound quality when
using integer processing algorithm.
* Improved sound quality when
BASS_ATTRIB_TEMPO_OPTION_USE_QUICKALGO == TRUE.
The new
quickseek algorithm can find 99% as good results as the default full-scan mode,
while the quickseek algorithm is
remarkable less CPU
intensive.
* "mixtime" BASS_SYNC_END syncs are delayed until the tempo
processing reaches the end (not when the source does), in
the
same was as BASS_SYNC_POS syncs.
* Fixed
threading issue.
* Miscellaneous small fixes and
improvements.
* BPM:
* Updated to the latest SoundTouch
version 2.0.0
* Reverse:
* Fixed small bug in reverse
processing, that BASS_SYNC_END syncs aren't getting triggered on reverse streams
that are
playing some files forwards.
* DSP:
* Fixed fRate parameter in
BASS_FX_BFX_AUTOWAH effect.
* BASS_FX_BFX_PITCHSHIFT effect is also
enabled for Android (armeabi-v7a, x86) and Linux ARM (hardfp), that using
now
floating-point instead of fixed-point.
2.4.11.1 - 24/12/2014
---------------------
*
BASS_FX:
* Added support for BASS 2.4.11, BASS_DATA_FIXED flag is used
in Android, WinCE and Linux ARM platforms.
* Documentation is
updated.
* iOS, added "x86_64" simulator architecture.
* Tempo:
* Fixed "Segmentation fault" on
x64 Linux system.
* DSP:
* Android, fixed
"BASS_FX_BFX_ECHO4" effect as reported in this thread:
http://www.un4seen.com/forum/?topic=13225.msg112373#msg112373
2.4.11 - 02/09/2014
-------------------
*
BASS_FX:
* Fixed an issue on OSX (The Xcode project's
"Installation Directory" setting set to "@loader_path" instead of
"@executable_path").
* Tempo/Reverse fixed a thread-safety
crash.
* Tempo/Reverse added CTYPE info for these
streams.
* Android, added "x86" architecture support (some
effects are buggy, will be fixed soon).
* iOS, added "arm64"
architecture support.
* Fixed Delphi/Pascal unit by changing
"FLOAT" to "Single".
* Added C/C++ "freeverb"
example.
* Tempo:
* Updated to latest
SoundTouch library version 1.8.0
* Fixed a crash when using
syncs on tempo, as described in this thread: http://www.un4seen.com/forum/?topic=15708.0
* Added 3 interpolation algorithms to set using
BASS_FX_TEMPO_ALGO_XXX flags
(BASS_FX_TempoCreate):
*
BASS_FX_TEMPO_ALGO_LINEAR
*
BASS_FX_TEMPO_ALGO_CUBIC (default)
* BASS_FX_TEMPO_ALGO_SHANNON
* DSP:
* Fixed a bug in
BASS_FX_BFX_VOLUME_ENV effect with the "bFollow" option on mobile
devices,
as described in this thread http://www.un4seen.com/forum/?topic=15866
* Added new
effects:
* BASS_FX_BFX_PITCHSHIFT, that uses FFT for
its pitch shifting while maintaining duration.
*
BASS_FX_BFX_FREEVERB, a reverb effect.
2.4.10.1 - 05/06/2013
---------------------
*
BPM/Beat:
* Fixed a crash when not using BPMPROGRESSPROC
callback
* Added a check for BPMPROC/BPMBEATPROC callbacks, if not
available, returns BASS_ERROR_ILLPARAM error code
2.4.10 - 02/06/2013
-------------------
*
BASS_FX:
* Please see DSP and BPM sections for decprecated
effects/functions.
To not break compatibility with
BASS 2.4 version, these effects and functions will still remain in
BASS_FX,
but are removed from documentations and
will be totally removed from BASS_FX in the future.
*
BASS_ERROR_FX_NODECODE error code *removed*, will return BASS_ERROR_DECODE
instead (Tempo/Reverse/BPM/Beat)
* BASS_ERROR_FX_BPMINUSE error
code *removed*, will return BASS_ERROR_ALREADY instead
(BPM/Beat)
* Tempo and BPM functions updated to latest
SoundTouch library version 1.7.1
* Added BASS_BFX_Linear2dB and
BASS_BFX_dB2Linear macros to headers, for convenience.
* Tempo:
* Multi-channel support is
added, but:
* No SSE
optimizations
*
BASS_ATTRIB_TEMPO_OPTION_USE_AA_FILTER is by default set to FALSE on iOS,
Android, WinCE and Linux ARM platforms for lower CPU
usage
* Not part of SoundTouch library, sources will
be sent to Olli Parviainen after BASS_FX release
* Sound quality
improvements
* Improved output sound stream duration to match better
with ideal duration
* Fixed BASS_ERROR_UNKNOWN issue with Windows 8
x64, posted in this thread:
http://www.un4seen.com/forum/?topic=14499.0
* BPM:
* BASS_FX_BPM_Translate and all of
its options, BASS_FX_BPM_TRAN_xxx, are *deprecated*
* BPMPROCESSPROC
*renamed* to BPMPROGRESSPROC
* BPM example is updated to fit above
changes
* Tuned detection algorithm
* Fixed detection bug in
Android, WinCE & Linux ARM platforms, for returning odd values
*
Fixed percents bug in BPMPROGRESSPROC
* Changed default min/max BPM
window to SoundTouch's 29/200
* Beat:
* Fixed regression since version
2.4.8 in BASS_FX_BPM_BeatDecodeGet function,
that would
free a "chan" when detection is completed, as described in this
thread:
http://www.un4seen.com/forum/?topic=2181.msg102805#msg102805
* DSP:
* Ported all effects to Android,
WinCE & Linux ARM platforms
*
BASS_FX_BFX_ROTATE:
added new
structure "BASS_BFX_ROTATE" with
params:
"fRate"
- set the rotation rate/speed in Hz between
channels
"lChannel" -
multi-channel support, only for even number of channels
*
BASS_FX_BFX_ECHO4:
added new
effect and structure "BASS_BFX_ECHO4" with
params:
"fDryMix" -
unaffected signal mix
"fWetMix" - affected signal
mix
"fFeedback" - output signal to
feed back into input
"fDelay" - delay
seconds
"bStereo" -
even channels are echoed to each other if
enabled
"lChannel" -
multi-channel support
*
BASS_FX_BFX_ECHO - *deprecated*, use
BASS_FX_BFX_ECHO4
*
BASS_FX_BFX_ECHO2 - *deprecated*, use
BASS_FX_BFX_ECHO4
*
BASS_FX_BFX_ECHO3 - *deprecated*, use
BASS_FX_BFX_ECHO4
* BASS_FX_BFX_REVERB -
*deprecated*, use BASS_FX_BFX_ECHO4 with fFeedback enabled
*
BASS_FX_BFX_FLANGER - *deprecated*, use
BASS_FX_BFX_CHORUS
* BASS_FX_BFX_COMPRESSOR - *deprecated*, use
BASS_FX_BFX_COMPRESSOR2
*
BASS_FX_BFX_APF - *deprecated*,
use BASS_FX_BFX_BQF with BASS_BFX_BQF_ALLPASS filter
*
BASS_FX_BFX_LPF - *deprecated*,
use 2x BASS_FX_BFX_BQF with BASS_BFX_BQF_LOWPASS filter and appropriate fQ
values
2.4.9 - 16/01/2013
------------------
*
BASS_FX:
* WinCE version introduced (package bass_fx24-ce.zip)
currently doesn't include most BASS_FX_BFX_xxx effects.
* Linux ARM
version introduced (package bass_fx24-linux-arm.zip) currently doesn't include
most BASS_FX_BFX_xxx effects.
* DSP:
* Added more effects to Android,
WinCE & Linux ARM ports:
BASS_FX_BFX_PEAKEQ
BASS_FX_BFX_MIX
BASS_FX_BFX_VOLUME_ENV
* Tempo and Reverse:
* According to this
request: http://www.un4seen.com/forum/?topic=13910
Added support for DECODETO
option.
* Tempo:
* iOS, WinCE & Linux ARM:
Enabled the BASS_ATTRIB_TEMPO_OPTION_USE_QUICKALGO option on
tempo
streams by default for lower CPU usage. See docs on
how to disable it.
* iOS: Added armv7s architecture support.
2.4.8 - 31/07/2012
------------------
*
BASS_FX:
* Android version introduced (package
bass_fx24-android.zip)
currently doesn't include most
BASS_FX_BFX_xxx effects.
* Delphi/Pascal unit: changed "user" param
from "DWORD" to "Pointer"
* BPM:
* Added "user" param to
BASS_FX_BPM_DecodeGet and BPMPROCESSPROC (you have to recompile your
project).
* BPM example is updated to fit above changes.
*
According to this request: http://www.un4seen.com/forum/?topic=13319
Added support for BPM detection from the
current position with BASS_FX_BPM_DecodeGet (startSec<0).
* Beat:
* Couple of little fixes in beat
detection.
* Tempo:
* Android: Enabled the
BASS_ATTRIB_TEMPO_OPTION_USE_QUICKALGO option on tempo
streams by default for lower CPU usage. See docs on how to disable
it.
2.4.7.1 - 01/07/2011
--------------------
*
BASS_FX:
* Documentation updated.
* DSP:
* Fixed a small issue in
BASS_FXGetParameters for BASS_FX_BFX_VOLUME effect, as it would change the
lChannel value
when the global volume (lChannel=0)
is requested.
* OSX:
* x86_64 architecture
support
2.4.7 - 07/04/2011
------------------
*
BASS_FX:
* Delphi unit updated: BASS_BFX_ENV_NODE = record, changed to
BASS_BFX_ENV_NODE = packed record
* DSP:
* Fixed bug in
BASS_FX_BFX_VOLUME_ENV, being applied slightly early when "bFollow" is
enabled.
* BASS_FX_BFX_DAMP made effect parameter setting a bit
more convenient. If fGain < 0 then leave the current value.
* iOS:
* Added armv7 architecture
support.
* Combined the Device armv6/7 architectures and
Simulator libraries into a single file.
2.4.6 - 27/07/2010
------------------
*
BASS_FX:
* Tempo and BPM updated to SoundTouch
1.5.1pre
* iPhone version introduced (package
bass_fx24-iphone.zip)
NOTE: Since iPhone supports
only static libraries, it isn't possible for static libraries to declare their
dependencies,
so
that needs to be done in the app's project instead, eg. by adding "-lstdc++" in
the "Other Linker Flags".
* Tempo:
* Updated automatic
parameter adjustment logic to reduce tone wobbling at large tempo
changes.
* Retired 3DNow! optimization support as 3DNow! is
nowadays obsolete and assembler code is nuisance to maintain.
* BPM:
* Improved BPM
detection.
* Added automatic cutoff threshold adaptation to beat
detection routine to better adapt BPM calculation to different types of
music.
* Fixed bug in BPMPROCESSPROC percents, when endSec is
greater than stream's length.
* Reverse:
* Fixed bug with getting
the position when using a large output buffer
(BASS_CONFIG_BUFFER).
* Fixed bug in BASS_ChannelGetPosition,
could return an incorrect position.
2.4.5 - 18/12/2009
------------------
* DSP:
Added new effect, BiQuad filters, BASS_FX_BFX_BQF with filter
types:
BASS_BFX_BQF_LOWPASS
BASS_BFX_BQF_HIGHPASS
BASS_BFX_BQF_BANDPASS
BASS_BFX_BQF_BANDPASS_Q
BASS_BFX_BQF_NOTCH
BASS_BFX_BQF_ALLPASS
BASS_BFX_BQF_PEAKINGEQ
BASS_BFX_BQF_LOWSHELF
BASS_BFX_BQF_HIGHSHELF
* Tempo:
* Tempo processing
bypassed when tempo/pitch set to 0
* Couple of
improvements:
* Added normalization to correlation
calculation
* Heuristic that weights center of the
processing window
2.4.4.1 - 29/04/2009
--------------------
*
Tempo: Fixed a bug that could cause a stream to end slightly early.
2.4.4 - 28/03/2009
------------------
*
BASS_FX:
* Added: Linux x64 build in bass_fx24-linux.zip
package.
* Tempo:
* Updated to most latest
SoundTouch library 1.4.1
* Improved sound quality by automatic
calculation of time stretch algorithm processing
parameters according to tempo setting.
* Added new
BASS_ATTRIB_TEMPO_OPTION_PREVENT_CLICK, to prevent click
when
samplerate/pitch crosses the default value during
processing.
Default is FALSE as this involves slight sound
quality compromise.
* BPM/Beat:
* Fixed a small bug of
internally called SETPOS sync.
2.4.3.1 - 07/01/2009
--------------------
*
BASS_FX: Delphi/Pascal unit updated to handle both Windows and Linux
* Tempo:
Fixed a small bug in processing with BASS_SAMPLE_LOOP flag
2.4.3 - 24/12/2008
------------------
*
BASS_FX:
* Mixtime POS syncs are now triggered when the specified
position is
rendered in the tempo/reverse stream (rather
than when it is decoded from the source).
* Linux version introduced
(package bass_fx24-linux.zip) // examples will follow
* Tempo:
* Corrected
BASS_ATTRIB_TEMPO_FREQ min/max values.
* DSP:
* Added new volume effect:
BASS_FX_BFX_VOLUME_ENV, a volume effect using an envelope.
*
BASS_FX_BFX_APF, BASS_FX_BFX_ECHO2, BASS_FX_BFX_ECHO3: fDelay 6 seconds limit
removed.
* BPM:
* Improved the peak detection
algorithm so that it wouldn't incorrectly report too slow
harmonic beats if they are close to the true base beat.
2.4.2 - 16/08/2008
------------------
*
BASS_FX:
* Some processing functions optimized for speed.
* DSP:
* Added new compressor effect
BASS_FX_BFX_COMPRESSOR2
For compatibility issues new
compressor will replace old one in version 2.5
2.4.1 - 28/06/2008
------------------
*
Tempo:
* Fixed a bug in BASS_ChannelGetPosition, that would return
a
lower position than it should with a decoding tempo
stream.
* BPM:
* Multi-channel support.
* Fixed a bug in BASS_FX_BPM_DecodeGet, that would return 0 if
using
the same handle and endSec for both Callback and
Decode BPM.
2.4.0.2 - 17/04/2008
--------------------
*
BPM: fixed another bug in BPMPROC
* Tempo: fixed a bug not allowing changing
BASS_ATTRIB_TEMPO_OPTION_xxx
2.4.0.1 - 06/04/2008
--------------------
*
BPM: fixed a bug in BPMPROC
2.4 - 02/04/2008
----------------
*
BASS_FX:
* Updated to BASS 2.4
* More integrated with BASS
plug-in system.
* Added a function BASS_FX_GetVersion
*
BASS_FX_CONFIG_DSP_RESET *removed*
* Error codes and names
changed
* To be able to link with BASS_FX, you'll have to call
BASS_FX_GetVersion function
(or any other function from
BASS_FX.DLL) or load it dynamically using LoadLibrary("bass_fx.dll")
*
Win64 version introduced (package bass_fx24-x64.zip)
* DSP:
* Effect names, structure names,
flags and chain order are changed
e.g:
BASS_FX_DSPFX_PHASER ->
BASS_FX_BFX_PHASER
BASS_FX_DSPPHASER -> BASS_BFX_PHASER
* All functions integrated
with BASS FX functions and the usage is the same
as with
BASS DX8/DMO effects:
BASS_FX_DSP_Set *removed*
(use BASS_ChannelSetFX)
BASS_FX_DSP_SetParameters
*removed* (use BASS_FXSetParameters)
BASS_FX_DSP_GetParameters *removed* (use
BASS_FXGetParameters)
BASS_FX_DSP_Reset *removed*
(use BASS_FXReset)
BASS_FX_DSP_Remove *removed* (use
BASS_ChannelRemoveFX)
* It is possible now to apply an effect more
than once on the same channel.
* BASS_FX_BFX_SWAP *removed* (use
BASS_FX_BFX_MIX)
* BASS_FX_BFX_S2M:
Updated to support multi-channel and renamed to
BASS_FX_BFX_MIX
BASS_FX_BFX_MIX supports Swap, remap
and mixing channels together.
*
BASS_FX_BFX_PEAKEQ:
* fFreq param
*removed*
(use 'oldcenter*freq/oldfreq' to
update the fCenter after changing the Samplerate)
* Max
fCenter updated from less than 1/3 to 1/2 of info.freq
*
Take a look at DSP example to know how to increase the number of
bands
* BASS_FX_BFX_LPF:
*
fFreq param *removed* (adjust fCutOffFreq param when needed)
* Tempo:
* Support for all source sync
types
* Funtions integrated with BASS attribute system
(BASS_ChannelSet/GetAttribute):
BASS_FX_TempoSet
*removed*
BASS_FX_TempoGet
*removed*
BASS_FX_TempoSetOption
*removed*
BASS_FX_TempoGetOption
*removed*
* Tempo
attributes:
BASS_ATTRIB_TEMPO
BASS_ATTRIB_TEMPO_PITCH
BASS_ATTRIB_TEMPO_FREQ
* Option
attributes:
BASS_ATTRIB_TEMPO_OPTION_USE_AA_FILTER
BASS_ATTRIB_TEMPO_OPTION_AA_FILTER_LENGTH
BASS_ATTRIB_TEMPO_OPTION_USE_QUICKALGO
BASS_ATTRIB_TEMPO_OPTION_SEQUENCE_MS
BASS_ATTRIB_TEMPO_OPTION_SEEKWINDOW_MS
BASS_ATTRIB_TEMPO_OPTION_OVERLAP_MS
* Reverse:
* Support for all source sync
types
* Funtions integrated with BASS attribute system
(BASS_ChannelSet/GetAttribute):
BASS_FX_ReverseSetDirection *removed*
BASS_FX_ReverseGetDirection *removed*
* Reverse
attribute:
BASS_ATTRIB_REVERSE_DIR
* BPM:
* Seconds changed from "float" to
"double"
* Callback "user" parameters changed to pointers:
BASS_FX_BPM_CallbackSet / BPMPROC
* Translation names
changed:
BASS_FX_BPM_X2 ->
BASS_FX_BPM_TRAN_X2
BASS_FX_BPM_2FREQ ->
BASS_FX_BPM_TRAN_2FREQ
BASS_FX_BPM_FREQ2 ->
BASS_FX_BPM_TRAN_FREQ2
BASS_FX_BPM_2PERCENT ->
BASS_FX_BPM_TRAN_2PERCENT
BASS_FX_BPM_PERCENT2 ->
BASS_FX_BPM_TRAN_PERCENT2
* Beat:
* Multi-channel support
* Seconds changed from "float" to "double"
* "cutofffreq" param
renamed to "centerfreq"
* Callback "user" parameters changed to
pointers:
BASS_FX_BPM_BeatCallbackSet /
BPMBEATPROC
BASS_FX_BPM_BeatDecodeGet /
BPMBEATPROC
2.3.0.4 - 30/10/07
------------------
*
DSP:
* Fixed: a bug in BASS_FX_DSPFX_DAMP to avoid trying to amplify
silence data
* Fixed: a bug in BASS_FX_DSPFX_PEAKEQ to check illegal
Center Frequencies (fCenter)
* Tempo:
* Fixed: a bug that would
prevent using a BASS_SYNC_MESSAGE sync
* Fixed: a bug that would
prevent triggering a BASS_SYNC_END sync
* Reverse:
* Fixed: a bug that would
prevent using a BASS_SYNC_MESSAGE sync
2.3.0.3 - 08/08/2007
--------------------
*
BASS_FX:
* Fixed: a DEP crashing bug.
* Added: a Config
option, to reset DSPs, BPM/Beat Callbacks when position is
set.
use
BASS_FX_CONFIG_DSP_RESET with BASS_Set/GetConfig function.
* DSP:
* Fixed: bugs in
functions:
BASS_FX_DSP_Set and
BASS_FX_DSP_Remove
* Fixed: bugs in DSP
effects:
BASS_FX_DSPFX_PEAKEQ
BASS_FX_DSPFX_ECHO
BASS_FX_DSPFX_ECHO2
BASS_FX_DSPFX_REVERB
BASS_FX_DSPFX_VOLUME
BASS_FX_DSPFX_DAMP
* Removed: DSPFX.TXT file, please check the docs for DSP effects/DSP Values
* TEMPO:
* Fixed: a floating-point bug
when calling BASS_FX_TempoCreate
* Fixed: POS SYNCs to be more
accurate
* BPM:
* Fixed: a bug in BASS_FX_BPM_Free
and
BASS_FX_BPM_BeatFree
that would sometimes release the source channnel as
well
without
using BASS_FX_FREESOURCE flag.
* REVERSE:
* Fixed: a bug that, if you
would set the direction to forward before starting
playback,
the
position would keep counting from the end.
* Updated: When reaching
the end of the stream, changing the direction will
now
reset the stream, so that it can be played again.
* Fixed: POS SYNCs
to be more accurate
2.3.0.2 - 09/04/2007
--------------------
*
BEAT:
* Added Beat position detection for decoded
streams
BASS_FX_BPM_BeatDecodeGet
* Added new
functions:
BASS_FX_BPM_BeatCallbackReset
BASS_FX_BPM_BeatSetParameters
BASS_FX_BPM_BeatGetParameters
* REVERSE:
* Multi-channel
support
* Added new feature to change playing direction from Reverse
to Forward and vice-versa
BASS_FX_ReverseSetDirection
BASS_FX_ReverseGetDirection
* BPM:
* Fixed: one more critical bug in
BPM functions
* DSP:
*
BASS_FX_DSPFX_PEAKEQ:
Improved effect and reduced
CPU usage
Fixed: a bug, preventing using fQ if
fBandwidth < 0.1f
Changed: fQ min limit to
0.1f
*
BASS_FX_DSPFX_ECHO3:
Fixed: a bug in
BASS_FX_DSP_GetParameters, that would return a wrong lChannel value
* Error code: BASS_FX_ERROR_STEREO *removed* (replaced with BASS_ERROR_FORMAT)
* TEMPO:
* Setting functions name
changed:
BASS_FX_TempoSettingSet ->
BASS_FX_TempoSetOption
BASS_FX_TempoSettingGet ->
BASS_FX_TempoGetOption
BASS_FX_TEMPO_SETTING_xxx -> BASS_FX_TEMPO_OPTION_xxx
2.3.0.1 - 08/06/2006
--------------------
*
New in BASS_FX:
* Added a valid parameters check for all
functions.
* BPM:
* A little improved Beat position
trigger.
* Changing buffer content won't affect the BPM/Beat detection
anymore.
* BASS_Stream/MusicFree will free the callback BPM/Beat as
well.
* BASS_FX.CHM:
* Added a very simple
example to BPMBEATPROC callback, showing how to
count the
BPM with just 2 beats.
* DSP:
* Fixed small bugs in
BASS_FX_DSPFX_VOLUME effect.
2.3 - 21/05/2006
----------------
* New in
BASS_FX:
* This version has some API changes.
* You'll have
to recompile your application to use this version.
*
=====
If you like BASS_FX or use it in a
commercial/shareware products,
then you may wish to
make a donation to support its development (see the docs for
info).
=====
* Tempo:
* Fixed a bug, that wouldn't
clear buffers if a source channel isn't seekable.
* Removed
flags:
BASS_FX_TEMPO_QUICKALGO
BASS_FX_TEMPO_NO_AAFILTER
you can set these using a function below, in real-time.
* Added 2 new
functions:
BASS_FX_TempoSettingSet
BASS_FX_TempoSettingGet
with options (check the docs for
more info about using them):
BASS_FX_TEMPO_SETTING_USE_AA_FILTER
BASS_FX_TEMPO_SETTING_AA_FILTER_LENGTH
BASS_FX_TEMPO_SETTING_USE_QUICKALGO
BASS_FX_TEMPO_SETTING_SEQUENCE_MS
BASS_FX_TEMPO_SETTING_SEEKWINDOW_MS
BASS_FX_TEMPO_SETTING_OVERLAP_MS
* DSP:
* Added new
struct:
BASS_FX_DSPSWAP
* Added multi-channel support and a per
channel control with flags/macro:
each effect with a per
channel control has a new "lChannel" param
(if you won't
set the new param, then the effect will be affected on all channels as by
default)
BASS_FX_DSPFX_SWAP
-> it's now possible not only swap, but remap as
well.
BASS_FX_DSPFX_FLANGER
BASS_FX_DSPFX_VOLUME ->
it's now needed to set a global volume, before
boosting.
BASS_FX_DSPFX_PEAKEQ
BASS_FX_DSPFX_LPF
BASS_FX_DSPFX_DAMP
BASS_FX_DSPFX_AUTOWAH
BASS_FX_DSPFX_ECHO2
BASS_FX_DSPFX_PHASER
BASS_FX_DSPFX_ECHO3
BASS_FX_DSPFX_CHORUS
BASS_FX_DSPFX_APF
BASS_FX_DSPFX_COMPRESSOR
BASS_FX_DSPFX_DISTORTION
* Channel flags (check the docs for
channels order):
BASS_FX_DSP_CHANALL
BASS_FX_DSP_CHANNONE
BASS_FX_DSP_CHAN1 ..
BASS_FX_DSP_CHAN8
* If you have more than 8
channels (7.1), use this macro.
BASS_FX_DSP_CHANNEL_N(n)
* Added a DENORMAL check for all
effects.
* BASS_FX_DSP_Reset is updated for all effects.
* BPM:
* Added Real-Time Beat Position
Trigger:
BASS_FX_BPM_BeatCallbackSet
BASS_FX_BPM_BeatFree
* BASS_FX_ERROR_BPMX2 error code *removed*
and *replaced* with BASS_ERROR_ALREADY
* Fixed
bugs:
* Serious memory-leak is fixed using both
options.
* A bug that would free resources before the
detecting process is finished.
* A bug that would still
continue to detect previous data even if changing file
to
scan, using a BASS_FX_BPM_BKGRND
flag.
* A bug that would still return BPMs out of MIN/MAX
range if using BASS_FX_BPM_MULT2 flag.
2.2.0.1 - 30/11/2005
--------------------
*
New in BASS_FX:
* 8-bit support.
* Added more DSP effect
information to BASS_FX.CHM
* DSP:
* Automatically free DSP resources
when freeing the channel.
* Multi-channel support started
with:
* BASS_FX_DSPFX_ECHO2
*
BASS_FX_DSPFX_ECHO3
+ more effects will be updated soon!
:)
* Some bugs fixed.
* BPM:
* Fixed a bug that would return
BPMs out of MIN/MAX range if
using BASS_FX_BPM_MULT2
flag.
* MacOSX:
* Samples added.
2.2 - 03/10/2005
----------------
* New in
BASS_FX:
* Removed all DSP GPL code.
* BASS_FX is now fully
useable in commercial software, as long as
credit is
given.
* BASS_FX_GetVersion() *removed* (won't load if BASS 2.2 isn't
present)
* BASS_FX_ERROR_MODLEN *removed* (replaced with
BASS_ERROR_NOTAVAIL)
* BASS_FX_ERROR_16BIT *removed* (no 16-bit only
effects are left)
* Multi_FX example *removed*
* MacOSX port
introduced
* DSP:
* Removed GPL
FX:
* BASS_FX_DSPFX_FLANGER2 &
BASS_FX_DSPFX_CUT
- because of that the DSP
chain is changed!
* Reverse:
* MOD playback is now
supported if using BASS_MUSIC_PRESCAN flag.
* MacOSX examples will follow this week.
2.1.0.2 - 07/05/2005
--------------------
*
DSP:
* Chorus: fixed a bug, that would convert stereo to
mono.
* Low Pass Filter: fixed a bug, that would convert stereo to
mono.
* DynamicAMP: another bug fix, that would sometimes cause a
total silence.
+ Added:
* A new effect:
Distortion
* DSPFX.TXT - a values to use with some
effects, to achieve
different
effect with the same one (not using other effect/s) :)
2.1.0.1 - 22/02/2005
--------------------
*
New in BASS_FX:
+ Added:
* File version
info.
* Documentation file BASS_FX.CHM.
* DSP:
* Another DynamicAMP bug
fix.
* Added a new effect: Compressor
* BPM:
* Added: "User" param to Callback
BPM functions.
2.1 - 27/12/2004 - Happy New Year
;)
------------------------------------
* New in BASS_FX:
* No
more "alpha/beta" releases! :)
* Updated to BASS 2.1 add-on APIs, coz
of that BASS_FX is not compatible with any
previous
versions. You'll have to make some changes in your project.
* Full
32-bit floating-point support.
* Sync support, "Sync & Tempo"
example *removed*
* A lot of functions/error codes removed and
integrated with BASS functions/error codes.
* New flag:
BASS_FX_FREESOURCE if you want BASS_FX to free the source handle as
well.
* New error code: BASS_FX_ERROR_16BIT for Flanger 2.
*
BASS_FX_ErrorGetCode *removed* (use BASS_ErrorGetCode)
* BASS_FX_Free
*removed*
* Tempo:
*
BASS_FX_TempoGetResampledHandle *removed*
* BASS_FX_TempoStopAndFlush
*removed*
* BASS_FX_TempoFree *removed* (use BASS_StreamFree for music
as well)
* BASS_FX_TempoGetApproxSeconds *removed* (use
BASS_FX_TempoGetRateRatio to calculate)
*
BASS_FX_TempoGetApproxPercents *removed* (use BASS_FX_TempoGetRateRatio to
calculate)
+ New functions:
BASS_FX_TempoGetSource (get the source handle when
needed)
BASS_FX_TempoGetRateRatio
+ New in
flags:
BASS_FX_TEMPO_QUICKSEEK *renamed* to
BASS_FX_TEMPO_QUICKALGO
BASS_FX_TEMPO_NO_AAFILTER
*added*
* 3DNow! & SSE support.
* Reverse:
*
BASS_FX_ReverseGetReversedHandle *removed*
*
BASS_FX_ReverseSetPosition *removed* (use BASS_ChannelSetPosition)
*
BASS_FX_ReverseFree *removed* (use BASS_StreamFree)
*
BASS_FX_ReverseCreate: "decode" param *removed* (use BASS_STREAM_DECODE
flag)
* New function: BASS_FX_ReverseGetSource (get the source handle
when needed)
* BPM:
+ These functions are combined to
one: BASS_FX_BPM_Translate
* BASS_FX_BPM_X2
*removed*
* BASS_FX_BPM_Frequency2BPM
*removed*
* BASS_FX_BPM_2Frequency
*removed*
* BASS_FX_BPM_Percents2BPM
*removed*
* BASS_FX_BPM_2Percents
*removed*
+ Use these translation options
with a function above:
BASS_FX_BPM_X2
BASS_FX_BPM_2FREQ
BASS_FX_BPM_FREQ2
BASS_FX_BPM_2PERCENT
BASS_FX_BPM_PERCENT2
* DSP:
* Flanger 2 still only 16-bit,
will return an error if applied to 32-bit.
* Some DSP effects bug
fixed.
+ Echo 2.1 renamed to Echo 3:
*
BASS_FX_DSPFX_ECHO21 -> BASS_FX_DSPFX_ECHO3
*
BASS_FX_DSPECHO21 -> BASS_FX_DSPECHO3
+ New effects added (more
will come soon!):
. Chorus
. All
Pass Filter
2.0 "beta 2" -
28/11/2004
-------------------------
* New in BASS_FX:
* Updated
to BASS 2.1, just before releasing the official BASS_FX 2.1 :)
*
Oops... again BASS_FX is a bit smaller ;)
2.0 "beta 2" -
19/10/2004
-------------------------
* DSP:
+ Updated with
32-bit floating-point support:
. Auto
Wah
+ Dynamic
Amplification:
* Fixed bug that would cause a
sound mute if there're ~20+ seconds of
silence.
All parameters changed
from "Integer/Long" to "Float/Single" and their
names
now starts with "f:
Float/Single".
+ Not updated, yet [only 16-bit
support]:
. Flanger 2.0!
+ Fixed bugs of:
*
"Echo" & "Reverb" effects that would cause a noise clicks and a sound
mute.
* "Peaking EQ" that would cause a crash with Mono
files.
* Reverse:
* 32-bit floating-point
support.
* Tempo:
* Fixed bug that would cause a
crash if BASS_FX_Free would be called twice.
* WARN!NG NOTE:
Not updated effects
(Flanger 2/Tempo) must not be used with 32-bit.
It will crash
your program and could make a very annoying noise!!!
Sometimes
could even crash your system until RESET!
2.0 "beta 1" -
07/09/2004
-------------------------
* Really sorry for a long delay with
updates!!!
* New in BASS_FX:
* Now supports Windows
98/98SE without "msvcp60.dll" ~392KB
* Some DSP effects updated with
32-bit floating-point support.
The updated effects could
be used with 16-bit & 32-bit.
* DSP:
+ Updated with 32-bit
floating-point support:
. Swap
Channels
. Rotate
.
Echo
. Flanger
. Volume
Amplifier
. Peaking EQ
.
Reverb
. Low Pass Filter
. Volume
Cutter
. Stereo 2 Mono
. Echo
2.0!
. Phaser
. Echo 2.1!
+ Not updated, yet [only 16-bit
support]:
. Flanger
2.0!
. Dynamic
Amplification
. Auto Wah
* All parameters that began with "d: Double"
changed to "f: Float/Single",
as it was forgotten with
last update.
* BPM:
* Updated with 32-bit
floating-point support.
* WARN!NG NOTE:
Not updated effects
(DSP/Tempo/Reverse) must not be used with 32-bit.
It will crash
your program and could make a very annoying noise!!!
Sometimes
could even crash your system until RESET!
* New in Examples:
* Added: "Sync &
Tempo"
* Removed:
* BASS_FX_ERROR_BASS20 error
code, BASS_FX will show an error message
if BASS.DLL
version is below 2.0 and won't load.
2.0 "alpha" -
4/12/2003
-----------------------
* New in BASS_FX:
* Updated to
BASS 2.0!
* Version jumpted from '1.2 "beta"' to '2.0
"alpha"',
means only BASS v2.x is
supported!
* DSP:
* Added *priority* param to
BASS_FX_DSP_Set(..) func
* All *Double* types changed to
*Float/Single*
* New in Examples:
* Added "Multi_FX"
C/C++ only.
* VERSION 2.0 (not "alpha") will support:
* 32-bit floating-point including in: DSP, Tempo, BPM & Reverse.
*
Multi Channel in some DSPs.
* Planning to release till the end of this
month/year :)
1.2 "beta" -
30/06/2003
-----------------------
* New in BASS_FX:
* Not
compatible with any previous BASS_FX versions,
you'll have to make changes & recompile your
application to use with this version!
+ Tempo, Pitch Scaling & Samplerate
changers (3 at once ;))
+
Functions:
*
BASS_FX_TempoCreate
*
BASS_FX_TempoSet
*
BASS_FX_TempoGet
*
BASS_FX_TempoGetApproxSeconds
*
BASS_FX_TempoGetApproxPercents
*
BASS_FX_TempoGetResampledHandle
*
BASS_FX_TempoStopAndFlush
*
BASS_FX_TempoFree
+ Two BPM Detection
options:
+ Option 1 - Get BPM from a Decoding
channel:
+
Function
*
BASS_FX_BPM_DecodeGet
+ Option 2 - Get BPM by period
of time of any handle - in Real-Time:
+
Functions
*
BASS_FX_BPM_CallbackSet
*
BASS_FX_BPM_CallbackReset
+ Functions to use with both
options:
*
BASS_FX_BPM_X2
*
BASS_FX_BPM_Frequency2BPM
*
BASS_FX_BPM_2Frequency
*
BASS_FX_BPM_Percents2BPM
*
BASS_FX_BPM_2Percents
* BASS_FX_BPM_Free
* New in DSP:
* All DSP effects names has
changed.
* The index of 1st DSP effect starts from 0
and
not from 1 as it was before.
+ -= DSP FXs =-
added:
* Dynamic
Amplification
* Stereo 2
Mono
* Auto
Wah
* Echo
v2.0!
*
Phaser
* Echo v2.1!
+ Equalizer:
* Added
*Q* parameter.
* Fixed some bugs :)
+ Flanger
v2.0!
* fixed bug (crashed with Mono files)
* New in Functions:
+
Added:
* BASS_FX_ErrorGetCode
* Always check for
any Function changes.
* Removed all PITCH functions:
*
BASS_FX_PitchCreate
* BASS_FX_PitchSet
*
BASS_FX_PitchGet
* BASS_FX_PitchGetResampledHandle
*
BASS_FX_PitchStopAndFlush
* BASS_FX_PitchFree
* New in Examples:
* Added: C/C++, Delphi
& VB
1.1 - 02/10/2002
----------------
* New in
BASS_FX:
* Now supports - 16/8-Bit Stereo/Mono.
* Support
for Multiple BASS instances.
* A lot of BUGs fixed =)
* New in DSP:
+ -= DSP FXs =-
added:
* Low Pass
Filter
*
Cutter
* Flanger v2.0!
+ Equalizer:
*
Algorithm optimized to BiQuad.
* Added a new parameter
*eqBandwidth*
* New in Reverse:
* Now you can add DX8
effects + change Pitch
with BASS_FX_Pitch... (check the
*Reverse* example).
* New in functions:
+
Added:
* BASS_FX_DSP_Reset
*
BASS_FX_Free
* Always check for any Function changes.
* Added:
* Delphi APIs + Pitch
Example.
* C/C++ Examples + corrected BASS_FX.LIB file ;)
* Switched from MFC to Win32 DLL [MFC42.DLL ~1MB doesn't required]
1.0 - 14/06/2002
----------------
* First
release
Credits
=======
* Thanks a lot to - Ian
Luck @ www.un4seen.com - for:
+ BASS - Best Available Sound System!
+ DSP
source codes for Echo, Dynamic Amplification, Compressor and Volume
Envelope
+ Reverse playback source code
+
SoundTouch algorithms implementation for Tempo/BPM
+ Beat
position algorithm fixes
+ 8/16/32-bit support
+
Fixed-point support
+ Multi-channel support
+
Add-on support
+ MacOSX support
+ Android
support
* Ian, you're the best programmer in the whole world!
Credits - API/Sample
Contributors
=================================
Delphi - Roger Johansson,
Alex Graham (bigjim), DJ-Chris
BASS_FX.CHM - Thijs van Vliet
Bug reports, Suggestions, Comments, Enquiries,
etc...
=====================================================
If you have
any of the aforementioned please check the BASS forum (at
the website)... If
you can't find an answer there, you can email:
System -
Desktop/PC
===================
---------------------------------------------------
BASS_FX.DLL -
Windows - developed and tested using:
---------------------------------------------------
System : Intel Core i7 Haswell 4770 3.9GHz 8MB, 16GB
DDR3 1600MHz
CL9
Intel Core i7 860 2.8GHz 8MB, 4GB DDR3 1600MHz
CL7
VMware 10
OS : Microsoft
Windows:
x86: 8, 7 Ultimate, Vista Ultimate, XP Pro SP3, 2000 Pro SP4 &
98
x64: 10 Pro, 8.1 Pro, 7 Enterprise/Ultimate, Vista Ultimate SP1, XP Pro
SP1
Sound Card : RealTek HD 7.1 (onboard)
Compiler : x86: Microsoft Visual
C++ v6.0 SP5 with a Processor
Pack
x64: Microsoft Visual C++ 2005 v8.0
DirectX : 12, 11, 10, 9.0c
and 7.0
BASS.DLL : 2.4.13.8
----------------------------------------------------
LIBBASS_FX.DYLIB
- OSX - developed and tested using:
----------------------------------------------------
System : VMware 10
OS : Apple
Macintosh OS
X:
Intel Mac : 10.9, 10.8.2, 10.5.8 and
10.4.10
PowerPC : 10.3.9 and 10.4
Compiler : GCC
4.0.1
IDE
: XCode 3.1.4
LIBBASS.DYLIB : 2.4.13.8
---------------------------------------------------
LIBBASS_FX.SO -
Linux - developed and tested using:
---------------------------------------------------
System : VMware 10
OS : Ubuntu Desktop x86 and x64 v8.04
Compiler : x86 and x64: GCC 4.2.4 (g++)
IDE : Code::Blocks v8.02
LIBBASS.SO : 2.4.13.8
System -
Mobile/Portable
========================
------------------------------------------------
LIBBASS_FX.A - iOS -
developed and tested using:
------------------------------------------------
System : VMware 10
OS : Apple Macintosh OS X: Intel Mac 10.9
Compiler : GCC 4.2 / LLVM
IDE : XCode 3.1.4 / XCode 5.0.2 for
armv7s/arm64 architectures
LIBBASS.A : 2.4.13.8
-----------------------------------------------------
LIBBASS_FX.SO -
Android - developed and tested using:
-----------------------------------------------------
System : Samsung Galaxy S7
Edge
LG
G4-H815
Samsung Galaxy S2
GT-I9100
Android Virtual Device
OS : Android Lollipop
5.1
Android JB
4.1.1/2
Android ICS
4.0.3/4
Android GB 2.3.3
Compiler : Android NDK R10: GCC 4.4.8/9
IDE : Eclipse
LIBBASS.SO :
2.4.13.8
---------------------------------------------------------------
BASS_FX.DLL - Windows Store/Phone - developed and tested using:
---------------------------------------------------------------
Compiler : Microsoft Visual C++ 2015 v14.0
BASS.DLL : 2.4.13.8
-------------------------------------------------
BASS_FX.DLL - WinCE
- developed and tested using:
-------------------------------------------------
System :
GPS Device with CPU @
372MHz
Pocket PC 2003 SE Emulator
OS :
Windows CE
5
Windows Mobile 2003 SE version 4.21.1088
Compiler : Microsoft Visual C++ 2005
v8.0
BASS.DLL : 2.4.13.8
-------------------------------------------------------
LIBBASS_FX.SO
- Linux ARM - developed and tested using:
-------------------------------------------------------
System : VMware 8
OS : Ubuntu Desktop x86 v11.10
Compiler : GCC: (crosstool-NG 1.15.2) 4.7.1 20120402 (prerelease)
IDE : Code::Blocks v8.02
LIBBASS.SO : 2.4.13.8
More Credits
;)
===============
* BiQuad filters
(c) Robert
Bristow-JohnsonD
@ http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt
* Peaking Equalizer (BiQuad
filter)
The main source is based on - Manu Webber's -
source code.
@ http://www.un4seen.com/forum/?topic=1246.msg6484#msg6484
* Tempo/Pitch/Rate/BPM [SoundTouch
v2.0.0]
(c) Copyright (c) 2002-2017 Olli Parviainen
@
http://www.surina.net/soundtouch
L LGPL license
* Auto Wah, Chorus, Distortion, Echo
(some parts from 1st algorithm) and Phaser
(c) Copyright (c) 2000 Aleksey
Smoli
@ http://st.karelia.ru/~smlalx (offline)
* Freeverb
(c) Copyright (c) 2000
Jezar at Dreampoint
@ http://www.dreampoint.co.uk
L Public domain
* Pitch shifting using FFT
[smbPitchShift v1.2]
(c) Copyright (c) 1999-2009 Stephan M. Bernsee <smb
[AT] dspdimension [DOT] com>
@ http://www.dspdimension.com/admin/pitch-shifting-using-the-ft/
L WOL license
* BASS_FX is fully useable in commercial software, as long as credit is given.
-----------------------------------------------------------------------------------
*
BASS_FX.TXT & File_ID.Diz are better viewed in DOS mode OR with - Courier -
font.
-----------------------------------------------------------------------------------