D3DXConvertMeshSubsetToStrips

DirectX8

Microsoft DirectX 8.1 (C++)

D3DXConvertMeshSubsetToStrips

Convert the specified mesh subset into a series of strips.

HRESULT D3DXConvertMeshSubsetToStrips(
  LPD3DXBASEMESH          MeshIn,
  DWORD                   AttribId,
  DWORD                   IBOptions,
  LPDIRECT3DINDEXBUFFER8* ppIndexBuffer,
  DWORD*                  pNumIndices,
  LPD3DXBUFFER*           ppStripLengths,
  DWORD*                  pNumStrips,
);

Parameters

MeshIn
[in] Pointer to a ID3DXBaseMesh interface, representing the mesh to convert to strips.
AttribId
[in] Attirbute ID of the mesh subset to convert to strips.
IBOptions
[in] A combination of one or more flags from the D3DXMESH enumeration, specifying options for the create index buffer.
ppIndexBuffer
[out] Pointer to an ID3DXBuffer object, representing the index buffer containing the strips.
pNumIndices
[out] Number of indices in the buffer returned in the ppIndexBuffer parameter.
ppStripLengths
[out] Buffer containing an array of one DWORD per strip, in the index buffer that specifies the length of that strip.
pNumStrips
[out] Number of individual strips in the index buffer and corresponding strip length array.

Return Values

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALL
E_OUTOFMEMORY

Requirements

  Header: Declared in D3dx8mesh.h.
  Import Library: Use D3dx8.lib.