Microsoft DirectX 8.1 (C++) |
D3DXMESH
Flags used to specify creation options for a mesh.
enum _D3DXMESH { D3DXMESH_32BIT = 0x001, D3DXMESH_DONOTCLIP = 0x002, D3DXMESH_POINTS = 0x004, D3DXMESH_RTPATCHES = 0x008, D3DXMESH_NPATCHES = 0x4000, D3DXMESH_VB_SYSTEMMEM = 0x010, D3DXMESH_VB_MANAGED = 0x020, D3DXMESH_VB_WRITEONLY = 0x040, D3DXMESH_VB_DYNAMIC = 0x080, D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, D3DXMESH_IB_SYSTEMMEM = 0x100, D3DXMESH_IB_MANAGED = 0x200, D3DXMESH_IB_WRITEONLY = 0x400, D3DXMESH_IB_DYNAMIC = 0x800, D3DXMESH_IB_SOFTWAREPROCESSING = 0x10000, D3DXMESH_VB_SHARE = 0x1000, D3DXMESH_USEHWONLY = 0x2000, D3DXMESH_SYSTEMMEM = 0x110, D3DXMESH_MANAGED = 0x220, D3DXMESH_WRITEONLY = 0x440, D3DXMESH_DYNAMIC = 0x880, D3DXMESH_SOFTWAREPROCESSING = 0x18000 };
Constants
- D3DXMESH_32BIT
- The mesh has 32-bit indices instead of 16-bit indices. A 32-bit mesh can support up to (2^32)-1 faces and vertices.
- D3DXMESH_DONOTCLIP
- Use the D3DUSAGE_DONOTCLIP usage flag for vertex and index buffers.
- D3DXMESH_POINTS
- Use the D3DUSAGE_POINTS usage flag for vertex and index buffers.
- D3DXMESH_RTPATCHES
- Use the D3DUSAGE_RTPATCHES usage flag for vertex and index buffers.
- D3DXMESH_NPATCHES
- Specifying this flag causes the vertex and index buffer of the mesh to be created with D3DUSAGE_NPATCHES flag. This is required if the mesh object is to be rendered using N-patch enhancement using Microsoft® Direct3D®.
- D3DXMESH_VB_SYSTEMMEM
- Use the D3DPOOL_SYSTEMMEM memory class for vertex buffers.
- D3DXMESH_VB_MANAGED
- Use the D3DPOOL_MANAGED memory class for vertex buffers.
- D3DXMESH_VB_WRITEONLY
- Use the D3DUSAGE_WRITEONLY usage flag for vertex buffers.
- D3DXMESH_VB_DYNAMIC
- Use the D3DUSAGE_DYNAMIC usage flag for vertex buffers.
- D3DXMESH_VB_SOFTWAREPROCESSING
- Use the D3DUSAGE_SOFTWAREPROCESSING for flag for vertex buffers.
- D3DXMESH_IB_SYSTEMMEM
- Use the D3DPOOL_SYSTEMMEM memory class for index buffers.
- D3DXMESH_IB_MANAGED
- Use the D3DPOOL_MANAGED memory class for index buffers.
- D3DXMESH_IB_WRITEONLY
- Use the D3DUSAGE_WRITEONLY usage flag for index buffers.
- D3DXMESH_IB_DYNAMIC
- Use the D3DUSAGE_DYNAMIC usage flag for index buffers.
- D3DXMESH_IB_SOFTWAREPROCESSING
- Use the D3DUSAGE_SOFTWAREPROCESSING usage flag for index buffers.
- D3DXMESH_VB_SHARE
- Forces the cloned meshes to share vertex buffers.
- D3DXMESH_USEHWONLY
- Use hardware processing only. This flag should be specified only for a hardware processing device. On a mixed-mode device, this flag will cause the system to either use hardware only, or if the hardware is not capable, it will approximate using the software capabilities.
- D3DXMESH_SYSTEMMEM
- Equivalent to specifying both D3DXMESH_VB_SYSTEMMEM and D3DXMESH_IB_SYSTEMMEM.
- D3DXMESH_MANAGED
- Equivalent to specifying both D3DXMESH_VB_MANAGED and D3DXMESH_IB_MANAGED.
- D3DXMESH_WRITEONLY
- Equivalent to specifying both D3DXMESH_VB_WRITEONLY and D3DXMESH_IB_WRITEONLY.
- D3DXMESH_DYNAMIC
- Equivalent to specifying both D3DXMESH_VB_DYNAMIC and D3DXMESH_IB_DYNAMIC.
- D3DXMESH_SOFTWAREPROCESSING
- Equivalent to specifying both D3DXMESH_VB_SOFTWAREPROCESSING and D3DXMESH_IB_SOFTWAREPROCESSING
Requirements
Header: Declared in D3dx8mesh.h.