Microsoft DirectX 8.1 (C++) |
D3DXConvertMeshSubsetToSingleStrip
Converts the specified mesh subset into a single triangle strip.
HRESULT D3DXConvertMeshSubsetToSingleStrip( LPD3DXBASEMESH MeshIn, DWORD AttribId, DWORD IBOptions, LPDIRECT3DINDEXBUFFER8* ppIndexBuffer, DWORD* pNumIndices );
Parameters
- MeshIn
- [in] Pointer to a ID3DXBaseMesh interface, representing the mesh to convert to a strip.
- AttribId
- [in] Attirbute ID of the mesh subset to convert to strips.
- IBOptions
- [in] A combination of one or more flags from the D3DXMESH enumeration, specifying options for the create index buffer.
- ppIndexBuffer
- [out] Pointer to an ID3DXBuffer object, representing the index buffer containing the strip.
- pNumIndices
- [out] Number of indices in the buffer returned in the ppIndexBuffer parameter.
Return Values
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_INVALIDCALL |
E_OUTOFMEMORY |
Requirements
Header: Declared in D3dx8mesh.h.
Import Library: Use D3dx8.lib.