AkBank::loadAsynchronous From Wwise Unity previous page next page Main Page Classes AkBank bankName decodeBank HandleEvent loadAsynchronous saveDecodedBank UnloadBank unloadTriggerList bool AkBank::loadAsynchronous = false Check this to load the SoundBank in the background. Be careful, if Events are triggered and the SoundBank hasn't finished loading, you'll have "Event not found" errors. Generated on Mon Jan 8 10:46:14 2018 for Wwise Unity Integration by 1.6.3 previous page start next page