Torque 3D - Script Manual: Member List From TorqueScript previous page next page Main Class List Namespace List Online Material Member ListThis is the complete list of members for Material, including all inherited members. alphaRefMaterial alphaTestMaterial animFlagsMaterial assignFieldsFrom(SimObject fromObject)SimObject assignPersistentId()SimObject baseTexMaterial bumpAtlasMaterial bumpTexMaterial call(string method, string args...)SimObject canSaveSimObject canSaveDynamicFieldsSimObject castShadowsMaterial cellIndexMaterial cellLayoutMaterial cellSizeMaterial classSimObject classNameSimObject clone()SimObject colorMultiplyMaterial cubemapMaterial customFootstepSoundMaterial customImpactSoundMaterial deepClone()SimObject delete()SimObject detailMapMaterial detailNormalMapMaterial detailNormalMapStrengthMaterial detailScaleMaterial detailTexMaterial diffuseColorMaterial diffuseMapMaterial doubleSidedMaterial dump(bool detailed=false)SimObject dumpClassHierarchy()SimObject dumpGroupHierarchy()SimObject dumpInstancesMaterial dumpMethods()SimObject dynamicCubemapMaterial effectColorMaterial emissiveMaterial envMapMaterial envTexMaterial flushMaterial footstepSoundIdMaterial getAnimFlagsMaterial getCanSave()SimObject getClassName()SimObject getClassNamespace()SimObject getDebugInfo()SimObject getDeclarationLine()SimObject getDynamicField(int index)SimObject getDynamicFieldCount()SimObject getField(int index)SimObject getFieldCount()SimObject getFieldType(string fieldName)SimObject getFieldValue(string fieldName, int index=-1)SimObject getFilenameMaterial SimObject::getFilename()SimObject getGroup()SimObject getId()SimObject getInternalName()SimObject getName()SimObject getSuperClassNamespace()SimObject glowMaterial hiddenSimObject impactSoundIdMaterial internalNameSimObject isAutoGeneratedMaterial isChildOfGroup(SimGroup group)SimObject isEditorOnly()SimObject isExpanded()SimObject isField(string fieldName)SimObject isInNamespaceHierarchy(string name)SimObject isMemberOfClass(string className)SimObject isMethod(string methodName)SimObject isNameChangeAllowed()SimObject isSelected()SimObject lightMapMaterial lockedSimObject mapToMaterial minnaertConstantMaterial nameSimObject normalMapMaterial overlayMapMaterial overlayTexMaterial parallaxScaleMaterial parentGroupSimObject persistentIdSimObject pixelSpecularMaterial planarReflectionMaterial reloadMaterial rotPivotOffsetMaterial rotSpeedMaterial save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject schedule(float time, string method, string args...)SimObject scrollDirMaterial scrollSpeedMaterial sequenceFramePerSecMaterial sequenceSegmentSizeMaterial setAutoGeneratedMaterial setCanSave(bool value=true)SimObject setClassNamespace(string name)SimObject setEditorOnly(bool value=true)SimObject setFieldType(string fieldName, string type)SimObject setFieldValue(string fieldName, string value, int index=-1)SimObject setFilename(string fileName)SimObject setHidden(bool value=true)SimObject setInternalName(string newInternalName)SimObject setIsExpanded(bool state=true)SimObject setIsSelected(bool state=true)SimObject setLocked(bool value=true)SimObject setName(string newName)SimObject setNameChangeAllowed(bool value=true)SimObject setSuperClassNamespace(string name)SimObject showDustMaterial showFootprintsMaterial specularMaterial specularMapMaterial specularPowerMaterial subSurfaceMaterial subSurfaceColorMaterial subSurfaceRolloffMaterial superClassSimObject toneMapMaterial translucentMaterial translucentBlendOpMaterial translucentZWriteMaterial useAnisotropicMaterial vertColorMaterial vertLitMaterial waveAmpMaterial waveFreqMaterial waveTypeMaterial Copyright © GarageGames, LLC. All Rights Reserved. previous page start next page