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Photon Unity Networking
v1.81
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NetworkingPeer.cs File Reference
Classes | |
| class | NetworkingPeer |
| Implements Photon LoadBalancing used in PUN. This class is used internally by PhotonNetwork and not intended as public API. | |
Typedefs | |
| using | Hashtable = ExitGames.Client.Photon.Hashtable |
| using | SupportClassPun = ExitGames.Client.Photon.SupportClass |
Typedef Documentation
| using Hashtable = ExitGames.Client.Photon.Hashtable |
| using SupportClassPun = ExitGames.Client.Photon.SupportClass |
Enumeration Type Documentation
| enum ServerConnection |
Available server (types) for internally used field: server.
Photon uses 3 different roles of servers: Name Server, Master Server and Game Server.
| Enumerator | |
|---|---|
| MasterServer |
This server is where matchmaking gets done and where clients can get lists of rooms in lobbies. |
| GameServer |
This server handles a number of rooms to execute and relay the messages between players (in a room). |
| NameServer |
This server is used initially to get the address (IP) of a Master Server for a specific region. Not used for Photon OnPremise (self hosted). |