, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
cacheModuleData() const | nvidia::apex::Actor | [inline, virtual] |
dispatchRenderResources(UserRenderer &renderer)=0 | nvidia::apex::Renderable | [pure virtual] |
forceLod(float lod)=0 | nvidia::apex::Actor | [pure virtual] |
getActiveLod() const =0 | nvidia::apex::Actor | [pure virtual] |
getBounds() const =0 | nvidia::apex::Renderable | [pure virtual] |
getCurrentPose() const =0 | nvidia::apex::WindFSActor | [pure virtual] |
getCurrentPosition() const =0 | nvidia::apex::WindFSActor | [pure virtual] |
getCurrentScale(void) const =0 | nvidia::apex::WindFSActor | [pure virtual] |
getLodRange(float &min, float &max, bool &intOnly) const =0 | nvidia::apex::Actor | [pure virtual] |
getOwner() const =0 | nvidia::apex::Actor | [pure virtual] |
getWindFSAsset() const =0 | nvidia::apex::WindFSActor | [pure virtual] |
lockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
setCurrentPose(const PxTransform &pose)=0 | nvidia::apex::WindFSActor | [pure virtual] |
setCurrentPosition(const PxVec3 &pos)=0 | nvidia::apex::WindFSActor | [pure virtual] |
setCurrentScale(float scale)=0 | nvidia::apex::WindFSActor | [pure virtual] |
setEnabled(bool isEnabled)=0 | nvidia::apex::WindFSActor | [pure virtual] |
setEnableDebugVisualization(bool state)=0 | nvidia::apex::Actor | [pure virtual] |
setFieldDirection(const PxVec3 &)=0 | nvidia::apex::WindFSActor | [pure virtual] |
setFieldStrength(float)=0 | nvidia::apex::WindFSActor | [pure virtual] |
unlockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
updateRenderResources(bool rewriteBuffers=false, void *userRenderData=0)=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
userData | nvidia::apex::ApexInterface | |
~Actor() (defined in nvidia::apex::Actor) | nvidia::apex::Actor | [inline, protected, virtual] |
~WindFSActor() (defined in nvidia::apex::WindFSActor) | nvidia::apex::WindFSActor | [inline, protected, virtual] |