APEX Framework: Member List

NVIDIA APEX

nvidia::apex::UserRenderResource Member List
This is the complete list of members for nvidia::apex::UserRenderResource, including all inherited members.
getBoneBuffer() const =0nvidia::apex::UserRenderResource [pure virtual]
getIndexBuffer() const =0nvidia::apex::UserRenderResource [pure virtual]
getInstanceBuffer() const =0nvidia::apex::UserRenderResource [pure virtual]
getNbVertexBuffers() const =0nvidia::apex::UserRenderResource [pure virtual]
getSpriteBuffer() const =0nvidia::apex::UserRenderResource [pure virtual]
getVertexBuffer(uint32_t index) const =0nvidia::apex::UserRenderResource [pure virtual]
setBoneBufferRange(uint32_t firstBone, uint32_t numBones)=0nvidia::apex::UserRenderResource [pure virtual]
setIndexBufferRange(uint32_t firstIndex, uint32_t numIndices)=0nvidia::apex::UserRenderResource [pure virtual]
setInstanceBufferRange(uint32_t firstInstance, uint32_t numInstances)=0nvidia::apex::UserRenderResource [pure virtual]
setMaterial(void *material)=0nvidia::apex::UserRenderResource [pure virtual]
setSpriteBufferRange(uint32_t firstSprite, uint32_t numSprites)=0nvidia::apex::UserRenderResource [pure virtual]
setSpriteVisibleCount(uint32_t visibleCount)nvidia::apex::UserRenderResource [inline, virtual]
setVertexBufferRange(uint32_t firstVertex, uint32_t numVerts)=0nvidia::apex::UserRenderResource [pure virtual]
~UserRenderResource() (defined in nvidia::apex::UserRenderResource)nvidia::apex::UserRenderResource [inline, virtual]

Generated on Fri Dec 15 2017 13:58:41
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.