APEX Framework: Member List

NVIDIA APEX

nvidia::apex::RenderMeshAssetAuthoring Member List
This is the complete list of members for nvidia::apex::RenderMeshAssetAuthoring, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
ApexInterface() (defined in nvidia::apex::ApexInterface)nvidia::apex::ApexInterface [inline]
createReductionMap(uint32_t *map, const Vertex *vertices, const uint32_t *smoothingGroups, uint32_t vertexCount, const PxVec3 &positionTolerance, float normalTolerance, float UVTolerance)=0nvidia::apex::RenderMeshAssetAuthoring [pure virtual]
createRenderMesh(const MeshDesc &meshDesc, bool createMappingInformation)=0nvidia::apex::RenderMeshAssetAuthoring [pure virtual]
deleteStaticBuffersAfterUse(bool set)=0nvidia::apex::RenderMeshAssetAuthoring [pure virtual]
getBounds(uint32_t partIndex=0) const =0nvidia::apex::RenderMeshAssetAuthoring [pure virtual]
getMaterialName(uint32_t submeshIndex) const =0nvidia::apex::RenderMeshAssetAuthoring [pure virtual]
getName() const =0nvidia::apex::AssetAuthoring [pure virtual]
getNvParameterized() const =0nvidia::apex::AssetAuthoring [pure virtual]
getObjTypeName() const =0nvidia::apex::AssetAuthoring [pure virtual]
getPartCount() const =0nvidia::apex::RenderMeshAssetAuthoring [pure virtual]
getStats(RenderMeshAssetStats &stats) const =0nvidia::apex::RenderMeshAssetAuthoring [pure virtual]
getSubmesh(uint32_t submeshIndex) const =0nvidia::apex::RenderMeshAssetAuthoring [pure virtual]
getSubmeshCount() const =0nvidia::apex::RenderMeshAssetAuthoring [pure virtual]
getSubmeshWritable(uint32_t submeshIndex)=0nvidia::apex::RenderMeshAssetAuthoring [pure virtual]
getWindingOrder(uint32_t submeshIndex) const =0nvidia::apex::RenderMeshAssetAuthoring [pure virtual]
prepareForPlatform(nvidia::apex::PlatformTag)=0nvidia::apex::AssetAuthoring [pure virtual]
release()=0nvidia::apex::ApexInterface [pure virtual]
releaseAndReturnNvParameterizedInterface(void)=0nvidia::apex::AssetAuthoring [pure virtual]
releaseReadLock(void) const =0nvidia::apex::RWLockable [pure virtual]
releaseWriteLock(void) const =0nvidia::apex::RWLockable [pure virtual]
setMaterialName(uint32_t submeshIndex, const char *name)=0nvidia::apex::RenderMeshAssetAuthoring [pure virtual]
setToolString(const char *toolName, const char *toolVersion, uint32_t toolChangelist)=0nvidia::apex::AssetAuthoring [pure virtual]
setWindingOrder(uint32_t submeshIndex, RenderCullMode::Enum winding)=0nvidia::apex::RenderMeshAssetAuthoring [pure virtual]
userDatanvidia::apex::ApexInterface

Generated on Fri Dec 15 2017 13:58:40
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