nvidia::apex::RenderMeshAssetAuthoring Member List
This is the complete list of members for nvidia::apex::RenderMeshAssetAuthoring, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
createReductionMap(uint32_t *map, const Vertex *vertices, const uint32_t *smoothingGroups, uint32_t vertexCount, const PxVec3 &positionTolerance, float normalTolerance, float UVTolerance)=0 | nvidia::apex::RenderMeshAssetAuthoring | [pure virtual] |
createRenderMesh(const MeshDesc &meshDesc, bool createMappingInformation)=0 | nvidia::apex::RenderMeshAssetAuthoring | [pure virtual] |
deleteStaticBuffersAfterUse(bool set)=0 | nvidia::apex::RenderMeshAssetAuthoring | [pure virtual] |
getBounds(uint32_t partIndex=0) const =0 | nvidia::apex::RenderMeshAssetAuthoring | [pure virtual] |
getMaterialName(uint32_t submeshIndex) const =0 | nvidia::apex::RenderMeshAssetAuthoring | [pure virtual] |
getName() const =0 | nvidia::apex::AssetAuthoring | [pure virtual] |
getNvParameterized() const =0 | nvidia::apex::AssetAuthoring | [pure virtual] |
getObjTypeName() const =0 | nvidia::apex::AssetAuthoring | [pure virtual] |
getPartCount() const =0 | nvidia::apex::RenderMeshAssetAuthoring | [pure virtual] |
getStats(RenderMeshAssetStats &stats) const =0 | nvidia::apex::RenderMeshAssetAuthoring | [pure virtual] |
getSubmesh(uint32_t submeshIndex) const =0 | nvidia::apex::RenderMeshAssetAuthoring | [pure virtual] |
getSubmeshCount() const =0 | nvidia::apex::RenderMeshAssetAuthoring | [pure virtual] |
getSubmeshWritable(uint32_t submeshIndex)=0 | nvidia::apex::RenderMeshAssetAuthoring | [pure virtual] |
getWindingOrder(uint32_t submeshIndex) const =0 | nvidia::apex::RenderMeshAssetAuthoring | [pure virtual] |
prepareForPlatform(nvidia::apex::PlatformTag)=0 | nvidia::apex::AssetAuthoring | [pure virtual] |
release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
releaseAndReturnNvParameterizedInterface(void)=0 | nvidia::apex::AssetAuthoring | [pure virtual] |
releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
setMaterialName(uint32_t submeshIndex, const char *name)=0 | nvidia::apex::RenderMeshAssetAuthoring | [pure virtual] |
setToolString(const char *toolName, const char *toolVersion, uint32_t toolChangelist)=0 | nvidia::apex::AssetAuthoring | [pure virtual] |
setWindingOrder(uint32_t submeshIndex, RenderCullMode::Enum winding)=0 | nvidia::apex::RenderMeshAssetAuthoring | [pure virtual] |
userData | nvidia::apex::ApexInterface |
Generated on Fri Dec 15 2017 13:58:40 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.