APEX Framework: Member List

NVIDIA APEX

nvidia::apex::RenderDebugInterface Member List
This is the complete list of members for nvidia::apex::RenderDebugInterface, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
addDebugRenderable(const physx::PxRenderBuffer &renderBuffer)=0nvidia::apex::RenderDebugInterface [pure virtual]
ApexInterface() (defined in nvidia::apex::ApexInterface)nvidia::apex::ApexInterface [inline]
dispatchRenderResources(UserRenderer &renderer)=0nvidia::apex::Renderable [pure virtual]
getBounds() const =0nvidia::apex::Renderable [pure virtual]
getRenderBuffer(PhysXRenderBuffer &renderable)=0nvidia::apex::RenderDebugInterface [pure virtual]
getRenderBufferScreenSpace(PhysXRenderBuffer &renderable)=0nvidia::apex::RenderDebugInterface [pure virtual]
getRenderDebugInterface()=0nvidia::apex::RenderDebugInterface [pure virtual]
lockRenderResources()=0nvidia::apex::RenderDataProvider [pure virtual]
release()=0nvidia::apex::RenderDebugInterface [pure virtual]
releaseReadLock(void) const =0nvidia::apex::RWLockable [pure virtual]
releaseWriteLock(void) const =0nvidia::apex::RWLockable [pure virtual]
setUseDebugRenderable(bool state)=0nvidia::apex::RenderDebugInterface [pure virtual]
unlockRenderResources()=0nvidia::apex::RenderDataProvider [pure virtual]
updateRenderResources(bool rewriteBuffers=false, void *userRenderData=0)=0nvidia::apex::RenderDataProvider [pure virtual]
userDatanvidia::apex::ApexInterface
~RenderDebugInterface(void) (defined in nvidia::apex::RenderDebugInterface)nvidia::apex::RenderDebugInterface [inline, protected, virtual]

Generated on Fri Dec 15 2017 13:58:40
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