nvidia::apex::ModuleFieldSampler Member List
This is the complete list of members for nvidia::apex::ModuleFieldSampler, including all inherited members.
| acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
| createForceSampleBatch(const Scene &apexScene, uint32_t maxCount, const physx::PxFilterData filterData)=0 | nvidia::apex::ModuleFieldSampler | [pure virtual] |
| createRenderableIterator(const Scene &)=0 | nvidia::apex::Module | [pure virtual] |
| enablePhysXMonitor(const Scene &apexScene, bool enable)=0 | nvidia::apex::ModuleFieldSampler | [pure virtual] |
| getDefaultModuleDesc() | nvidia::apex::Module | [inline] |
| getModuleID() const =0 | nvidia::apex::Module | [pure virtual] |
| getName() const =0 | nvidia::apex::Module | [pure virtual] |
| getRenderLockMode(const Scene &) const | nvidia::apex::Module | [inline, virtual] |
| init(::NvParameterized::Interface &desc)=0 | nvidia::apex::Module | [pure virtual] |
| lockModuleSceneRenderLock(Scene &) | nvidia::apex::Module | [inline, virtual] |
| release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
| releaseForceSampleBatch(const Scene &apexScene, uint32_t batchId)=0 | nvidia::apex::ModuleFieldSampler | [pure virtual] |
| releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| setFieldSamplerWeightedCollisionFilterCallback(const Scene &apexScene, FieldSamplerWeightedCollisionFilterCallback *callback)=0 | nvidia::apex::ModuleFieldSampler | [pure virtual] |
| setPhysXMonitorFilterData(const Scene &apexScene, physx::PxFilterData filterData)=0 | nvidia::apex::ModuleFieldSampler | [pure virtual] |
| setRenderLockMode(RenderLockMode::Enum, Scene &) | nvidia::apex::Module | [inline, virtual] |
| submitForceSampleBatch(const Scene &apexScene, uint32_t batchId, PxVec4 *forces, const uint32_t forcesStride, const PxVec3 *positions, const uint32_t positionsStride, const PxVec3 *velocities, const uint32_t velocitiesStride, const float *mass, const uint32_t massStride, const uint32_t *indices, const uint32_t numIndices)=0 | nvidia::apex::ModuleFieldSampler | [pure virtual] |
| unlockModuleSceneRenderLock(Scene &) | nvidia::apex::Module | [inline, virtual] |
| userData | nvidia::apex::ApexInterface | |
| ~ModuleFieldSampler() (defined in nvidia::apex::ModuleFieldSampler) | nvidia::apex::ModuleFieldSampler | [inline, protected, virtual] |
Generated on Fri Dec 15 2017 13:58:39 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.