APEX Framework: Member List

NVIDIA APEX

nvidia::apex::ModuleFieldSampler Member List
This is the complete list of members for nvidia::apex::ModuleFieldSampler, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
ApexInterface() (defined in nvidia::apex::ApexInterface)nvidia::apex::ApexInterface [inline]
createForceSampleBatch(const Scene &apexScene, uint32_t maxCount, const physx::PxFilterData filterData)=0nvidia::apex::ModuleFieldSampler [pure virtual]
createRenderableIterator(const Scene &)=0nvidia::apex::Module [pure virtual]
enablePhysXMonitor(const Scene &apexScene, bool enable)=0nvidia::apex::ModuleFieldSampler [pure virtual]
getDefaultModuleDesc()nvidia::apex::Module [inline]
getModuleID() const =0nvidia::apex::Module [pure virtual]
getName() const =0nvidia::apex::Module [pure virtual]
getRenderLockMode(const Scene &) const nvidia::apex::Module [inline, virtual]
init(::NvParameterized::Interface &desc)=0nvidia::apex::Module [pure virtual]
lockModuleSceneRenderLock(Scene &)nvidia::apex::Module [inline, virtual]
release()=0nvidia::apex::ApexInterface [pure virtual]
releaseForceSampleBatch(const Scene &apexScene, uint32_t batchId)=0nvidia::apex::ModuleFieldSampler [pure virtual]
releaseReadLock(void) const =0nvidia::apex::RWLockable [pure virtual]
releaseWriteLock(void) const =0nvidia::apex::RWLockable [pure virtual]
setFieldSamplerWeightedCollisionFilterCallback(const Scene &apexScene, FieldSamplerWeightedCollisionFilterCallback *callback)=0nvidia::apex::ModuleFieldSampler [pure virtual]
setPhysXMonitorFilterData(const Scene &apexScene, physx::PxFilterData filterData)=0nvidia::apex::ModuleFieldSampler [pure virtual]
setRenderLockMode(RenderLockMode::Enum, Scene &)nvidia::apex::Module [inline, virtual]
submitForceSampleBatch(const Scene &apexScene, uint32_t batchId, PxVec4 *forces, const uint32_t forcesStride, const PxVec3 *positions, const uint32_t positionsStride, const PxVec3 *velocities, const uint32_t velocitiesStride, const float *mass, const uint32_t massStride, const uint32_t *indices, const uint32_t numIndices)=0nvidia::apex::ModuleFieldSampler [pure virtual]
unlockModuleSceneRenderLock(Scene &)nvidia::apex::Module [inline, virtual]
userDatanvidia::apex::ApexInterface
~ModuleFieldSampler() (defined in nvidia::apex::ModuleFieldSampler)nvidia::apex::ModuleFieldSampler [inline, protected, virtual]

Generated on Fri Dec 15 2017 13:58:39
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