nvidia::apex::ModuleClothing Member List
This is the complete list of members for nvidia::apex::ModuleClothing, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
createEmptyPhysicalMesh()=0 | nvidia::apex::ModuleClothing | [pure virtual] |
createRenderableIterator(const Scene &)=0 | nvidia::apex::Module | [pure virtual] |
createSingleLayeredMesh(RenderMeshAssetAuthoring *asset, uint32_t subdivision, bool mergeVertices, bool closeHoles, IProgressListener *progress)=0 | nvidia::apex::ModuleClothing | [pure virtual] |
getDefaultModuleDesc() | nvidia::apex::Module | [inline] |
getModuleID() const =0 | nvidia::apex::Module | [pure virtual] |
getName() const =0 | nvidia::apex::Module | [pure virtual] |
getRenderLockMode(const Scene &) const | nvidia::apex::Module | [inline, virtual] |
init(::NvParameterized::Interface &desc)=0 | nvidia::apex::Module | [pure virtual] |
lockModuleSceneRenderLock(Scene &) | nvidia::apex::Module | [inline, virtual] |
release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
setRenderLockMode(RenderLockMode::Enum, Scene &) | nvidia::apex::Module | [inline, virtual] |
unlockModuleSceneRenderLock(Scene &) | nvidia::apex::Module | [inline, virtual] |
userData | nvidia::apex::ApexInterface | |
~ModuleClothing() (defined in nvidia::apex::ModuleClothing) | nvidia::apex::ModuleClothing | [inline, protected, virtual] |
Generated on Fri Dec 15 2017 13:58:38 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.