| acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
| cacheModuleData() const | nvidia::apex::Actor | [inline, virtual] |
| forceLod(float lod)=0 | nvidia::apex::Actor | [pure virtual] |
| getActiveLod() const =0 | nvidia::apex::Actor | [pure virtual] |
| getAttachActor() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getAttachRelativePosition() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getDensity() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getEmitterAsset() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getLodRange(float &min, float &max, bool &intOnly) const =0 | nvidia::apex::Actor | [pure virtual] |
| getMaterialLookupCallback() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getMaxRaycastsPerFrame() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getOwner() const =0 | nvidia::apex::Actor | [pure virtual] |
| getPose() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getRadius() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getRaycastCollisionGroups() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getRaycastHeight() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getSpawnHeight() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
| releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| setAttachActor(PxActor *)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setAttachRelativePosition(const PxVec3 &pos)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setDensity(const float &)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setEnableDebugVisualization(bool state)=0 | nvidia::apex::Actor | [pure virtual] |
| setMaterialLookupCallback(MaterialLookupCallback *)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setMaxRaycastsPerFrame(uint32_t)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setPose(const PxMat44 &pos)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setPreferredRenderVolume(RenderVolume *volume)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setRadius(float)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setRaycastCollisionGroups(uint32_t)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setRaycastCollisionGroupsMask(physx::PxFilterData *)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setRaycastHeight(float)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setSpawnHeight(float)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| userData | nvidia::apex::ApexInterface | |
| ~Actor() (defined in nvidia::apex::Actor) | nvidia::apex::Actor | [inline, protected, virtual] |
| ~GroundEmitterActor() (defined in nvidia::apex::GroundEmitterActor) | nvidia::apex::GroundEmitterActor | [inline, protected, virtual] |