APEX Framework: Member List

NVIDIA APEX

nvidia::apex::EffectPackageActor Member List
This is the complete list of members for nvidia::apex::EffectPackageActor, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
ApexInterface() (defined in nvidia::apex::ApexInterface)nvidia::apex::ApexInterface [inline]
cacheModuleData() const nvidia::apex::Actor [inline, virtual]
fadeIn(float fadetime)=0nvidia::apex::EffectPackageActor [pure virtual]
fadeOut(float fadetime)=0nvidia::apex::EffectPackageActor [pure virtual]
forceLod(float lod)=0nvidia::apex::Actor [pure virtual]
getActiveLod() const =0nvidia::apex::Actor [pure virtual]
getActiveParticleCount() const =0nvidia::apex::EffectPackageActor [pure virtual]
getCurrentLife() const =0nvidia::apex::EffectPackageActor [pure virtual]
getCurrentScale(void) const =0nvidia::apex::EffectPackageActor [pure virtual]
getDuration() const =0nvidia::apex::EffectPackageActor [pure virtual]
getEffectActor(uint32_t effectIndex) const =0nvidia::apex::EffectPackageActor [pure virtual]
getEffectCount() const =0nvidia::apex::EffectPackageActor [pure virtual]
getEffectName(uint32_t effectIndex) const =0nvidia::apex::EffectPackageActor [pure virtual]
getEffectPose(uint32_t effectIndex, PxTransform &pose, bool worldSpace)=0nvidia::apex::EffectPackageActor [pure virtual]
getEffectRigidDynamic(uint32_t effectIndex) const =0nvidia::apex::EffectPackageActor [pure virtual]
getEffectType(uint32_t effectIndex) const =0nvidia::apex::EffectPackageActor [pure virtual]
getEnabled() const =0nvidia::apex::EffectPackageActor [pure virtual]
getLodRange(float &min, float &max, bool &intOnly) const =0nvidia::apex::Actor [pure virtual]
getName() const =0nvidia::apex::EffectPackageActor [pure virtual]
getOwner() const =0nvidia::apex::Actor [pure virtual]
getPose() const =0nvidia::apex::EffectPackageActor [pure virtual]
hasVolumeRenderMaterial(uint32_t &index) const =0nvidia::apex::EffectPackageActor [pure virtual]
isAlive(void) const =0nvidia::apex::EffectPackageActor [pure virtual]
isEffectEnabled(uint32_t effectIndex) const =0nvidia::apex::EffectPackageActor [pure virtual]
isStillEmitting() const =0nvidia::apex::EffectPackageActor [pure virtual]
refresh()=0nvidia::apex::EffectPackageActor [pure virtual]
release()=0nvidia::apex::EffectPackageActor [pure virtual]
releaseReadLock(void) const =0nvidia::apex::RWLockable [pure virtual]
releaseWriteLock(void) const =0nvidia::apex::RWLockable [pure virtual]
setApexEmitterValidateCallback(EmitterActor::EmitterValidateCallback *callback)=0nvidia::apex::EffectPackageActor [pure virtual]
setCurrentScale(float scale)=0nvidia::apex::EffectPackageActor [pure virtual]
setEffectEnabled(uint32_t effectIndex, bool state)=0nvidia::apex::EffectPackageActor [pure virtual]
setEffectPose(uint32_t effectIndex, const PxTransform &pose, bool worldSpace)=0nvidia::apex::EffectPackageActor [pure virtual]
setEmitterState(bool state)=0nvidia::apex::EffectPackageActor [pure virtual]
setEnabled(bool state)=0nvidia::apex::EffectPackageActor [pure virtual]
setEnableDebugVisualization(bool state)=0nvidia::apex::Actor [pure virtual]
setPose(const PxTransform &pose)=0nvidia::apex::EffectPackageActor [pure virtual]
setPreferredRenderVolume(RenderVolume *volume)=0nvidia::apex::EffectPackageActor [pure virtual]
userDatanvidia::apex::ApexInterface
~Actor() (defined in nvidia::apex::Actor)nvidia::apex::Actor [inline, protected, virtual]

Generated on Fri Dec 15 2017 13:58:40
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