| getActor(uint32_t index)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getBiggestMaxDistance() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getBoneBasePose(uint32_t internalIndex, PxMat44 &result) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getBoneMapping(uint32_t *internal2externalMap) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getBoneName(uint32_t internalIndex) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getBoundingBox() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getClothSolverMode() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getGraphicalLodValue(uint32_t lodLevel) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getMeshSkinningMap(uint32_t lod, ClothingMeshSkinningMap *map)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getMeshSkinningMapSize(uint32_t lod)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getNumActors() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getNumBones() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getNumGraphicalLodLevels() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getNumUsedBones() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getRenderMeshAsset(uint32_t lodLevel) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| prepareMorphTargetMapping(const PxVec3 *originalPositions, uint32_t numPositions, float epsilon)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
| releaseGraphicalData()=0 | nvidia::apex::ClothingAsset | [pure virtual] |
| remapBoneIndex(const char *name, uint32_t newIndex)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
| ~ClothingAsset() (defined in nvidia::apex::ClothingAsset) | nvidia::apex::ClothingAsset | [inline, protected, virtual] |