NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPvdTransport.h File Reference

NVIDIA PhysX SDK 3.4 API

PxPvdTransport.h File Reference

#include "foundation/PxErrors.h"
#include "foundation/PxFlags.h"
#include "pvd/PxPvd.h"

Include dependency graph for PxPvdTransport.h:

foundation/PxErrors.hfoundation/PxFlags.hpvd/PxPvd.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxProfiler.hfoundation/PxFoundation.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.h

Go to the source code of this file.


Classes

class  PxPvdTransport
 PxPvdTransport is an interface representing the data transport mechanism. This class defines all services associated with the transport: configuration, connection, reading, writing etc. It is owned by the application, and can be realized as a file or a socket (using one-line PxDefault<...> methods in PhysXExtensions) or in a custom implementation. This is a class that is intended for use by PVD, not by the application, the application entry points are PxPvd and PvdClient. More...

Functions

PX_PVDSDK_API PxPvdTransport
*PX_CALL_CONV 
PxDefaultPvdSocketTransportCreate (const char *host, int port, unsigned int timeoutInMilliseconds)
 Create a default socket transport.
PX_PVDSDK_API PxPvdTransport
*PX_CALL_CONV 
PxDefaultPvdFileTransportCreate (const char *name)
 Create a default file transport.



Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com