NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxFixedJoint.h File Reference

NVIDIA PhysX SDK 3.4 API

PxFixedJoint.h File Reference

#include "extensions/PxJoint.h"

Include dependency graph for PxFixedJoint.h:

extensions/PxJoint.hfoundation/PxTransform.hPxRigidActor.hcommon/PxBase.hPxConstraint.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxPreprocessor.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/Px.hfoundation/PxSimpleTypes.hPxActor.hPxShape.hPxPhysXConfig.hfoundation/PxBounds3.hPxClient.hcommon/PxPhysXCommonConfig.hfoundation/PxMat33.hfoundation/PxFlags.hPxSerialFramework.hPxCollection.hcommon/PxTypeInfo.hgeometry/PxGeometry.hgeometry/PxGeometryHelpers.hPxBoxGeometry.hPxSphereGeometry.hPxCapsuleGeometry.hPxPlaneGeometry.hPxConvexMeshGeometry.hPxTriangleMeshGeometry.hPxHeightFieldGeometry.hfoundation/PxUnionCast.hgeometry/PxMeshScale.hcommon/PxCoreUtilityTypes.hgeometry/PxConvexMesh.hfoundation/PxMemory.hPxConstraintDesc.h

This graph shows which files directly or indirectly include this file:

PxExtensionsAPI.hPxPhysicsAPI.h

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Classes

class  PxFixedJoint
 A fixed joint permits no relative movement between two bodies. ie the bodies are glued together. More...

Functions

PxFixedJointPxFixedJointCreate (PxPhysics &physics, PxRigidActor *actor0, const PxTransform &localFrame0, PxRigidActor *actor1, const PxTransform &localFrame1)
 Create a fixed joint.



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