Specials:Texturing Property
Short Name: Specials.Texturing
Installed With: Full Development System
Class: SceneObject Properties
Reads or writes whether a 3D object appears with a texture. This property must be set to On to apply textures to an object.
Values
| 0 | Inherit Value—(Default) Inherits the texture of a parent object. |
| 1 | Off—Disables texturing, so LabVIEW cannot apply textures to the object. |
| 2 | On—Enables texturing, so LabVIEW can apply textures to the object. |
Remarks
The following table lists the characteristics of this property.
| Available in Run-Time Engine and Real-Time Operating System | Yes |
| Permissions | Write In Edit Only |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access disallowed | No |
| Must wait until user interface is idle | No |
| Available with control VIs | No |
| Available with global VIs | No |
| Available with strict type definitions | No |
| Available with polymorphic VIs | No |