Specials:Depth Test Property
Short Name: Specials.DepthTest
Installed With: Full Development System
Class: SceneObject Properties
Reads or writes whether the pixels of the 3D object pass the depth test. If the object passes the depth test, the incoming depth value replaces the value in the depth buffer when you render the scene.
Values
0 | Inherit Value—(Default) Inherits the depth test specified for a parent object. |
1 | Off—Renders the object even if another object appears in front of it. |
2 | On—Objects closer to the viewer occlude objects that appear farther away. |
Remarks
The following table lists the characteristics of this property.
Available in Run-Time Engine and Real-Time Operating System | Yes |
Permissions | Write In Edit Only |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access disallowed | No |
Must wait until user interface is idle | No |
Available with control VIs | No |
Available with global VIs | No |
Available with strict type definitions | No |
Available with polymorphic VIs | No |