Scene:Write Scene File Method
Short Name: Scene.Write Scene File
Installed With: Full Development System
Class: Application Methods
Writes a new 3D scene file. The filename must end with a .lvsg extension.
If the scene includes textures, this method writes the textures as .png files to the same directory as the .lvsg file. The filenames for the textures consist of an enumerated integer followed by the name of the .lvsg file.
Parameters
Name | Required | Description |
---|---|---|
Scene | No | Reference to a 3D scene. |
File | No | Specifies the filename for the 3D scene. The filename must end with a .lvsg extension. |
Remarks
The following table lists the characteristics of this method.
Available in Run-Time Engine and Real-Time Operating System | Yes (Read/Write) |
Settable when the VI is running | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access disallowed | No |
Must wait until user interface is idle | No |
Available with control VIs | No |
Available with global VIs | No |
Available with strict type definitions | No |
Available with polymorphic VIs | No |