Scene:Read Scene File Method
Short Name: Scene.Read Scene File
Installed With: Full Development System
Class: Application Methods
Reads a 3D scene file that you create with the Scene:Write Scene File method. The file being read must have a .lvsg extension.
If you read a scene saved to disk with textures, this method attempts to load the textures from the location where Scene:Write Scene File created the external images.
Parameters
| Name | Required | Description |
|---|---|---|
| Scene:Read Scene File | No | Returns the reference to the 3D scene file. |
| File | No | Specifies the filename for the 3D scene. The filename must end with a .lvsg extension. |
Remarks
The following table lists the characteristics of this method.
| Available in Run-Time Engine and Real-Time Operating System | Yes (Read/Write) |
| Settable when the VI is running | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access disallowed | No |
| Must wait until user interface is idle | No |
| Available with control VIs | No |
| Available with global VIs | No |
| Available with strict type definitions | No |
| Available with polymorphic VIs | No |