Revision History

Jnes

Jnes User Manual

Version History

Version 1.1.1 (6/8/2013)

  • bugfix: editing par codes
  • bugfix: saving settings on exit
  • bugfix: proper handling of 6502 B-flag
  • bugfix: megaman audio artifacts
  • bugfix: zelda intro scrolling
  • bugfix: ninja gaiden 2 train level
  • bugfix: tmnt1 technodrome crash
  • bugfix: apu envelope resets correctly now
  • bugfix: vrc6 phase was broken
  • improved ppu sprite0 emulation
  • dpcm and triangle channels should decay better
  • added mapper vrc6b

Version 1.1 (2/20/2012)

  • bugfix: window sizing was slightly wrong on windows 7
  • bugfix: window icon would disappear when coming out of fullscreen on windows 7
  • bugfix: rom browser mode changes didn't update the window properly
  • bugfix: multiple monitors should work now
  • bugfix: input Z-axis was be read incorrectly
  • bugfix: california games bmx event fixed
  • bugfix: NSF works again properly
  • bugfix: stereo audio splits channels again
  • all save and open dialogs now default to the user documents folder
  • rom browser is now faster when used with a network share
  • kaillera should be significantly more reliable to use
  • improved timing and removed extended vblank
  • rewrote artwork rom browser mode into tile view
  • cheat memory search
  • replaced 2xSaI with HQ filters

Version 1.0.2 (2/6/2010)

  • bugfix: full screen filters were broken
  • bugfix: video dialog would accidently clear the filter while changing resolutions
  • bugfix: rewrote mapper 23 (vrc2) vrom handling to fix Crisis Force

Version 1.0.1 (9/6/2008)

  • bugfix: PAR cheats value selection
  • bugfix: mapper 69 irq default value
  • bugfix: solar jetman sound issue
  • bugfix: bank masking issue
  • rewrote fullscreen network chat to be faster
  • added command line option -disablestatehotkeys
  • custom palettes subfolder with drop down list

Version 1.0 (12/25/2007)

  • bugfix: command line arguments, added switches -relaunchmce -exitonclose
  • bugfix: fixed multiple rom browser sorting issues
  • bugfix: fixed input POV-hat diagonals
  • bugfix: fixed palette dialog
  • bugfix: PAL raw audio timing
  • bugfix: vsync no longer lags
  • upgraded to a static zlib 1.2.3
  • options are now stored in Jnes.ini instead of registry
  • added software filter to 4x windowed and fullscreen
  • added windowed mode vsync (experimental)
  • added fullscreen status messages for states, kaillera, low battery
  • added setup and autoconfig buttons to input dialog
  • added a limit fps option
  • added mapper #225,#235
  • new browser artwork display mode available in settings dialog
  • rom browser now caches things quietly for quicker startup
  • support for capturing movies and rendering them to an AVI
  • new kaillera dialog to streamline using it
  • support for external languages in utf-8 format
  • redid rom info dialog into a nicer table
  • new system information dialog
  • added warning for netplay regarding extended vblank
  • extended kaillera packets with mini state information
  • kaillera chat via Ctrl+T in fullscreen
  • new palette options
  • added blargg's nes_ntsc filter

Version 0.6 (2/5/2005)

  • zapper now changes cursor to crosshair in game
  • rom browser part of main window, auto selects last rom, recent dir list
  • fixed mutex for video dialog
  • major cheats rewrite and database update, support for PAR codes
  • automatic region setting (uses GoodRom name convention)
  • added some simple mappers: 32,71,79,113
  • fixed sleep in background issues introduced in last release
  • support for ppu monochrome mode
  • input now supports Z,Rx,Ry,Rz axis
  • turbo buttons are mappable separately
  • slot menu now has the timestamp of the state

Version 0.5.3 (6/5/2004)

  • fixed browser with zip files
  • netplay now caches rom list, useful if you have thousands of roms
  • fixed auto full screen preference saving bug from 0.5.2
  • fixed audio graph performance on XP
  • fixed NSF playback timing
  • palette open default current dir, and saving fixed
  • added support for PAL 50fps
  • updated dinput from 6.0 to 7.0
  • fixed windows 98 compatibility bug from 0.5.2
  • updated documentation slightly
  • modified audio timing slightly to reduce lag

Version 0.5.2 (11/5/2003)

  • Added 48x48 icon for Windows XP view
  • Now supports play/stop on some multimedia keyboards
  • Fixed windows message queue handling problem
  • Rom Browser separates path now
  • Full screen resolutions can use Super 2x SaI
  • A stretched version of Super 2x SaI added to 3x and 4x

Version 0.5.1 (02/28/2003)

  • Fixed multiple audio thread creation (woops)
  • Centered full screen non-stretched screen updates
  • Joypad reads now have correct upper 4 bit bus data
  • Fixed joypad configuaration bug
  • Added turbo fire for buttons A & B option
  • Kaillera rom directory is now global, and supports .ZIP files
  • Fixed some MMC5 things, still doesnt work great tho
  • Updated direct draw to newer interface

Version 0.50 (01/17/2003)

  • Audio thread now runs all the time, stopping emulation is faster
  • Full screen clears all buffers for triple buffering, and correctly saves window position
  • Fixed some minor user interface bugs
  • Fixed NSF screen and made look nicer
  • Implemented more input axes such as POV and slider
  • more cheats, dbase also works better on win9x
  • changed dpcm frequencies slightly, older style

Version 0.50 Beta 2 (07/20/2002)

  • Fixed recent menu saving to registryF
  • Fixed status bar when rom is opened
  • Windowed blitter now has choice adds Super2xSai and Scanlines
  • Fixed mask generation, more roms should work
  • Main window and rom browser positions saved on exit
  • Cheats window moved around, multi-line cheats in dbase supported
  • Packed more into each 24bpp xlation write, hopefully improves speed
  • Fixed 15 bit color mode
  • Cheats file has seen some enhancements

Version 0.50 Beta 1 (07/10/2002)

  • Fixed Deady Towers, Mapper 34
  • Fixed an issue with palettes that affected Archon
  • Added code toggling to the game genie interface (usually works without reset)
  • Cheats are now a single file, and some popular ones are included
  • Game genie usage in MMC3 games is now fixed
  • Tweaked noise a little bit, more like 0.30a which was better
  • Added a NES stereo sound option, usually pretty nice!
  • Better menu handling while files are not active
  • Recent menu is a little nicer, stamping is better, also deletes invalid entries
  • Fixed bitmap capturing in triple buffer full screen
  • Rewrote Direct Draw locking logic
  • Direct Sound library used is same as other projects
  • Using accelerators now, keyboard shortcuts improved and more reliabile
  • PPU rendering rewritten for palette based rendering (slower, more accurate..)
  • Added network play support via the Kaillera 0.90
  • Added a video timing option to allow and extra line of vblank (fixes graphics glitches in bubble bobble 2, blades of steel, etc)
  • Window position remembered when returning to windowed mode from full screen
  • Put back 24-bit rendering (works?) and removed 8-bit from full screen
  • Rom Browser added, sort by name, mapper, and battery saves
  • j6502 was ported back to C from X86 assembly (hopefully no difference... maybe slower on old computers)
  • New settings dialog: file association (thanks zilmar), IPS patching functionality, directory paths
  • Direct Input library has improved error detection for disconnected joypads on load, and tabbed dialog
  • New video dialog, replaces the old series of menus, also adds enumeration of full screen display modes
  • Brand new help file (thanks to smiff for the inspiration)
  • ZIP file support using ZLIB 1.1.4 DLL, only for NES roms
  • Almost every other aspect has seen rewrites and cleanups over time..

Version 0.40 beta 2 (01/21/2001)

  • Put a cap on direct input error handling during game play
  • Rewrote some window handling routines for full screen
  • Fixed a bug in the window size menu-check handling
  • Initialized the task variable to zero correctly, hopefully this fixes problems people experienced with save states doing odd stuff!

Version 0.40 beta 1 (01/06/2001)

  • Implemented audio updates 4 times per frame via queue, might slow down performance so I waited this long to do something drastic like this, sounds great tho
  • 16-bit audio and mixing
  • Raw PCM emulated nicer now..
  • Noise and Pulse volume enveloping corrected I hope
  • Tri counters fixed? (Thanks to Matt Conte for the doc on nesdev a while back)
  • Pulse freq sweeps rewritten finally, put this off a long time
  • DPCM rewritten from scratch, big difference in beat style
  • Vertical scroll problem fixed in TMNT
  • Changed the scanlines back to 262, this makes a game I know not work right but I feel having correct timing is the right way to go
  • Another NSF loading problem fixed
  • Sunsoft Mapper fixes and speedups
  • Implemented an accurate real-time zapper read handler, didnt realize necessary..
  • Small transparency fix for some games (Windowed only)
  • Added ability to load external palettes or keep default, 3-byte RGB triplets
  • Integrated NSF support into the j6502 main cpu core, via small hack
  • Rewrote sign flag, and IP handling in j6502, speedup
  • Window 3X mode added
  • Added an option for NES 8-pixel clipping emulation
  • Sprite0 hits tweaked a little
  • Rewritten Game Genie from scratch, max codes is 64 per game
  • Rewritten PPU Rendering, which removed MMX/ASM speedups, still fast tho
  • Rewrote direct draw frame locking technique, dangerous when jnes crashes..
  • Removed 24bpp rendering support, useless, slow etc, use 16/32
  • Rewritten entire banking system for cpu and ppu, speed boost
  • Added a recent menu into the interface, quite nice
  • Rewrote every mapper, less memory used, faster speed, save state friendly
  • Rewrote sound graph, more friendly to direct draw these days
  • Rewrote bitmap capture code from scratch, faster and nicer.
  • Finally released the partial MMC5 support, not the most accurate emulation, but it is good enough to play Castlevania III US well, which is good enough..
  • Tweaked save states to save the new structures as well
  • Rewrote ppu mapper tile handling, works right now, no hack
  • Started allocating and releasing large chunks of memory nicely
  • Direct Input 2-Player code rewritten, smaller, easier to maintain, as well as the option to completely? tweak the devices
  • Changed quick-save to F7 key, F6 was too close to F5 really, you could hit it accidently
  • Added save slots selection to the Cpu menu, it might of been confusing because it was previously only accessible on the keyboard

Version 0.30a (01/04/2000)

  • PCM exception problem solved
  • NSF Banking fixed

Version 0.30 (12/25/1999)

  • Internal NSF Player
  • Added nsf files to command line load
  • Added NINA-1 Emulation (iNES #34)
  • Fullscreen Triple Buffering
  • Improvements to PCM decoding
  • Solved an mmc3 IRQ problem
  • Fixed sprite priorities a little more
  • Fixed zapper in 24/32 bpp
  • Screen captures work in 8bpp
  • Performance enhancements
  • Keyboard reading now includes the numkeys for d-pad.
  • DirectX dialog more informative
  • Fixed the CPUID problem on Cyrix CPU's
  • Removed surface fills at the beginning of frame, this reduces DirectDraw overhead for old hardware

Version 0.26c (10/26/1999)

  • Corrected registry alignment issues
  • Saves last directory to registry

Version 0.26b (10/23/1999)

  • PCM channel improvements
  • Higher quality audio generation
  • Direct Input interface fixes

Version 0.26a (10/20/1999)

  • Direct Input enumerator supports multiple gamepads that are under the same name.
  • Corrected the new dpcm buffering for games that use large buffers with low frequencies.
  • Implemented zapper into the via the mouse, preliminary but works in a few games

Version 0.26 (10/09/1999)

  • Added Konami VRC4 Emulation (iNES #21)
  • Added Konami VRC2b Emulation (iNES #23)
  • Added Konami VRC4b Emulation (iNES #25)
  • Added Konami VRC6 Sound Emulation, Thanks to Kevin Horton for his docs
  • Improved PCM channel emulation
  • Minor MMC1/MMC3 mirroring change
  • Tweaked MMC3 IRQ
  • Fixed 4-window vram
  • Support for Controller #2
  • Put back correct palette reading
  • Fixed game genie length detection
  • Major 6502 core optimizations
  • MMX enhanced PPU emulation
  • DirectSound is now used again
  • Dialog for input devices with button config
  • Background Sleep is now an option
  • Sound output graph

Version 0.21 (08/25/1999)

  • Added MMC4 Emulation (iNES #10)
  • Added Sunsoft Mapper #4 (iNES #68)
  • Tweaked MMC3 IRQ Slightly
  • MMC1 Bankswitching changed
  • PPU moved into seperate assembly files
  • Fixed a long time Vertical scroll bug
  • Minor GameGenie save fix
  • Modified the Direct Input Axis mode
  • Documentation updated for Sidewinders
  • Fixed small windowing problem.
  • Removed DirectSound, switched to a hopefully more reliable audio method
  • Vsync removed as a result of timing.
  • FPS meter disabled in full screen
  • Lots of other options were taken out
  • Keyboard reading works on NT4 SP4 (DX3)

Version 0.20 (08/20/1999)

  • Fixed triangle frequencies and hold note
  • Fixed flag sets when RTI<->NMI<->BRK happens
  • Well, RCR/RCL doesn't set ZF
  • Added MMC1 512/1024 kb ROM support
  • Added Konami VRC6 (iNES #24)
  • Added Nintendo MMC2 (iNES #9)
  • Better MMC3 IRQ
  • Improved Sprite priorities and hits
  • Improved Frequency Sweeping
  • Preliminary RAW PCM sound emulation
  • Noise channel enveloping fixes
  • DPCM Irq's Disabled
  • Changed save state format to save all audio data, added padding for future modifications
  • Game Genie Emulation is now alot better
  • Support for trained roms
  • Sprite priority in 24-bit are better
  • Small speed-up in 16-bit rendering
  • Windows 98 SE compatible
  • Rewritten interface, structured better
  • Record wave save dialog box
  • Read-only files open now
  • Frames per second counter available for full screen mode only if Vsync is turned on.
  • New Stretch mode added to full screen
  • Fixed bitmap writing in RGB555 mode
  • Wait for Vsync only affects full screen video mode
  • Timing uses new higher performance method
  • All threading and program halt problems are fixed

Version 0.10 (08/05/1999)

  • Initial release