00001 /** \file
00002 * \brief Attributes Table.
00003 *
00004 * See Copyright Notice in im_lib.h
00005 * $Id: im_attrib.h,v 1.1 2005/04/02 22:07:00 scuri Exp $
00006 */
00007
00008 #ifndef __IM_ATTRIB_H_
00009 #define __IM_ATTRIB_H_
00010
00011 #include "im_attrib_flat.h"
00012
00013 /** \brief Attributes Table.
00014 *
00015 * \par
00016 * All the attributes have a name, a type, a count and the data.\n
00017 * Names are usually strings with less that 30 chars.
00018 * \par
00019 * Attributes are stored in a hash table for fast access. \n
00020 * We use the hash function described in "The Pratice of Programming" of Kernighan & Pike.
00021 * \ingroup util */
00022 class imAttribTable
00023 {
00024 imAttribTablePrivate* ptable;
00025 public:
00026
00027 /** Creates an empty table.
00028 * If size is zero the default size of 101 is used. Size must be a prime number.
00029 * Other common values are 67, 599 and 1499.*/
00030 imAttribTable(int hash_size)
00031 { ptable = imAttribTableCreate(hash_size); }
00032
00033 /** Destroys the table and all the attributes. */
00034 ~imAttribTable()
00035 { imAttribTableDestroy(ptable); ptable = 0; }
00036
00037 /** Returns the number of elements in the table. */
00038 int Count() const
00039 { return imAttribTableCount(ptable); }
00040
00041 /** Removes all the attributes in the table */
00042 void RemoveAll()
00043 { imAttribTableRemoveAll(ptable); }
00044
00045 /** Copies the contents of the given table into this table. */
00046 void CopyFrom(const imAttribTable& table)
00047 { imAttribTableCopyFrom(ptable, table.ptable); }
00048
00049 /** Inserts an attribute into the table. \n
00050 * Data is duplicated if not NULL, else data is initialized with zeros. */
00051 void Set(const char* name, int data_type, int count, const void* data)
00052 { imAttribTableSet(ptable, name, data_type, count, data); }
00053
00054 /** Removes an attribute from the table given its name. */
00055 void UnSet(const char *name)
00056 { imAttribTableUnSet(ptable, name); }
00057
00058 /** Finds an attribute in the table.
00059 * Returns the attribute if found, NULL otherwise. */
00060 const void* Get(const char *name, int *data_type = 0, int *count = 0) const
00061 { return imAttribTableGet(ptable, name, data_type, count); }
00062
00063 /** For each attribute calls the user callback. If the callback returns 0 the function returns. */
00064 void ForEach(void* user_data, imAttribTableCallback attrib_func) const
00065 { imAttribTableForEach(ptable, user_data, attrib_func); }
00066 };
00067
00068 /** \brief Attributes Table.
00069 *
00070 * \par
00071 * Same as \ref imAttribTable, but uses an array of fixed size.
00072 * \ingroup util */
00073 class imAttribArray
00074 {
00075 imAttribTablePrivate* ptable;
00076 public:
00077
00078 /** Creates an empty array. */
00079 imAttribArray(int count)
00080 { ptable = imAttribArrayCreate(count); }
00081
00082 /** Destroys the array and all the attributes. */
00083 ~imAttribArray()
00084 { imAttribTableDestroy(ptable); ptable = 0; }
00085
00086 /** Returns the number of elements in the array. */
00087 int Count() const
00088 { return imAttribTableCount(ptable); }
00089
00090 /** Removes all the attributes in the array */
00091 void RemoveAll()
00092 { imAttribTableRemoveAll(ptable); }
00093
00094 /** Copies the contents of the given table into this table. */
00095 void CopyFrom(const imAttribArray& table)
00096 { imAttribArrayCopyFrom(ptable, table.ptable); }
00097
00098 /** Inserts an attribute into the array. \n
00099 * Data is duplicated if not NULL, else data is initialized with zeros. */
00100 void Set(int index, const char* name, int data_type, int count, const void* data)
00101 { imAttribArraySet(ptable, index, name, data_type, count, data); }
00102
00103 /** Finds an attribute in the array.
00104 * Returns the attribute if found, NULL otherwise. */
00105 const void* Get(int index, char *name = 0, int *data_type = 0, int *count = 0) const
00106 { return imAttribArrayGet(ptable, index, name, data_type, count); }
00107
00108 /** For each attribute calls the user callback. If the callback returns 0 the function returns. */
00109 void ForEach(void* user_data, imAttribTableCallback attrib_func) const
00110 { imAttribTableForEach(ptable, user_data, attrib_func); }
00111 };
00112
00113 #endif