Microsoft DirectX 8.1 (C++) |
LPD3DXFILL2D
Function type used by the texture fill functions.
VOID (*LPD3DXFILL2D)( D3DXVECTOR4* pOut, D3DXVECTOR2* pTexCoord, D3DXVECTOR2* pTexelSize, LPVOID pData );
Parameters
- pOut
- [out] Pointer to a vector, which the function uses to return its result. X, Y, Z, and W will be mapped to R, G, B, and A respectively.
- pTexCoord
- [in] Pointer to a vector containing the coordinates of the texel currently being evaluated. Texture coordinate components for texture and volume textures range from 0 to 1. Texture coordinate components for cube textures range from -1 to 1.
- pTexelSize
- [in] Pointer to a vector containing the dimensions of the current texel.
- pData
- [in] Pointer to user data.
Requirements
Header: Declared in D3dx8tex.h.