Microsoft DirectX 8.1 (C++) |
D3DXFillTexture
Uses a user-provided function to fill each texel of each mip level of a given texture.
HRESULT D3DXFillTexture( LPDIRECT3DTEXTURE8 pTexture, LPD3DXFILL2D pFunction, LPVOID pData );
Parameters
- pTexture
- [out, retval] Pointer to an IDirect3DTexture8 interface, representing the filled texture.
- pFunction
- [in] Pointer to a LPD3DXFILL2D user-provided evaluator function, which will be used to compute the value of each texel.
- pData
- [in] Pointer to an arbitrary block of user-defined data. This pointer will be passed to the function provided in pFunction.
Return Values
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be the following values.
D3DERR_INVALIDCALL |
Requirements
Header: Declared in D3dx8tex.h.
Import Library: Use D3dx8.lib.