Transitionals
CreateMesh Method (origin, vector1, vector2, steps1, steps2, textureBounds)
Namespaces ► Transitionals ► Transition3D ► CreateMesh(Point3D, Vector3D, Vector3D, Int32, Int32, Rect)

C# | Visual Basic | Visual C++ |
public static MeshGeometry3D CreateMesh( Point3D origin, Vector3D vector1, Vector3D vector2, int steps1, int steps2, Rect textureBounds )

[Missing <remarks> documentation for M:Transitionals.Transition3D.CreateMesh(System.Windows.Media.Media3D.Point3D,System.Windows.Media.Media3D.Vector3D,System.Windows.Media.Media3D.Vector3D,System.Int32,System.Int32,System.Windows.Rect)]