CreateMesh Method (origin, vector1, vector2, steps1, steps2, textureBounds)

Transitionals

Transitionals CreateMesh Method (origin, vector1, vector2, steps1, steps2, textureBounds)
NamespacesTransitionalsTransition3DCreateMesh(Point3D, Vector3D, Vector3D, Int32, Int32, Rect)
Declaration Syntax
C# Visual Basic Visual C++
public static MeshGeometry3D CreateMesh(
	Point3D origin,
	Vector3D vector1,
	Vector3D vector2,
	int steps1,
	int steps2,
	Rect textureBounds
)
Public Shared Function CreateMesh ( _
	origin As Point3D, _
	vector1 As Vector3D, _
	vector2 As Vector3D, _
	steps1 As Integer, _
	steps2 As Integer, _
	textureBounds As Rect _
) As MeshGeometry3D
public:
static MeshGeometry3D^ CreateMesh(
	Point3D origin, 
	Vector3D vector1, 
	Vector3D vector2, 
	int steps1, 
	int steps2, 
	Rect textureBounds
)
Parameters
origin (Point3D)
vector1 (Vector3D)
vector2 (Vector3D)
steps1 (Int32)
steps2 (Int32)
textureBounds (Rect)
Remarks

[Missing <remarks> documentation for M:Transitionals.Transition3D.CreateMesh(System.Windows.Media.Media3D.Point3D,System.Windows.Media.Media3D.Vector3D,System.Windows.Media.Media3D.Vector3D,System.Int32,System.Int32,System.Windows.Rect)]

Assembly: Transitionals (Module: Transitionals) Version: 1.0.0.0 (1.0.0.0)