Torque 3D - Script Manual: Member List

TorqueScript

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SFXSource Member List

This is the complete list of members for SFXSource, including all inherited members.
acceptsAsChild(SimObject obj)SimSet
add(SimObject objects...)SimSet
addMarker(String name, float pos)SFXSource
addParameter(SFXParameter parameter)SFXSource
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
bringToFront(SimObject obj)SimSet
call(string method, string args...)SimObject
callOnChildren(string method, string args...)SimSet
callOnChildrenNoRecurse(string method, string args...)SimSet
canSaveSimObject
canSaveDynamicFieldsSimObject
classSimObject
classNameSimObject
clear()SimSet
clone()SimObject
deepClone()SimObject
delete()SimObject
deleteAllObjects()SimSet
descriptionSFXSource
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
findObjectByInternalName(string internalName, bool searchChildren=false)SimSet
getAttenuatedVolume()SFXSource
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getCount()SimSet
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getFadeInTime()SFXSource
getFadeOutTime()SFXSource
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getFullCount()SimSet
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getName()SimObject
getObject(int index)SimSet
getObjectIndex(SimObject obj)SimSet
getParameter(int index)SFXSource
getParameterCount()SFXSource
getPitch()SFXSource
getRandom()SimSet
getStatus()SFXSource
getSuperClassNamespace()SimObject
getVolume()SFXSource
hiddenSimObject
internalNameSimObject
isChildOfGroup(SimGroup group)SimObject
isEditorOnly()SimObject
isExpanded()SimObject
isField(string fieldName)SimObject
isInNamespaceHierarchy(string name)SimObject
isMember(SimObject obj)SimSet
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isNameChangeAllowed()SimObject
isPaused()SFXSource
isPlaying()SFXSource
isSelected()SimObject
isStopped()SFXSource
listObjects()SimSet
lockedSimObject
nameSimObject
onObjectAdded(SimObject object)SimSet
onObjectRemoved(SimObject object)SimSet
onParameterValueChange(SFXParameter parameter)SFXSource
onStatusChange(SFXStatus newStatus)SFXSource
parentGroupSimObject
pause(float fadeOutTime=-1.f)SFXSource
persistentIdSimObject
pushToBack(SimObject obj)SimSet
remove(SimObject objects...)SimSet
removeParameter(SFXParameter parameter)SFXSource
reorderChild(SimObject child1, SimObject child2)SimSet
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
schedule(float time, string method, string args...)SimObject
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setCone(float innerAngle, float outerAngle, float outsideVolume)SFXSource
setEditorOnly(bool value=true)SimObject
setFadeTimes(float fadeInTime, float fadeOutTime)SFXSource
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setPitch(float pitch)SFXSource
setSuperClassNamespace(string name)SimObject
setTransform(Point3F position, Point3F direction) void setTransform(Point3F position) void play(float fadeInTimeSFXSource
setVolume(float volume)SFXSource
sort(string callbackFunction)SimSet
statusCallbackSFXSource
stop(float fadeOutTime=-1.f)SFXSource
superClassSimObject


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