, including all inherited members.
angularDamping | PhysicsDebrisData | |
angularSleepThreshold | PhysicsDebrisData | |
assignFieldsFrom(SimObject fromObject) | SimObject | |
assignPersistentId() | SimObject | |
buoyancyDensity | PhysicsDebrisData | |
call(string method, string args...) | SimObject | |
canSave | SimObject | |
canSaveDynamicFields | SimObject | |
castShadows | PhysicsDebrisData | |
category | GameBaseData | |
class | SimObject | |
className | SimObject | |
clone() | SimObject | |
deepClone() | SimObject | |
delete() | SimObject | |
dump(bool detailed=false) | SimObject | |
dumpClassHierarchy() | SimObject | |
dumpGroupHierarchy() | SimObject | |
dumpMethods() | SimObject | |
friction | PhysicsDebrisData | |
getCanSave() | SimObject | |
getClassName() | SimObject | |
getClassNamespace() | SimObject | |
getDebugInfo() | SimObject | |
getDeclarationLine() | SimObject | |
getDynamicField(int index) | SimObject | |
getDynamicFieldCount() | SimObject | |
getField(int index) | SimObject | |
getFieldCount() | SimObject | |
getFieldType(string fieldName) | SimObject | |
getFieldValue(string fieldName, int index=-1) | SimObject | |
getFilename() | SimObject | |
getGroup() | SimObject | |
getId() | SimObject | |
getInternalName() | SimObject | |
getName() | SimObject | |
getSuperClassNamespace() | SimObject | |
hidden | SimObject | |
internalName | SimObject | |
isChildOfGroup(SimGroup group) | SimObject | |
isEditorOnly() | SimObject | |
isExpanded() | SimObject | |
isField(string fieldName) | SimObject | |
isInNamespaceHierarchy(string name) | SimObject | |
isMemberOfClass(string className) | SimObject | |
isMethod(string methodName) | SimObject | |
isNameChangeAllowed() | SimObject | |
isSelected() | SimObject | |
lifetime | PhysicsDebrisData | |
lifetimeVariance | PhysicsDebrisData | |
linearDamping | PhysicsDebrisData | |
linearSleepThreshold | PhysicsDebrisData | |
locked | SimObject | |
mass | PhysicsDebrisData | |
name | SimObject | |
onAdd(GameBase obj) | GameBaseData | |
onMount(GameBase obj, SceneObject mountObj, int node) | GameBaseData | |
onNewDataBlock(GameBase obj) | GameBaseData | |
onRemove(GameBase obj) | GameBaseData | |
onUnmount(GameBase obj, SceneObject mountObj, int node) | GameBaseData | |
parentGroup | SimObject | |
persistentId | SimObject | |
preload | PhysicsDebrisData | |
reloadOnLocalClient() | SimDataBlock | |
restitution | PhysicsDebrisData | |
save(string fileName, bool selectedOnly=false, string preAppendString="") | SimObject | |
schedule(float time, string method, string args...) | SimObject | |
setCanSave(bool value=true) | SimObject | |
setClassNamespace(string name) | SimObject | |
setEditorOnly(bool value=true) | SimObject | |
setFieldType(string fieldName, string type) | SimObject | |
setFieldValue(string fieldName, string value, int index=-1) | SimObject | |
setFilename(string fileName) | SimObject | |
setHidden(bool value=true) | SimObject | |
setInternalName(string newInternalName) | SimObject | |
setIsExpanded(bool state=true) | SimObject | |
setIsSelected(bool state=true) | SimObject | |
setLocked(bool value=true) | SimObject | |
setName(string newName) | SimObject | |
setNameChangeAllowed(bool value=true) | SimObject | |
setSuperClassNamespace(string name) | SimObject | |
shapeFile | PhysicsDebrisData | |
staticFriction | PhysicsDebrisData | |
superClass | SimObject | |
waterDampingScale | PhysicsDebrisData | |