BIOS settings are a frequent problem asked about in several hardware related newsgroups. Did you ever experienced a system lock up or poor performance and erratic behavior due to improper BIOS settings? Have you ever been left in the dark by a cryptic 5 pages, badly written motherboard manual? The answer is probably yes.
Basic Input Output System. All computer hardware has to work with software through an interface. The BIOS gives the computer a little built-in starter kit to run the rest of softwares from floppy disks (FDD) and hard disks (HDD). The BIOS is responsible for booting the computer by providing a basic set of instructions. It performs all the tasks that need to be done at start-up time: POST (Power-On Self Test, booting an operating system from FDD or HDD). Furthermore, it provides an interface to the underlying hardware for the operating system in the form of a library of interrupt handlers. For instance, each time a key is pressed, the CPU (Central Processing Unit) perform an interrupt to read that key. This is similar for other input/output devices (Serial and parallel ports, video cards, sound cards, hard disk controllers, etc...). Some older PC's cannot co-operate with all the modern hardware because their BIOS doesn't support that hardware. The operating system cannot call a BIOS routine to use it; this problem can be solved by replacing your BIOS with an newer one, that does support your new hardware, or by installing a device driver for the hardware.
Complementary Metal Oxide Semiconductor. To perform its tasks, the BIOS need to know various parameters (hardware configuration). These are permanently saved in a little piece (64 bytes) of CMOS RAM (short: CMOS). The CMOS power is supplied by a little battery, so its contents will not be lost after the PC is turned off. Therefore, there is a battery and a small RAM memory on board, which never (should...) loses its information. The memory was in earlier times a part of the clock chip, now it's part of such a highly Integrated Circuit (IC). CMOS is the name of a technology which needs very low power so the computer's battery is not too much in use.
Actually, there is not a battery on new boards, but an accumulator (Ni_Cad in most cases). It is recharged every time the computer is turned on. If your CMOS is powered by external batteries, be sure that they are in good operating condition. Also, be sure that they do not leak. That may damage the motherboard. Otherwise, your CMOS may suddenly "forget" its configuration and you may be looking for a problem elsewhere. In the monolithic PC and PC/XT, this information is supplied by setting the DIP (Dual-In-line Package) switches at the motherboard or peripheral cards. Some new motherboards have a technology named the Dallas Nov-Ram. It eliminates having an on-board battery: There is a 10 year lithium cell epoxyed into the chip.
A PC consists of different functional parts installed on its motherboard: ISA (Industry Standard Architecture), EISA (Enhanced Industry Standard Architecture) VESA (Video Enhanced Standards Association) and PCI (Peripheral Component Interface) slots, memory, cache memory, keyboard plug etc... Not all of these are present on every motherboard. The chipset enables a set of instructions so the CPU can work (communicate) with other parts of the motherboard. Nowadays most of the discrete chips; PIC (Programmable Interrupt Controller), DMA (Direct Memory Access), MMU (Memory Management Unit), cache, etc... are packed together on one, two or three chips; the chipset. Since chipsets of a different brand are not the same, for every chipset there is a BIOS version. Now we have fewer and fewer chipsets which do the job. Some chipsets have more features, some less. OPTi is such a commonly used chipset. In some well integrated motherboards, the only components present are the CPU, the two BIOS chips (BIOS and Keyboard BIOS), one chipset IC, cache memory (DRAMs, Dynamic Random Access Memory), memory (SIMMs, Single Inline Memory Module, most of the time) and a clock chip.
Setup is the set of procedures enabling the configure a computer according to its hardware caracteristics. It allows you to change the parameters with which the BIOS configures your chipset. The original IBM PC was configured by means of DIP switches buried on the motherboard. Setting PC and XT DIP switches properly was something of an arcane art. DIP switches/jumpers are still used for memory configuration and clock speed selection. When the PC-AT was introduced, it included a battery powered CMOS memory which contained configuration information. CMOS was originally set by a program on the Diagnostic Disk, however later clones incorporated routines in the BIOS which allowed the CMOS to be (re)configured if certain magic keystrokes were used.
Unfortunately as the chipsets controlling modern CPUs have become more complex, the variety of parameters specifiable in SETUP has grown. Moreover, there has been little standardization of terminology between the half dozen BIOS vendors, three dozen chipset makers and large number of motherboard vendors. Complaints about poor motherboard documentation of SETUP parameters are very common.
To exacerbate matters, some parameters are defined by BIOS vendors, others bychipset designers, others by motherboard designers, and others by various combinations of the above. Parameters intended for use in Design and Development, are intermixed with parameters intended to be adjusted by technicians -- who are frequently just as baffled by this stuff as everyone else is. No one person or organization seems to understand all the parameters available for any given SETUP.
Although computers may have basic similarities (they all look the same on a shelf), performance will differ markedly between them, just the same as it does with cars. The PC contains several processes running at the same time, often at different speeds, so a fair amount of coordination is required to ensure that they don't work against each other.
Most performance problems arise from bottlenecks between components that are not necessarily the best for a particular job, but a result of compromise between price and performance. Usually, price wins out and you have to work around the problems this creates.
The trick to getting the most out of any machine is to make sure that each component is giving of its best, then eliminate potential bottlenecks between them. You can get a bottleneck simply by having an old piece of equipment that is not designed to work at modern high speed - a computer is only as fast as its slowest component, but bottlenecks can also be due to badly written software.
The clock is responsible for the speed at which numbers are crunched and instructions executed. It results in an electrical signal that switches constantly between high and low voltage several millions times a second.
The System Clock, or CLKIN, is the frequency used by the processor; on "*?s and 386s, this will be half the speed of the main crystal on the motherboard (the CPU devides it by two), which is often called CLK2IN. 486 processors run at the same speed, because they use both edges of the timing signal. A clock generator chip (82284 or similar) is used to synchronize timing signals around the computer, and the data bus would be run at slower speed synchronously with the CPU, e.g. CLKIN/4 for an ISA bus with a 33 MHz CPU.
ATCLK is a separate clock for the bus, when it's run asynchronously, or not derived from CLK2IN. There is also a 14.138 MHz crystal which was used for all system timing on XTs. Now it's only used for the colour frequency of the video controller (6845).
The cycle time is the time it takes to read from and write to a memory cell, and it consists of two stages; precharge and access. Precharge is where the capacitor in the memory cell is able to recover from a previous access and stabilize. Access is where a data bit is actually moved between memory and the bus or the CPU. Total access time includes the finding of data, data flow and recharge, and parts of the access time can be eliminated or overlapped to improve performance. The combination of precharge and access equals cycle time, which is what you should use to calculate wait states from.
There are ways of making refreshes happen so that the CPU doesn't notice (i.e. Concurrent and Hidden), which is helped by the 486 being able to use its on-board cache and not needing to use memory so often anyway. In addition, you can affect the Row Access Strobe (RAS), or have Column Access Strobe (CAS) before RAS (see Advanced Chipset Setup).
The fastest DRAM commonly available is rated at 60ns. As these chips need alternate refresh cycles, under normal circumstances data will actually be obtained every 120ns, giving you and effective speed of around 8 MHz for the whole computer, regardless of the CPU speed, assuming no action is taken to compensate. Memory chips therefore need to be operating at something like 20ns to keep up, assuming that the CPU needs only one clock cycle for each one from the memory bus; one internal cycle for each external one. Intel processors mostly use two for one, so the 33 MHz CPU is actually ready to use memory every 60ns, but you need to allow a little more for overheads, such as data assembly and the like. One way of matching the capacities of components with different speeds includes the use of wait states.
A wait state indicates how many ticks of the system clock the CPU has to wait for memory to catch up-it will generally be 0 or 1, but can be up to 3 if you're using slower memory chips. Ways of avoiding wait states include:
�Page-mode memory. This will cut-down address cycles to retrieve information form one general area, based on the fact that the second access to a memory location on the same page takes around half the time as the first; addresses are normally in two halves, with high bits (for row) and low bits (for column) being multiplexed onto one set of address pins. The page address of data is noted, and if the next data is in the same area, a second address cycle is eliminated as a whole row of memory cells can be read in one go; that is, once a row access has been made, you can get to subsequent column addresses in that row in the time available (you should therefore increase row access time for best performance). Otherwise data is retrieved normally, which will take twice as long. Fast Page Mode is a quicker version of the same thing; the DRAMs concerned have a faster CAS access speed. Memory capable of running in page mode is different from normal bit-by-bit type, and the two don't mix. It's unlikely that low capacity SIMMs are so capable.
�Interleaved memory, which divides memory into two or four portions that process data alternately; that is, the CPU sends information to one section while another goes through a refresh cycle; a typical installation will have odd addresses on one side and even on the other (you can have word or block interleave). If memory accesses are sequential, the precharge of one will overlap the access time of the other. To put interleaved memory to best use, fill every socket you've got (that is, eight 1 Mb SIMMs are better than two 4 Mb ones). The SIMM types must be the same. As an example, a machine in non-interleaved mode (say a 386SX/20) may need 60ns or faster DRAM for 0ws access, where 80ns chip could do if interleaving were enabled.
�A processor RAM cache, which is a bridge between the CPU and slower main memory; it consists of anywhere between 32-512K of (fast) Static RAM chips and is designed to retain the most frequently accessed code and data from main memory. It can make 1 wait state RAM look like that with 0 wait states, without physical adjustments, assuming that the data the CPU wants is in the cache when required (known as a cache hit). To minimize the penalty of a cache miss, cache and memory access are often in parallel, with one being terminated when not required. On a 486, how much cache you need really depends on the amount of memory; Dell say that jumping from 128K to 256K only increases the hit rate by around 5% and Viglen say you only need more than 256K if you have more than 32 Mb RAM. A cache should be fast and capable of holding the contents of several different parts of main memory. Software plays a part as well, since cache operation is based on the assumption that programs access memory where they have done so already, or are likely to next, maybe through looping (where code is reused) or code is organized to be next to other relevant parts. A basic cache design will look up an address for the CPU and return the data inside one clock cycle, or 20ns at 50 MHz. Asynchronous SRAM will be used for this. As the round trip from the CPU to cache and back again takes up a certain amount of time, only the remainder is available to retrieve data, which gets smaller as the motherboard speed is increased. Synchronous SRAM uses a buffer to keep the whole routine inside one clock cycle, even though it may use two (or more) clock cycles the first time round. The address from the CPU is stored, and while the next is coming in to the buffer, the data for the first is retrieved, and the cycle continues. Pipeline SRAM uses more clock cycles, typically three, the first time round, and Burst SRAM will deliver 4 words (blocks of data) over for consecutive cycles if the request from the CPU is for the first; there will be no waiting for the CPU to request each one individually. Note the level 2 cache can be unreliable, so be prepared to disable it in the interests of reliability. For maximum efficiency, or minimum access time, a cache may be subdivided into smaller blocks that can be separately loaded, so the chances of a different part of memory being requested and the time needed to replace a wrong section are minimized. There are three mapping schemes that assist with this:
�Fully Associative, where the whole address is kept with each block of data in the cache (in tag RAM), needed because it is assumed there is no relationships between the blocks. This can be inefficient, as an address comparison needs to be made with every entry each time the CPU presents the address for its next instruction.
�Direct Mapped, where every block can only be in one place in the cache, so only one address comparison is needed to see if the data required is there. Although simple, the cache controller must go to main memory more frequently if program code needs to jump between locations with the sane index, which defeats the object somewhat, as alternate references to the same cache cell mean cache misses for other processes. The "index" comes form the lower order addresses presented by the CPU.
�Set Associative, a compromise between the above two. Here, an index can select several entries, so in a 2 Way Set Associative cache, 2 entries can have the same index, so two comparisons are needed to see if the data required is in the cache. Also, the tag field is correspondingly wider and needs larger SRAMs to store address information. As there are two locations for each index, the cache controller has to decide which one to update or overwrite, as the case may be. The most common methods used to make these decisions are Random Replacement, First In First Out (FIFO) and Least Recently Used (LRU). The latter is the most efficient. It the cache is large enough (e.g. 64K), performance from this over direct-mapping may not be much. A Write Thru Cache means that every write access is immediately passed on to memory; although it means that cache contents are always identical to main memory, it is slow, as the CPU then has to wait for DRAMs. Buffers can be used to provide a variation on this, where data is written into a temporary buffer so the CPU is released quickly before main memory is updated. A Write Back Cache, on the other hand, exists where changed data is temporarily stored in the cache and written to memory when the system is quiet, or when absolutely necessary. This will give better performance when main memory is slower than the cache, or when several writes are made in a very short space of time, but is more expensive. A "dirty bit" is used as a mental note that the cache and main memory contents are different, and that the cache contains the most up to date data. This bit will be checked if the cache needs to be written to, and main memory updated first if this bit is set. Some motherboards don't have the required SRAM for the dirty bit, but it's still faster than Write Thru.
ROMs are used by components that need their own instructions to work properly, such as video card of cacheing disk controller. ROMs are 8-bit devices, so only one byte is accessed at a time; also, they typically run between 150-400ns, so using them will be slow relative to 32-bit memory at 60-80ns, which is capable of making four accesses at once.
Shadow RAM is the process of copying the contents of a ROM directly into extended memory which is given the same address as the ROM, from where it will run much faster. The original ROM is then disabled, and the new location write protected. If your applications execute ROM routines often enough, enabling Shadow RAM will make a difference in performance of around 8%, assuming a program spends about 10% of its time using instructions from ROM, but theoretically as high as 300%. The drawback is that the RAM set aside for shadowing cannot be used for anything else, and you will lose a corresponding amount of extended memory, The remainder of Upper Memory, however, can usually be remapped to the end of extended memory and used there.
With some VGA cards, if video shadow is disabled, you might get DMA errors, because of timing when code is fetched from the VGA BIOS, when the CPU cannot accept DMA requests. Some programs don't make use of the video ROM, preferring to directly address the card's registers, so you may want to use extended memory for something else. If you machine hangs during the startup sequence for no apparent reason, check that you haven't shadowed an area of upper memory containing a ROM that doesn't like it-particularly one on a hard disk controller, or that you haven't got two in the same 128K segment.
The expansion bus (where expansion cards go) is an extension of the Central Processor, so when adding cards to it, you are extending the capabilities of the CPU itself. The relevance of this regard to the BIOS is that older cards are less able to cope with modern buses running at higher speeds than the original design of 8 or so MHz. Also, when the bus is accessed, the whole computer slows down to the bus speed, so it's often worth altering the speed of the bus or the wait states between it and the CPU to speed things up. The PC actually has four buses; the processor bus connects the CPU to its support chips, the memory bus connects it to its memory, the address bus is part of both of them, and the I/O (or expansion) bus is what concerns us here.
Industry Standard Architecture. The 8-bit version cane on the original PC and the AT, but the latter uses an extension to make it 16-bit. It has a maximum data transfer rate of about 8 megabits per second on an AT, which is actually well above the capability of disk drives, or most network and video cards. The average data throughput is around a quarter of that. Its design makes it difficult to mix 8- and 16-bit RAM or ROM within the same 128K block of upper memory; an 8-bit VGA card could force all other cards in the same (C000-DFFF) range to use 8 bits as well, which was a common source of inexplicable crashes where 16-bit network card were involved.
Extended Industry Standard Architecture. An evolution of ISA and (theoretically) backward compatible with it, including the speed (8 MHz), so the increased data throughput is mainly due to the bus doubling in size-but you must use EISA expansion cards. It has its own DMA arrangements, which can use the complete address space. On advantage of EISA (and Micro Channel) is the ease of setting up expansion cards-plus them in and run the configuration software which will automatically detect their settings.
Micro Channel Architecture. A proprietary standard established by IBM to take over from ISA, and therefore incompatible with anything else. It comes in two versions, 16- and 32-bit and, in practical terms, is capable of transferring around 20 mbps.
The local bus is one more directly suited to the CPU; it's next door (hence local), has the same bandwidth and runs at the same speed, so the bottleneck is less (ISA was local in the early days). Data is therefore moved along the bus at processor speeds. There are two varieties:
�VL-BUS, a 32-bit bus which allows bus mastering, and uses two cycles to transfers a 32-bit word, peaking at 66 Mb/sec. It also supports burst mode, where a single address cycle precedes four data cycles, meaning that 4 32-bit words can move in only 5 cycles, as opposed to 8, giving 105 Mb/sec at 33 MHz. The speed is mainly obtained by allowing VL-Bus adapter cards first choice at intercepting CPU cycles. It's not designed to cope with more than a certain number of cards at particular speeds; e.g. 3 at 33, 2 at 40 and only 1 at 50 MHz, and even that often needs a wait state inserted. VL-Bus 2 is 64-bit, yielding 320 Mb/sec at 50 MHz. There are two types of slot; Master and Slave. Master boards (e.g. SCSI controllers) have their own CPUs which can do their own things; slaves (i.e. video cards) don't. A salve board will work on a master slot, but not vice versa.
�PCI, which is a mezzanine bus, divorced from the CPU, giving it some independence and the ability to cope with more devices, so it's more suited to cross-platform work. It is time multiplexed, meaning that address and data lines share connections. It has its own burst mode that allows 1 address cycle to be followed by as many data cycles as system overheads allow. At nearly 1 word per cycle, the potential is 264 Mb/sec. It can operate up to 33 MHz, or 66 MHz with PCI 2.1 and can transfer data at 32 bits per clock cycle so you can get up to 132 Mbytes/sec (264 with 2.1). Each PCI card can perform up to 8 functions, and you can have more than one busmastering card on the bus. It should be noted, though, that many functions are not available with PCI, such as sound. Not yet, anyway. It is part of the plug and play standard, assuming your operating system and BIOS agree, so it is auto configuring (although some cards use jumpers instead of storing information in a chip); it will also share interrupts under the same circumstances. The PCI chipset handles transactions between cards and the rest of the system, and allows other buses to be bridged to it (typically and ISA bus to allow older cards to be used). Not all of them are equal, though; certain features, such as byte merging, may be absent. The connector may vary according to the voltage the card uses (3.3 or 5v; some cards can cope with both).
Basic Optimization Tricks
This section is intended for users who have a limited knowledge of BIOS setup. It provides four fundamental procedures that may help improve the performance of your system.
�Make sure that all standard settings correspond to the installed components of your system. For instance, you should verify the date, the time, available memory, hard disks and floppy disks. For more information, go to the
Standard CMOS Setup
�Make sure that your cache memory (internal and external) is enabled. Of course you must have internal (L1) and external (L2) cache memory present which is always the case for recent systems (less than five years old). For more information, go to the Advanced CMOS Setup section. Recently, some motherboards were found having fake cache memory. Some unscrupulous manufacturers are using solid plastics chips containing no memory to lure vendors and customers and then gain extra profits in an highly competitive semiconductors market. Beware!
Make sure that your Wait States values are at the minimum possible. You must however be careful because if values are too low, your system may freeze (hang up).
Make sure to shadow your Video and System ROM. On older systems, this may improve performance significantly.
Make sure to use a coherent power management strategy. Choosing the right timing may increase the life expectancy of your hard disk. See the Power Management section.
Hard disk speed is the major bottleneck for a system performance, notably for those with 16 MB of memory and more. You may have the fastest CPU, lots of memory and a confortable cache, but if you have a crummy hard disk, you may not see improvement in performances.
POST and Entering Setup
When the system is powered on, the BIOS will perform diagnostics and initialize system components, including the video system. (This is self-evident when the screen first flicks before the Video Card header is displayed). This is commonly referred as POST (Power-On Self Test). Afterwards, the computer will proceed its final boot-up stage by calling the operating system. Just before that, the user may interrupt to have access to SETUP.
To allow the user to alter the CMOS settings, the BIOS provides a little program, SETUP. Usually, setup can be entered by pressing a special key combination (DEL, ESC, CTRL-ESC, or CRTL-ALT-ESC) at boot time (Some BIOSes allow you to enter setup at any time by pressing CTRL-ALT-ESC). The AMI BIOS is mostly entered by pressing the DEL key after resetting (CTRL-ALT-DEL) or powering up the computer. You can bypass the extended CMOS settings by holding the <INS> key down during boot-up. This is really helpful, especially if you bend the CMOS settings right out of shape and the computer won't boot properly anymore. This is also a handy tip for people who play with the older AMI BIOSes with the XCMOS setup. It allows changes directly to the chip registers with very little technical explanation.
A Typical BIOS POST Sequence
Most BIOS POST sequences occur along four stages:
1. Display some basic information about the video card like its brand, video BIOS version and video memory available.
2. Display the BIOS version and copyright notice in upper middle screen. You will see a large sequence of numbers at the bottom of the screen. This sequence is the BIOS identification line.
3. Display memory count. You will also hear tick sounds if you have enabled it (see Memory Test Tick Sound section).
4. Once the POST have succeeded and the BIOS is ready to call the operating system (DOS, OS/2, NT, WIN95, etc.) you will see a basic table of the system's configurations:
�Main Processor: The type of CPU identified by the BIOS. Usually Cx386DX, Cx486DX, etc..
�Numeric Processor: Present if you have a FPU or None on the contrary. If you have a FPU and the BIOS does not recognize it, see section Numeric Processor Test in Advanced CMOS Setup.
�Floppy Drive A: The drive A type. See section Floppy drive A in Standard CMOS Setup to alter this setting.
�Floppy Drive B: Idem.
�Display Type: See section Primary display in Standard CMOS Setup.
�AMI or Award BIOS Date: The revision date of your BIOS. Useful to mention when you have compatibility problems with adaptor cards (notably fancy ones).
�Base Memory Size: The number of KB of base memory. Usually 640.
�Ext. Memory Size: The number of KB of extended memory.
In the majority of cases, the summation of base memory and extended memory does not equal the total system memory. For instance in a 4096 KB (4MB) system, you will have 640KB of base memory and 3072KB of extended memory, a total of 3712KB. The missing 384KB is reserved by the BIOS, mainly as shadow memory (see Advanced CMOS Setup).
�Hard Disk C: Type: The master HDD number. See Hard disk C: type section in Standard CMOS Setup.
�Hard Disk D: Type: The slave HDD number. See Hard disk D: type section in Standard CMOS Setup.
�Serial Port(s): The hex numbers of your COM ports. 3F8 and 2F8 for COM1 and COM2.
�Parallel Port(s): The hex number of your LTP ports. 378 for LPT1.
�Other information: Right under the table, BIOS usually displays the size of cache memory. Common sizes are 64KB, 128KB or 256KB. See External Cache Memory section in Advanced CMOS Setup.
AMI BIOS POST Errors
During the POST routines, which are performed each time the system is powered on, errors may occur. Non-fatal errors are those which, in most cases, allow the system to continue the boot up process. The error messages normally appear on the screen. Fatal errors are those which will not allow the system to continue the boot-up procedure. If a fatal error occurs, you should consult with your system manufacturer or dealer for possible repairs. These errors are usually communicated through a series of audible beeps. The numbers on the fatal error list correspond to the number of beeps for the corresponding error. All errors listed, with the exception of #8, are fatal errors. All errors found by the BIOS will be forwarded to the I/O port 80h.
�1 beep: DRAM refresh failure. The memory refresh circuitry on the motherboard is faulty.
�2 beeps: Parity Circuit failure. A parity error was detected in the base memory (first 64k Block) of the system.
�3 beeps: Base 64K RAM failure. A memory failure occurred within the first 64k of memory.
�4 beeps: System Timer failure. Timer #1 on the system board has failed to function properly.
�5 beeps: Processor failure. The CPU on the system board has generated an error.
�6 beeps: Keyboard Controller 8042-Gate A20 error. The keyboard controller (8042) contains the gate A20 switch which allows the computer to operate in virtual mode. This error message means that the BIOS is not able to switch the CPU into protected mode.
�7 beeps: Virtual Mode (processor) Exception error. The CPU on the motherboard has generated an Interrupt Failure exception interrupt.
�8 beeps: Display Memory R/W Test failure. The system video adapter is either missing or Read/Write Error its memory is faulty. This is not a fatal error.
�9 beeps: ROM-BIOS Checksum failure. The ROM checksum value does not match the value encoded in the BIOS. This is good indication that the BIOS ROMs went bad.
�10 beeps: CMOS Shutdown Register. The shutdown register for the CMOS memory Read/Write Error has failed.
�11 beeps: Cache Error / External Cache Bad. The external cache is faulty.
Other AMI BIOS POST Codes
�2 short beeps: POST failed. This is caused by a failure of one of the hardware testing procedures.
�1 long & 2 short beeps: Video failure. This is caused by one of two possible hardware faults. 1) Video BIOS ROM failure, checksum error encountered. 2) The video adapter installed has a horizontal retrace failure.
�1 long & 3 short beeps: Video failure. This is caused by one of three possible hardware problems. 1) The video DAC has failed. 2) the monitor detection process has failed. 3) The video RAM has failed.
�1 long beep: POST successful. This indicates that all hardware tests were completed without encountering errors.
If you have access to a POST Card reader, (Jameco, etc.) you can watch the system perform each test by the value that's displayed. If/when the system hangs (if there's a problem) the last value displayed will give you a good idea where and what went wrong, or what's bad on the system board. Of course, having a description of those codes would be helpful, and different BIOSes have different meanings for the codes. (could someone point out FTP sites where we could have access to a complete list of error codes for different versions of AMI and Award BIOSes?).
BIOS Error Messages
This is a short list of most frequent on-screen BIOS error messages. Your system may show them in a different manner. When you see any of these, you are in trouble - Doh! (Does someone has any additions or corrections?)
�"8042 Gate - A20 Error": Gate A20 on the keyboard controller (8042) is not working.
�"Address Line Short!": Error in the address decoding circuitry.
�"Cache Memory Bad, Do Not Enable Cache!": Cache memory is defective.
�"CH-2 Timer Error": There is an error in timer 2. Several systems have two timers.
�"CMOS Battery State Low" : The battery power is getting low. It would be a good idea to replace the battery.
�"CMOS Checksum Failure" : After CMOS RAM values are saved, a checksum value is generated for error checking. The previous value is different from the current value.
�"CMOS System Options Not Set": The values stored in CMOS RAM are either corrupt or nonexistent.
�"CMOS Display Type Mismatch": The video type in CMOS RAM is not the one detected by the BIOS.
�"CMOS Memory Size Mismatch": The physical amount of memory on the motherboard is different than the amount in CMOS RAM.
�"CMOS Time and Date Not Set": Self evident.
�"Diskette Boot Failure": The boot disk in floppy drive A: is corrupted (virus?). Is an operating system present?
�"Display Switch Not Proper": A video switch on the motherboard must be set to either color or monochrome.
�"DMA Error": Error in the DMA (Direct Memory Access) controller.
�"DMA #1 Error": Error in the first DMA channel.
�"DMA #2 Error": Error in the second DMA channel.
�"FDD Controller Failure": The BIOS cannot communicate with the floppy disk drive controller.
�"HDD Controller Failure": The BIOS cannot communicate with the hard disk drive controller.
�"INTR #1 Error": Interrupt channel 1 failed POST.
�"INTR #2 Error": Interrupt channel 2 failed POST.
�"Keyboard Error": There is a timing problem with the keyboard.
�"KB/Interface Error": There is an error in the keyboard connector.
�"Parity Error ????": Parity error in system memory at an unknown address.
�"Memory Parity Error at xxxxx": Memory failed at the xxxxx address.
�"I/O Card Parity Error at xxxxx": An expansion card failed at the xxxxx address.
�"DMA Bus Time-out": A device has used the bus signal for more than allocated time (around 8 microseconds).
If you encounter any POST error, there is a good chance that it is an HARDWARE related problem. You should at least verify if adaptor cards or other removable components (simms, drams etc...) are properly inserted before calling for help. One common attribute in human nature is to rely on others before investigating the problem yourself. Please don't be a politician (Aide-toi et le ciel t'aidera).
You should have your current setup options written down ON PAPER somewhere, preferably taped to the inside or the outside of the case. CMOS memory has a tendency to get erased as the battery gets old, or become inaccessible if you forget the password. Especially remember the hard disk settings; they are the most important.
If you have warm-booted the computer (via CTRL-ALT-DEL) to go into the CMOS setup, the BIOS routine to handle the "Print Screen" key will probably be installed. You can display each screen of the CMOS setup and press SHIFT-PRINT SCREEN to get a printed copy directly. There are several good CMOS saver programs out on the market, including the PC-Tools and Norton recovery programs. They allow a user to save a copy of the CMOS registers to a file in case the battery dies, or if they messed around with the settings, etc.
�Date (mn/date/year) and Time: To change the date and time of the system clock. Do not expect your computer to keep tract of time as accurately as an atomic clock, or even a wrist watch! Depending of the quality of the motherboard expect to loose (or gain) several seconds per month. On rare occasion you will need to setup the clock in BIOS Setting as all operating systems allow to change these settings within their environments.
�Daylight Saving: Allows the clock to automatically adapt to the daylight saving scheme which is removing one hour on the last Sunday of October and adding one hour on the last Sunday of April.
�Hard disk C type: The number of your primary (master) hard drive. Most of the time this number is 47, which means that you must specify the drive specs according to your hard drive manual.
�Cyln: The number of cylinders on your hard disk.
�Head: The number of heads.
�WPcom: Write Precompensation. Older hard drives have the same number of sectors per track at the innermost tracks as at the outermost tracks. This means that the data density at the innermost tracks is higher and thus the bits are lying closer together. Starting with this Cyl# until the end of Cyl#s the writing starts earlier on the disk. In modern HDs (all AT-BUS and SCSI, Small Computer Systems Interface) this entry is useless. Set it either to -1 or max Cyln (a common value is 65535). For IDE (Integrated Device Electronics) hard drives it is not necessary to enter a WP cylinder. The IDE HDD will ignore it for it has its own parameters inboard.
�LZone: The address of the landing zone. Same as WPcom. Used in old HDs without an auto-parking feature (MFM, Modified Frequency Modulated, or RLL, Run Length Limited). Set it to 0 or max Cyl#.
�Sect: The number of sectors per track. It is often 17 for MFM and 26 for RLL HDD. On other types of drives, it will vary.
�Size : This is automatically calculated according the number of cylinders, heads and sectors. It is in megabytes and applies this formula: (Hds * Cyl * Sect * 512) / 1048.
EIDE specifications. With the growing capacity of hard disks on desktop computers, a redefinition of IDE specifications was necessary. The old IDE specification only supported drives up to 528 megabytes, which is the Normal partition setting. In 1994, the EIDE (Enhanced IDE) protocol was designed and now all new motherboards support it. This new protocol uses the LBA (Logic Block Addressing) system which considers logic blocks instead of heads, cylinders and sectors. If your BIOS does not support LBA, several hard disk manufacturers provide drivers to trick the BIOS. You will also find a Large partition setting that can accommodate drives up to 1024 cylinders, but do not support LBA. Unfortunately, many large implementations don't work correctly for drives of over 1GB (there's no good reason why it wouldn't work for much larger drives though). Note that 1024 cylinders native is 528MB. The 528MB limit is the 1024 cyl / 16 head / 63 sector limit.
�Hard disk D type: The number of your secondary (slave) hard drive. Same procedure than above. Jumpers must be set for an hard drive to perform as slave. Please refer to your hard drive manual. You might also want to refer to the hard disk data file frequently posted to comp.sys.ibm.pc.hardware.storage
Several of the PCI motherboards can now accommodate up to four IDE drives: Primary Master, Primary Slave, Secondary Master and Secondary Slave.
�Floppy drive A: The type of floppy drive installed for drive A. Frequent configurations are 1.44 MB (3 1/2 inches), or 1.2 MB (5 1/4). Newer systems have also a 2.88 MB (3 1/2) setting.
�Floppy drive B: The type of floppy drive installed for drive B.
�Primary display: The type of displaying standard you are using, and in case of systems with two video adapters the primary one. The most frequent is VGA/PGA/EGA. Modern computers have VGA (Video Graphics Array). If you have an older black/white display select Mono or Hercules, if your Video adapter card is text only, select MDA.
�Keyboard: Installed. If "not installed" this option sets the BIOS to pass the keyboard test in the POST, allowing to reset a PC without a keyboard (file server, printer server, etc.), without the BIOS producing a keyboard error. As a system administrator, you can uninstall the keyboard as a supplementary security procedure to prevent people messing up with the server.
Changing Your Password
Enable you to change the active password. The default is no password.
Remember your password!!! Write it down somewhere!!! Ask yourself: Do I really need to set a password to access my system and/or the BIOS? (is your brother / sister / kid / employee / colleague that dangerous?) If security is of some minor concern to you, disabled recommended. Why not only password protect (or encrypt) some critical files (personal finances - things the IRS should not see, juicy love letters, pornographic images (the thing that Internet is most used for), customer information databases, etc...)? If you lose your password, you will have to erase your CMOS memory (see the FAQ ). Some systems allow you to choose when the password is needed to change the CMOS settings, to boot the machine, etc.
All recent motherboards have now an auto-configuration setting leaving much of BIOS setup problems out of the user's hands, such as Bus Clock Speed and Wait States. On the majority of cases it will do just fine. But you must remember, it is not an optimization of your system's performances, but a set of efficient settings that will insure a good result. You will have to Disable this setting if you want to alter the BIOS yourself, otherwise your settings will be ignored. On some systems, you may get supplementary performances by improving over auto configuration settings, but on others auto configuration is all you will ever need.
Auto Configuration with BIOS Defaults
The BIOS defaults may not be tuned for your motherboard/chipset, but give a reasonable chance of getting into POST. Usually these settings are a good start to fine tune your system. If you did something wrong and don't know what, select this. It will replace your BIOS settings by default values. You will have to start all over again. Be sure to know your system's configuration. This option does NOT alter the date, hard disk and floppy disk configurations in the Standard CMOS setup, so in general you can expect your system to boot without problems after selecting this.
Auto Configuration with Power-on Defaults
When powering on, the BIOS puts the system in the most conservative state you can think of. Turbo off, all caches disabled, all wait states to maximum, etc... This is to make sure that you can always enter BIOS setup. Useful if the settings obtained by selecting AUTO CONFIGURATION WITH BIOS DEFAULTS fail. If the system does not work with these values, it's time to panic: the problem may be hardware-related (DIP switches, cards not inserted properly or worst, something broken).
There are two ways to exit BIOS settings.
�Write to CMOS and Exit: Save the changes you made in the CMOS. You must do that to permanently keep your configuration. Several users say they changed the CMOS setup but forgot to exit with this one! A common source of error.
�Do Not Write to CMOS and Exit: If you are not sure of the changes you made in the CMOS settings, use this option to exit safely.
Advanced CMOS Setup
May vary according to your system, BIOS version and brand. Some functions may not be present or the order and name may be different (particularly for different BIOS brand). Know EXACTLY what you are doing. Some configurations may keep your computer off from booting. If that's the case: Switch the power off. Turn your computer on WHILE keeping the DEL key pressed. This is supposed to erase the BIOS memory. If it still doesn't boot, consult your motherboard manual. Look for a "forget CMOS RAM" jumper. Set it. Try it again. If it still doesn't boot, ask a friend or post to a computer hardware newsgroup. You are permitted to panic.
�Typematic Rate Programming: Disabled recommended. It enables the typematic rate programming of the keyboard. Not all keyboards support this! The following two entries specify how the keyboard is programmed if enabled.
�Typematic Rate Delay (msec): 500 ns recommended. The initial delay before key auto-repeat starts, that is how long you've got to press a key before it starts repeating.
�Typematic Rate (Chars/Sec): 15. It is the frequency of the auto-repeat i.e. how fast a key repeats.
�Above 1 MB Memory Test: If you want the system to check the memory above 1 MB for errors. Disabled recommended for faster boot sequence. The HIMEM.SYS driver for DOS 6.2 now verifies the XMS (Extended Memory Specification), so this test is redundant. It is thus preferable to use the XMS test provided by HIMEM.SYS since it is operating in the real environment (where user wait states and other are operational).
�Memory Test Tick Sound: Enabled recommended. It gives an audio record that the boot sequence is working properly. Plus, it is an aural confirmation of your CPU clock speed/Turbo switch setting. An experimented user can hear if something is wrong with the system just be the memory test tick sound.
�Memory Parity Error Check: Enabled recommended. Additional feature to test bit errors in the memory. All (or almost all) PCs are checking their memory during operation. Every byte in memory has another ninth bit, that with every write access is set in such way that the parity of all bytes is odd. With every read access the parity of a byte is checked for this odd parity. If a parity error occurs, the NMI (Non Maskable Interrupt), an interrupt you mostly cannot switch off, so the computer stops his work and displays a RAM failure) becomes active and forces the CPU to enter an interrupt handler, mostly writing something like this on the screen: PARITY ERROR AT 0AB5:00BE SYSTEM HALTED. On some motherboards you can disable parity checking with standard memory. Enabled to be sure data from memory are correct. Disable only if you have 8-bit RAM, which some vendors use because it is 10% cheaper. If you own a Gravis Ultrasound Soundcard (GUS), it's imperative that this is enabled; otherwise the Sound Blaster emulation won't work(!).
Note: Be sure to have memory chips of the same speed installed. It is not uncommon to have system crashes simply because memory SIMMS are of different speed. Faster memory will not adapt itself to the speed of slower memory. 60 ns and 80 ns SIMMS will surely make your system crash and yourself wonder what is the problem (I know).
�Hard Disk Type 47 RAM Area: The BIOS has to place the HD type 47 data somewhere in memory. You can choose between DOS memory or PC BIOS (or peripheral card) memory area 0:300. DOS memory is valuable, you only have 640KB of it. So you should try to use 0:300 memory area instead. There may be some peripheral card which needs this area too (sound card, network card, whatever). So if there are some fancy cards in your PC, check the manuals if they're using the 0:300 area. But in most cases this will work without checking. This is redundant if BIOS is shadowed (maybe not in very old BIOSes). The RAM area can be verified by checking address of int41h and int46h. These are fixed disk parameters blocks. If they point to the BIOS area, BIOS made modification of parameters before mapping RAM there.
�Wait for <F1> If Any Error: When the boot sequence encounter an error it asks you to press F1. Only at 'non-fatal' errors. If disabled, the system prints a warning and continues to boot without waiting for you to press any keys. Enabled recommended. Disabled if you want the system to operate as a server without a keyboard.
�System Boot Up Num Lock: Specify if you want the Num Lock key to be activated at boot up. Some like it, some do not. MS-DOS (starting with 6.0, maybe earlier) allows a "NUMLOCK=" directive in config.sys, too; if someone turns the BIOS flag off but has NUMLOCK=ON in their configuration file, they may be a bit perturbed.
�Numeric Processor Test: Enabled if you have a math coprocessor (built in for the 486DX, 486DX2, 486DX3 and Pentium - 586 - family). Disabled if you don't (386SX, 386DX, 486SX, 486SLC and 486DLC). If disabled, your FPU (Floating Point Unit, if present) isn't recognized as present by the system and will therefore significantly decrease the performance of your system.
�Weitek Coprocessor: If you have Weitek FPU, enable. If you have not, disable. This high performance FPU has 2-3 times the performance of the Intel FPU. Weitek uses some RAM address space, so memory from this region must be remapped somewhere else.
�Floppy Drive Seek at Boot: Power up your A: floppy drive at boot. Disabled recommended for faster boot sequence and for reduced damage to heads. Disabling the floppy drive, changing the system boot sequence and setting a BIOS password are good techniques for adding some security to a PC.
�System Boot Sequence: What drive the system checks first for an operating system. C:, A: recommended for faster boot sequence, or to not allow any user to enter your system by booting from the FDD if your autoexec.bat starts with a login procedure. A:, C: if the person who uses the computer is someone who don't knows how to setup CMOS. Because if something fails and a boot floppy won't work, many users won't know what to do next. However, be careful. You had better know this setting is turned on and be prepared to turn it off if your hard disk boot track becomes corrupted, but not obviously absent, since you otherwise won't be able to boot from floppy. Also, it's easy to fool yourself into thinking you booted from a known virus-free floppy when it actually booted from the (virus-infested) hard drive.
�System Boot Up CPU speed: Specify at what processor speed the system will boot from. Usual settings are HIGH and LOW. HIGH recommended. If you encounter booting problems, you may try LOW. You may also change the CPU speed with Ctrl-Alt +.
�External Cache Memory: Enabled if you have external cache memory (better known as L2 cache memory). This is a frequent error in CMOS setup as if Disabled when you have cache memory, the system performance decreases significantly. Most systems have from 64K to 512K of external cache. It is a cache between the CPU and the system bus. Different operating systems may address different levels of cache memory. For instance, DOS and Windows can address up to 64K at one time while Windows 95, OS/2 and Windows NT can address larger memory spaces. So, don't buy 256K of cache is you are using a DOS environment with less than 8MB of memory. It will not improve much the performance of your system. If Enabled when the system does not have cache memory, the system will freeze most of the time.
�Internal Cache Memory: Enable or disable the internal cache memory of the CPU (better known as L1 cache memory). Disabled for 386 and Enabled for 486 (1 to 8KB of internal CPU cache). If the CPU does not have internal cache, the system may freeze if enabled.
In many AMI and AWARD BIOSes, the two previous options are implemented either as separate Internal and External Enable/Disable options, or as a single option (Cache Memory : Disabled/Internal/Both).
�CPU Internal Cache: same as above.
�Fast Gate A20 Option: A20 refers to the first 64KB of extended memory (A0 to A19) known as the "high memory area". This option uses the fast gate A20 line, supported in some chipsets, to access memory above 1 MB. Normally all RAM access above 1 MB is handled through the keyboard controller chip (8042 or 8742). Using this option will make the access faster than the normal method. This option is very useful in networking and multitasking operating systems.
�Turbo Switch Function: Enables or disables the turbo switch. Disabled recommended.
�Shadow Memory Cacheable: You increase speed by copying ROM to RAM. Do you want to increase it by cacheing it? Yes or no - see Video BIOS Area cacheable. Yes recommended for MS-DOS and OS/2. Linux and other Unix-like operating systems will not use the cached ROMs and will benefit from the additional available memory if they are not cached.
�Password Checking Option: Setup password to have access to the system and / or to the setup menu. Good if the computer is to be shared with several persons and you don't want anyone (friends, sister, etc.) to mess up with the BIOS. Default password: AMI (if you have AMI BIOS). Award: BIOSTAR or AWARD_SW for newer versions (Note: I even know a computer store that kept standard AWARD BIOS configuration with their systems because they didn't know what the default password was!).
�Video ROM Shadow C000, 32K: Memory hidden under the "I/O hole" from 0x0A0000 to 0x0FFFFF may be used to "shadow" ROM (Read-Only Memory). Doing so, the contents of the ROM are copied into the RAM and the RAM is used instead, which is obviously faster. Video BIOS is stored in slow EPROM (Erasable Programmable Read-Only Memory) chips (120 to 150ns of access time). Also, ROM is 8 or 16 bit while RAM 32 bit wide access. With Shadow on, the EPROM content is copied to RAM (60 to 80ns of access time with 32 bit wide access). Therefore performance increases significantly. Only sensible on EGA/VGA systems. Enabled recommended. If you have flash BIOS (EEPROM), you can disable it. Flash BIOS enables access at speeds similar to memory access so you can use the memory elsewhere. However, flash BIOS is still only accessing it at the speed of the bus (ISA, EISA or VLB). On systems where the BIOS automatically steals 384K of RAM anyway, it shouldn't hurt to enable shadowing even on flash ROM. One side effect is that you will not be able to modify the contents of flash ROM when the chip is shadowed. If you reconfigure an adapter which you think might have flash ROM, and your changes are ignored, or of course if it gives you an error message when you try to change them, you'll need to temporarily disable shadowing that adapter. On (S)VGA you should enable both video shadows. Some video cards maybe using different addresses than C000 and C400. If it is the case, you should use supplied utilities that will shadow the video BIOS, in which case you should disable this setting in the CMOS. Video BIOS shadowing can cause software like XFree86 (the free X Window System) to hang. They should be probably be disabled if you run any of the 386 unixes.
Some cards map BIOS or other memory not only in the usual a0000-fffff address range, but also just below the 16MB border or at other places. The BIOS (for PCI buses only?) now allows to create a hole in the address range where the card sits. The hole may be enabled by giving an address, then a size is requested in power of 2, 64k - 1MB.
�Adaptor ROM Shadow C800,16K: Disabled. Those addresses (C800 to EC00) are for special cards, e.g. network and controllers. Enable only if you've got an adapter card with ROM in one of these areas. It is a BAD idea to use shadow RAM for memory areas that aren't really ROM, e.g. network card buffers and other memory-mapped devices. This may interfere with the card's operation. To intelligently set these options you need to know what cards use what addresses. Most secondary display cards (like MDA and Hercules) use the ROM C800 address. Since they are slow, shadowing this address would improve their performance. An advanced tip: in some setups it is possible to enable shadow RAM without write-protecting it; with a small driver (UMM) it is then possible to use this 'shadow RAM' as UMB (Upper Memory Block) space. This has speed advantages over UMB space provided by EMM386.
�Adaptor ROM Shadow CC00,16K: Disabled. Some hard drive adapters use that address.
�Adaptor ROM Shadow D000,16K: Disabled. D000 is the default Address for most Network Interface Cards.
�Adaptor ROM Shadow D400,16K: Disabled. Some special controllers for four floppy drives have a BIOS ROM at D400..D7FF.
�Adaptor ROM Shadow D800,16K: Disabled
�Adaptor ROM Shadow DC00,16K: Disabled
�Adaptor ROM Shadow E000,16K: Disabled. E000 is a good "out of the way" place to put the EMS page frame. If necessary.
�Adaptor ROM Shadow E400,16K: Disabled
�Adaptor ROM Shadow E800,16K: Disabled
�Adaptor ROM Shadow EC00,16K: Disabled. SCSI controller cards with their own BIOS could be accelerated by using Shadow RAM. Some SCSI controllers do have some RAM areas too, so it depends on the brand.
Some SCSI adapters do not use I/O-Addresses. The BIOS address range contains writable addresses, which in fact are the I/O-ports. This means: this address must not be shadowed and even not be cached.
�System ROM Shadow F000, 64K: Same thing as Video shadow, but according to the system BIOS (main computer BIOS). Enabled recommended for improved performance. System BIOS shadowing and caching should be disabled to run anything but DOS (Windows).
On older BIOS versions the shadow choices are in 400(hex)-byte increments. For instance, instead of one Video ROM Shadow segment of 32K, you will have two 16K segments (C400 and C800). Same thing for Adaptor ROM Shadow segments.
�BootSector Virus Protection: It is not exactly a virus protection. All it does is whenever your boot sector is accessed for writing, it gives a warning to the screen allowing you to disable the access or to continue. Extremely annoying if you use something like OS/2 Boot Manager that needs to write to it. It is completely useless for SCSI or ESDI (Enhanced Small Device Interface) drives as they use their own BIOS on the controller. Disabled recommended. If you want virus protection, use a TSR (Terminate and Stay Resident) virus detection (Norton, Central Point, etc...). Scan by Macfee is also a good idea. Available on most FTP servers, it is a shareware.
Configurations may vary according to your system, BIOS version and brand. So, some setting may be present on your computer, some may not. Be sure of what you are doing!
�Automatic Configuration: Allows the BIOS to set automatically several important settings (e.g. Clock divider, wait states, etc.). Very useful for newbies. Disabled recommended if you want to play around with the settings. If you have some special adapter cards, you will also have to disable this option.
�Keyboard Reset Control: Enable Ctrl-Alt-Del warm reboot. Enabled recommended for more control over your system.
�Hidden Refresh: Allows the RAM refresh memory cycles to take place in memory banks not used by your CPU at this time, instead or together with the normal refresh cycles, which are executed every time a certain interrupt (DRQ0 every 15 ms) is called by a certain timer (OUT1). Every time it takes 2 to 4 ms for the refresh. One refresh cycle every ~16 us refreshes 256 rows in ~ 4ms. Each refresh cycle only takes the equivalent of one memory read or less, as CAS (Column Address Strobe) is not needed for a refresh cycle. Some RAM can do it, some not. Try. If the computer fails, turn it off. Enabled recommended. There are typically 3 types of refresh schemes: cycle steal, cycle stretch, or hidden refresh. Cycle steal actually steals a clock cycle from the CPU to do the refresh. Cycle stretch actually delays a cycle from the processor to do the refresh. Since it only occurs every say 4ms or so, it's an improvement from cycle steal. We're not really stealing a cycle, only stretching one. Hidden refresh typically doesn't stretch or steal anything. It's usually tied to DTACK (Data acknowledge) or ALE (Address Latch Enable) or some other signal relating to memory access. Since memory is accessed ALL of the time it is easy to synchronize the refresh on the falling edge of this event. Of course, the system performance is at its optimum efficiency, refresh wise since we're not taking clock cycles away from the CPU.
�Slow Refresh: Causes RAM refresh to happen less often than usual, around four times. This increases the performance slightly due to the reduced contention between the CPU and refresh circuitry, but not all DRAM memories necessarily support these reduced refresh rates (in which case you will get parity errors and crashes). It also saves power, a good opportunity for laptop computers. Enabled recommended
�Concurrent Refresh: Both the processor and the refresh hardware have access to the memory at the same time. If you switch this off, the processor has to wait until the refresh hardware has finished (it's a lot slower). Enabled recommended.
�Burst Refresh: Performs several refresh cycles at once. Increase the system performance.
�DRAM Burst at 4 Refresh: Refresh is occurring at Bursts of four, increasing the system performance.
�Hi-speed Refresh: Refreshes are occurring at an higher frequency, which is improving the system performance. Of course, not all types of memory can support it and Slow Refresh is preferred.
�Staggered Refresh: Refresh is performed on memory banks sequentially. The advantages are related to less power consumption and less interference between memory banks.
�Slow Memory Refresh Divider: The AT refresh cycle occurs normally every 16 ns, straining the CPU. If you can select an higher value, such as 64 ns, you will increase the performance of your system.
�Decoupled Refresh Option: Enables the ISA bus and the RAM to refresh separately. Because refreshing the ISA bus is more slow, this causes less strain on the CPU.
�Refresh Value: The lower this value is, the best the performance.
�Refresh RAS Active Time: The amount of active time needed for Row Address Strobe during refresh. The lower the better.
�Single ALE Enable: Address Latch Enable (ALE) is an ISA Bus Signal (Pin B28) that indicates that a valid address is posted on the bus. The bus is used to communicate with 8 and 16 bit peripheral cards. Some chipsets have the capability to support an enhanced mode in which multiple ALE assertions may be made during a single Bus Cycle. Single ALE Enable apparently enables or disables that capability. May slow the video bus speed if enabled. Disabled (No) recommended.
�AT BUS Clock Selection (or AT Bus Clock Source): Gives a division of the CPU clock (or System Clock) so it can reach the ISA - EISA bus clock. An improper setting may cause significant decrease in performance. The settings are in terms of CLK/x, (or CLKIN/x and CLK2/x) where x may have values like 2, 3, 4, 5, etc. CLK represents your processor speed, with the exception that clock-multiple processors need to use the EXTERNAL clock rate, so a 486DX33, 486DX2/66, and 486DX3/99 all count as 33 and should have a divider value of 4. For 286 and 386 processors, CLK is half the speed of the CPU. You should try to reach 8.33 Mhz (that's the old bus clock of IBM AT; there may be cards which could do higher, but it's not highly recommended). On some motherboards, the AT bus speed is 7.15 Mhz. On new BIOS versions, there is an AUTO setting that will look at the clock frequency and determine the proper divider.
|CLK /3||SX / DX16, DX 20, DX 25, DX2 / 50|
|CLK /4||SX / DX33, DX2 / 66, DX3 / 99|
|CLK /5||DX 40, DX2 / 80|
|CLK /6||DX 50, DX2 / 100|
Selecting the right clock divider.
You can try other clock settings to increase performance. If you choose a too small divider (CLK/2 for a DX33) your system may hang. For a too big divider (CLK/5 for a DX33) the performance of ISA cards will decrease. This setting is for data exchange with ISA cards, NOT VL bus and PCI cards which run at CPU bus clock speeds: 25Mhz, 33Mhz and higher. If your ISA cards are fast enough to keep up, it is possible to run the bus at 12 Mhz. Note that if you switch crystals to overclock your CPU, you are also overclocking the ISA bus unless you change settings to compensate. Just because you can overclock the CPU doesn't mean you can get away with overclocking the ISA bus. It might just be one card that causes trouble, but one is enough. It might cause trouble even if you aren't using it by responding when it shouldn't.
�ISA Bus Speed: As above, but related for PCI.
�Bus Mode: It can be set in synchronous and asynchronous modes. In synchronous mode, the CPU clock is used, while in asynchronous mode the ATCLK is used.
�AT Cycle Wait State: Whenever an operation is performed with the AT bus, it indicates the number of wait states inserted. You may need some wait states if old ISA cards are used, notably if they are in operation with fast adapter cards.
�16-bit Memory, I/O Wait State: The number of wait states before 16-bit memory and I/O operations.
�8-bit Memory, I/O Wait State: As above, except this setting is for 8-bit operations.
�16-bit I/O Recovery Time: The additional delay time inserted after every 16-bit operations. This value is added to the minimum delay inserted after every AT cycles.
�Fast AT Cycle: If enabled, may speed up transfer rates with ISA cards, notably video.
�ISA IRQ: Inform the PCI cards of the IRQs used by ISA cards, so they be discarded.
�DMA Wait States: The number of wait states inserted before direct memory access (DMA). The lower the better.
�DMA Clock Source: The source of the DMA clock for which some peripheral controllers, like floppy, tape, network and SCSI adapters use to address memory, which is 5 MHz maximum.
�E0000 ROM belongs to ATBUS: Tells if the E0000 area (upper memory) belongs to the MB DRAM or to the AT bus. Yes recommended.
�Memory Remapping: Remaps the memory used by the BIOS (A0000 to FFFF - 384 k) above the 1 Mb limit. If enabled you cannot shadow Video and System BIOS. Disabled recommended.
�Fast Decode Enable: Refers to some hardware that monitors the commands sent to the keyboard controller chip. The original AT used special codes not processed by the keyboard itself to control the switching of the 286 processor back from protected mode to real mode. The 286 had no hardware to do this, so they actually have to reset the CPU to switch back. This was not a speedy operation in the original AT, since IBM never expected that an OS might need to jump back and forth between real and protected modes. Clone makers added a few PLD chips to monitor the commands sent to the keyboard controller chip, and when the "reset CPU" code was seen, the PLD chips did an immediate reset, rather than waiting for the keyboard controller chip to poll its input, recognize the reset code, and then shut down the CPU for a short period. This "fast decode" of the keyboard reset command allowed OS/2 and Windows to switch between real and protected mode faster, and gave much better performance. (early 286 clones with Phoenix 286 BIOS had this setting to enable/disable the fast decode logic.) On 386 and newer processors, the fast decode is probably not used, since these CPUs have hardware instructions for switching between modes. There is another possible definition of the "Fast Decode Enable" command. The design of the original AT bus made it very difficult to mix 8-bit and 16-bit RAM or ROM within the same 128K block of high address space. Thus, an 8-bit BIOS ROM on a VGA card forced all other peripherals using the C000-Dfff range to also use 8 bits. By doing an "early decode" of the high address lines along with the 8/16 bit select flag, the I/O bus could then use mixed 8 and 16 bit peripherals. It is possible that on later systems, this BIOS flag controls the "fast decode" on these address lines.
�Extended I/O Decode: The normal range of I/O addresses is 0-0x3ff; 10 bits of I/O address space. Extended I/O-decode enables wider I/O-address bus. The CPU support a 64K I/O space, 16 address lines. Most motherboards or I/O adapters can be decoded only by 10 address bits.
�I/O Recovery Time: I/O recovery time is the number of wait states to be inserted between two consecutive I/O operations. It is generally specified as a two number pair -- e.g. 5/3. The first number is the number of wait states to insert on an 8 bit operation, the second the number of waits on a 16 bit operation. A few BIOSes specify an I/O Setup time (AT Bus (I/O) Command Delay). It is specified similarly to IO Recovery Time, but is a delay before STARTING an I/O operation rather than a delay BETWEEN I/O operations. 5/3 has been recommended as a value which will often yield a good combination of performance and reliability. When enabled, more I/O wait states are inserted. A transfer from IDE hard drive to memory happens without any handshaking, meaning the data has to be present (in the cache of the hard disk) when the CPU wants to read them from an I/O Port. This is called PIO (Programmed I/O) and works with a REP INSW assembler instruction. Now I/O Recovery Time enabled adds some wait states to this instruction. When disabled, the hard drive is a lot faster. Note that there is a connection between I/O Recovery Time and AT BUS Clock Selection. For example, if the AT BUS Clock is set to 8 MHz and you have a normal hard disk, I/O Recovery Time can be turned off, resulting in a higher transfer rate from hard disk.
�IDE Multi Block Mode: Enable IDE drives to transfer several sectors per interrupt. According to the hard drive cache size, six modes are possible. Mode 0 (standard mode transferring a single sector at a time), Mode 1 (no interrupts), Mode 2 (Sectors are transferred in a single burst), Mode 3 (32-bit instructions with speeds up to 11.1 Mb/sec.In BIOSes usually abbreviated as "32-bit mode". Not to be confused with 32-bit protected modeinstructions(!) or Windows' 32-bit disk access.), Mode 4 (up to 16,7 Mb/sec.) and Mode 5 (up to 20 Mb/sec.). The so-called "PIO mode 5" is completely bogus. It was launched by some controller manufacturers but was never accepted, never absorbed into the standards and you will not find any disk drives supporting it. Nor will you find any such drives in the future. The relevant parameter for block mode is the number of sectors per interrupt. The maximum number of sectors per interrupt is often (but not always) related to the drive's buffer size. If this setting is not set properly, communication with COM ports may not work properly. If the block size (sectors/interrupt) is set to too large a value, you may experience serial port overruns and CRC errors. To fix this, decrease the block size (preferred) or disable block mode altogether.
�IDE DMA Transfer Mode: Settings are Disabled, Type B (for EISA) and Standard (for PCI). Standard is the fastest but may cause problems with IDE CD ROM.
�IDE Multiple Sector Mode: When IDE DMA Transfer Mode is enabled, this sets the number of sectors per burst, with a maximum of 64. Problems may occur with COM ports.
- IDE Block Mode: Enables multi-sectors transfers.
Warning. This setting is known to cause crashes in Win95. Disabled recommended. Extremely annoying.
�IDE 32-bit Transfer: When enabled, the read / write rate of the hard disk is faster. When disabled only 16-bit data transfers is possible. The read/write rate of the harddisk stays the same, but the transfers over the host bus are maybe faster. So, don't expect anything really dramatic. Actually, you should ordinarily expect no difference at all, since even with 16-bit transfers, the local bus is fast enough to accomodate just about any disk drive. However, some interface hardware uses faster timing on the ATA (IDE) bus when 32-bit transfers are used. In those cases you may notice a speedup. Note that ATA (IDE) is a 16-bit bus. The 32-bit transfers referred to here are strictly the transfers between CPU and interface chip.
�Extended DMA Registers: Within a AT, DMA occurs for 16 Mb. When enabled, DMA covers the whole 4 Gb of a 32-bit processor.
�Cache Read Option: Often referred as "SRAM Read wait state" or "Cache Read Hit Burst" (SRAM: Static Random Access Memory). A specification of the number of clocks needed to load four 32-bit words into a CPU internal cache. Typically specified as clocks per word. 2-1-1-1 indicates 5 clocks to load the four words and is the theoretical minimum for current high end CPUs (486DX, 486SX, 486DX2, DX4, Pentium). Conceptually, the m-n-n-n notation is narrowly limited to CPUs supporting burst mode and with caches organized as 4 word "lines". However it would not be a surprise to see it extended to other CPU architectures. It takes simple integer values, like 2-1-1-1, 3-1-1-1 or 3-2-2-2. This determines the number of wait states for the cache RAM in normal and burst transfers (the latter for 486 only). The lower you computer can support, the better. 4-1-1-1 is usually recommended.
�Cache Write Option: Same thing as memory wait states, but according to cache ram.
�Fast Cache Read/Write: Enable if you have two banks of cache, 64K or 256K.
�Cache Wait State: Like conventional memory, the lower wait states for your cache, the better. 0 will give the optimal performance, but 1 wait state may be required for bus speed higher than 33 MHz.
�Tag Ram Includes Dirty: Enabling will cause an increase in performance, because the cache is not replaced during cycles, simply written over. It will usually cut the maximum cachable range in half, as one bit is taken off the address tag in order to be used as a dirty tag bit. So, if you have a lot of memory, you might be better off without dirty tag bit.
�Non-Cacheable Block-1 Size: Disabled. The Non-Cacheable region is intended for a memory-mapped I/O device that isn't supposed to be cached. For example, some video cards can present all video memory at 15 Mb - 16 Mb so software doesn't have to bank-switch. If the non-cacheable region covers actual RAM memory you are using, expect a significant performance decrease for accesses to that area. If the non-cacheable region covers only non-existent memory addresses, don't worry about it. If you don't want to cache some memory you can exclude 2 regions of memory. There are good reasons not to cache some memory areas. For example, if the memory area corresponds to some kind of buffer memory on a card so that the card may alter the contents of this buffer without warning the cache to invalidate the corresponding cache lines. Some BIOSes take more options than enabled /disabled, namely Nonlocal /Noncache /Disabled (VLB only?).
�Non-Cacheable Block-1 Base: 0KB. Enter the base address of the area you don't want to cache. It must be a multiple of the Non-Cacheable Block-1 Size selected.
�Non-Cacheable Block-2 Size: Disabled.
�Non-Cacheable Block-2 Base: 0KB.
�Cacheable RAM Address Range: Usually chipsets allow memory to be cached just up to 16 or 32 MB. This is to limit the number of bits of a memory address that need to be saved in the cache together with its contents. If you only have 4MB of RAM, select 4MB here. The lower the better, don't enter 16MB if you only have 8MB installed!
�Video BIOS Area Cacheable: To cache or not to cache video BIOS, a good question. You should try what is better - video access is faster with 'enabled', but cache has its size. With an "accelerated" video card it may be necessary to make the video RAM region non-cacheable so the CPU can see any changes the drawing engine makes in the frame buffer.
�Memory Read Wait State: (often referred as DRAM Wait States)The CPU is often much faster than the memory access time. On a 486, 1 or more wait states are often required for RAM with 80ns or higher access time. And, depending on the processor and motherboard, also for lower than 80ns access time. The less wait states, the better. Consult your manual. If wait states are too low, a parity error will occur. For 386 or 486 non-burst memory access cycle takes 2 clock ticks. A rough indication of RAM speed necessary for 0 wait states is 2000/Clock[MHz] - 10 [ns]. For a 33Mhz processor, this would give 50ns of access time required. The number of wait states necessary is approximately (RamSpeed[ns] +10) * Clock[MHz] /1000 - 2. For 70ns RAM and a 33Mhz processor (very standard configuration), this would give roughly 1 wait state. But this really is dependent on chipset, motherboard and cache design, CPU type and whether we talk about reads or writes. Take these formulas with a large grain of salt. You can find out the access time of your RAM chips by looking at their product numbers. Mostly at the end there is a 70, 80, 90, or even 60. If 10 stands there, it means 100 ns. Some RAM chips also have an explicitly written speed in ns. The RAM you buy these days mostly have 70ns or 60ns. Each wait states adds 30 ns of RAM access speed.
�Memory Write Wait State: Same as above.
In some BIOSes, these two options are combined as 'DRAM Wait State'. In that case, the number of read and write wait states is necessarily equal.
�DRAM CAS Timing Delay: The default is no CAS delay. DRAM is organized by rows and columns and accessed through strobes. Then a memory read/write is performed, the CPU activates RAS (Row Access Strobe) to find the row containing the required data. Afterwards, a CAS (Column Access Strobe) specifies the column. RAS and CAS are used to identify a location in a DRAM chip. RAS access is the speed of the chip while CAS is half the speed. When you have slow DRAM, you should use 1 state delay.
�DRAM Refresh Method: Selects the timing pulse width of RAS from RAS Only or CAS before RAS (which one is better?).
�RAS Precharge Time: Technically, this is the duration of the time interval during which the Row Address Strobe signal to a DRAM is held low during normal Read and Write Cycles. This is the minimum interval between completing one read or write and starting another from the same (non-page mode) DRAM. Techniques such as memory interleaving, or use of Page Mode DRAM are often used to avoid this delay. Some chipsets require this parameter in order to set up the memory configuration properly. The RAS Precharge value is typically about the same as the RAM Access (data read/write) time. The latter can be used as an estimate if the actual value is unavailable. At least one BIOS describes the precharge and access times as RAS LOW and RAS HIGH Times. For a 33 MHz CPU, 4 is a good choice, while lower values should be selected for slower speeds.
�RAS Active Time: The amount of time a RAS can be kept open for multiple accesses. High figures will improve performance.
�RAS to CAS Delay Time: Amount of time a CAS is performed after a RAS. The lower the better, but some DRAM will not support low figures.
�CAS Before RAS: Reduces refresh cycles and power consumption.
�CAS Width in Read Cycle: The number of wait states for the CPU to read DRAM. The lower the better.
�Interleave Mode: Controls how the CPU access different DRAM banks.
�Fast Page Mode DRAM: This speeds up memory access for DRAM capable of handling it (most do). When access occurs in the same memory area, RAS and CAS are not necessary.
A system intended to make fitting of expansion cards easier (yes, really!). In this context, ISA cards are known as Legacy Cards, and are switched as normal to make them fit in. Have as few of these as possible, as accesses to them are slow. With Concurrent PCI, The T II (or 430HX/VX) chipset's Multi Transaction Timer allows multiple transfers in one PCI request, by reducing re-arbitration when several PCI processes can take place at once. Passive Release allows the PCI bus to continue working when it's receiving data from ISA devices, which would normally hog the bus. Delayed Transaction allows PCI bus masters to work by delaying transmissions to ISA cards. Write merging combines byte, word and Dword cycles into a single write to memory.
The idea is that plug and play cards get interrogated by the system they are plugged into, and their requirements checked against those of the cards already in there. The BIOS will feed the data as required to the Operating System, typically Windows '95. Here you will be able to assign IRQs, etc to PCI slots and map PCI INT#s to them. Although Windows '95 or a PnP BIOS can do a lot by themselves, you really need the lot, e.g.a Plug and Play BIOS, with compatible devices and an Operating System for the best performance. Be aware that not all PCI (2.0) cards are PnP. PC (PCMCIA) cards are also "Plug and Play", but are not considered here.
PnP itself was originally devised by Compaq, Intel and Phoenix. Your chipset settings may allow you to choose of two methods of operation:
- All PnP devices are configured and activated.
- All PnP ISA cards are isolated and checked, but only those needed to boot the machine are activated. The ISA system cannot produce specific information about a card, so the BIOS has to isolate each one and give it a temporary handle so its requirements can be read. Resources can be allocated once all cards have been dealt with (recommended for Windows '95, as it can use the Registry and its own procedures to use the same information every time you boot).
ESCD (Extended System Configuration Data), a system which is part of PnP (actually a superset of EISA), that can store data on PnP or non-PnP EISA, ISA or PCI cards to perform the same function as the Windows '95 Registry above, that is, provide consistency between sessions. It occupies part of Upper Memory (E000-EDFF), which is not available to memory managers. The default length is 4K, and problems have been reported with EMS buffer addressing when this area has been used.
PCI Slot Configuration
Although an unlimited number of PCI slots is allowed, in practice 4 is the maximum, due to loading considerations.PCI cards and slots use an internal interrupt system, with each slot being able to activate up to 4, labelled either INT#A-INT#D, or INT#1-INT#4. These are nothing to do with IRQs, although they can be mapped to them if the card concerned needs it. Typically IRQs 9 and 10 are reserved for this, but any available ones can be used.
- Latency Timer (PCI Clocks). Controls the length of time an agent on the PCI bus can hold the bus when another has requested it, so everything gets its fair share.Since the PCI bus runs faster than the ISA bus, the PCI bus must be slowed during interactions with it. This setting allows you to define how long the PCI bus will delay for a transaction between the given PCI slot and the ISA bus. This number is dependent on the PCI master device in use and varies from 0 to 255. AMI defaults to 66, but 40 clocks is a good place to start at 33MHz (Phoenix). The shorter the value, the more rapid access to the bus a device gets, with better response times, but the lower becomes the effective bandwidth and hence data throughput. Normally, leave this alone, but you could set it to a lower value if you have latency sensitive cards (e.g. audio cards and/or network cards with small buffers). Increase slightly if I/O sensitive applications are being run.
- Slot X Using INT#. Selects an INT# channel for a PCI Slot, and there are four (A, B, C & D) for each one, that is, each PCI bus slot supports interrupts A, B, C and D. #A is allocated automatically, and you would only use #B, #C, etc if the card needs to use more than one (PCI) interrupt service. For example, select #D if your card needs four. Using Auto is simplest. Most graphics cards don't need this.
- Xth Available IRQ. Selects (or maps) an IRQ for one of the available INT#s above. There are ten selections (3, 4, 5, 6, 7, 9, 10, 11, 12, 14, 15). 1st available IRQ means the BIOS will assign this IRQ to the first PCI slots (order is 1, 2, 3, 4). NA means the IRQ has been assigned to the ISA bus and is therefore not available to a PCI slot.
- 1st-6th Available IRQ. As above.
- PCI IRQ Activated by. The method by which the PCI bus recognises an IRQ request; Level or Edge (see Expansion Cards). Use the default unless advised otherwise by your manufacturer or if you have a PCI device which only recognizes one of them.
- Configuration Mode. Sets the method by which information about legacy cards is conveyed to the system.
- ISA Shared Memory Size. Sets a block of system memory which will not be shadowed. Should be disabled, unless you have an ISA card that uses the upper memory area. If you use this setting you will also get the following:
- IRQ 3-IRQ 15. Used to indicate what IRQs are in use by ISA Legacy cards. If not used, set to Available. Otherwise, set Used by ISA Card, which means that nothing else can use it.
- PCI IDE Prefetch Buffers. Disables a set of prefetch buffers in the PCI IDE controller. You may need to do this with an operating system (like NT) that doesn't use the BIOS to access the hard disk and doesn't disable interrupts when completing a programmed I/O operation. Disabling also prevents errors with faulty PCI-IDE interface chips that can corrupt data on the hard disk (with true 32-bit operating systems). Check if you've got a PC-Tech RZ1000 or a CMD PCIO 640, but disabling is done automatically with later boards.
- PCI IDE 2nd Channel. Disable this if you're not using the 2nd channel on the PCI IDE card, or you will lose IRQ 15 on the ISA slots.
- PCI IDE IRQ Map to. Allows you to configure your system to the type of IDE disk controller; an ISA device is assumed. The more apparent difference is the type of slot being used. However, if you have a PCI IDE controller, this setting allows you to specify which slot has the controller and which PCI INT# (A, B,C or D) is associated with the connected hard drives. Note that this refers to the hard disk rather than individual partitions. Since each IDE controller supports two drives, you can select the INT# for each. Note also that the primary has a lower interrupt than the secondary, as described in Slot x Using INT#.
- PCI Bus Parking. Sort of bus mastering; a device parking on the PCI Bus has full control of the bus for a short time. Improves performance when that device is being used, but excludes others. Try with NICs and Hard Disk Controllers.
- IDE Buffer for DOS & Win. For IDE read ahead and posted write buffers, so you can increase throughput to and from IDE devices by buffering reads and writes. Slower IDE devices could end up slower, though.
- IDE Master (Slave) PIO Mode. Changes IDE data transfer speed; Mode 0-4, or Auto. PIO means Programmed Input/Output. Rather than have the BIOS issue commands to effect transfers to or from the disk drive, PIO allows the BIOS to tell the controller what it wants, and then lets the controller and the CPU perform the complete task by themselves. Modes 1-4 are available.
- HCLK PCICLK. Host CLK vs PCI CLK divider; AUTO, 1-1, 1-1.5.
- PCI-ISA BCLK Divider. PCI Bus CLK vs ISA Bus CLK divider; AUTO, PCICLK1/3, PCICLK1/2, PCICLK1/4.
- CPU to PCI Byte Merge. See Byte Merging for explanation (below).
- PCI Write-byte-Merge. When enabled, this allows data sent from the CPU to the PCI bus to be held in a buffer. The chipset will then write the data in the buffer to the PCI bus when appropriate.
- CPU-to-PCI Read Buffer. When enabled, up to four Dwords can be read from the PCI bus without interrupting the CPU. When disabled, a write buffer is not used and the CPU read cycle will not be completed until the PCI bus signals that it is ready to receive the data. The former is best for performance.
- PCI-to-CPU Write Buffer. See above.
- CPU-to-PCI Read-Line. When On, more time will be allocated for data setup with faster CPUs. This may only be required if you add an Intel OverDrive processor to your system.
- CPU-to-PCI Read-Burst. When enabled, the PCI bus will interpret CPU read cycles as the PCI burst protocol, meaning that back-to-back sequential CPU memory read cycles addressed to the PCI will be translated into fast PCI burst memory cycles. Performance is improved, but some non-standard PCI adapters (e.g. VGA) may have problems.
- PCI to DRAM Buffer. Improves PCI to DRAM performance by allowing data to be stored if a destination is busy.Buffers are needed because the PCI bus is divorced from the CPU.
- Latency for CPU to PCI write. Delay time before CPU writes data to the PCI bus.
- PCI Cycle Cache Hit WS. Similar to above. With the latter, the CPU has less to do, so performance is better.
- Use Default Latency Timer Value. Whether or not the default value for the Latency Timer will be loaded, or the succeeding Latency Timer Value will be used. If Yes is selected (default), no further programming is needed in the Latency Timer Value option (below).
- Latency Timer Value. The maximum number of PCI bus clocks that the master may burst. A longer latency time gives the CPU more of a chance to control the bus. See also Latency Timer (PCI Clocks).
- Latency from ADS# status. This allows you to configure how long the CPU waits for the Address Data Status (ADS). It determines the CPU to PCI Post write speed. When set to 3T, this is 5T for each double word. With 2T (default), it is 4T per double word. For a Qword PCI memory write, the rate is 7T (2T) or 8T (3T). The default should be OK, but if you add a faster CPU to your system, you may find it necessary to increase it. The choices are:
- PCI Master Latency. If your PCI Master cards control the bus for too long, there is less time for the CPU to control it. A longer latency time gives the CPU more of a chance. Don't use zero.
- Max burstable range. The maximum bursting length for each FRAME# asserting. FRAME# is an electrical signal. Dunno what it does, yet.
- CPU to PCI burst memory write. If enabled, back-to-back sequential CPU memory write cycles to PCI are translated to PCI burst memory write cycles. Otherwise, each single write to PCI will have an associated FRAME# sequence. Enabled is best for performance, but some non-standard PCI cards (e.g. VGA) may have problems.
- Fast Back To Back. Possibly as above, but working on it!
- CPU to PCI post memory write. Enabling allows up to 4 Dwords of data to be posted to PCI. Otherwise, not only is buffering disabled, completion of CPU writes is limited (e.g. CPU write does not complete until the PCI transaction completes). Enabled is best for performance.
- CPU to PCI Write Buffer. As above. Buffers are needed because the PCI bus is divorced from the CPU; they improve overall system performance by allowing the processor (or bus master) to do what it needs without writing data to its final destination; the data is temporarily stored in fast buffers.
- PCI to ISA Write Buffer. When enabled, the system will temporarily write data to a buffer so the CPU is not interrupted. When disabled, the memory write cycle for the PCI bus will be direct to the slower ISA bus. The former is best for performance.
- DMA Line Buffer. Allows DMA data to be stored in a buffer so PCI bus operations are not interrupted. Disabled means that the line buffer for DMA is in single transaction mode. Enabled allows it to operate in an 8-byte transaction mode for greater efficiency.
- ISA Master Line Buffer. ISA master buffers are designed to isolate the slower ISA I/O operations from the PCI bus for better performance. Disabled means the buffer for ISA master transaction is in single mode. Enabled means it is in 8-byte mode, increasing the ISA master's performance.
- CPU/PCI Post Write Delay. Delay time before the CPU writes data into the PCI bus.
- Post Write CAS Active. Pulse width of CAS# when the PCI master writes to DRAM.
- PCI master accesses shadow RAM. Enables the shadowing of a ROM on a PCI master for better performance.
- Enable Master. Enables the selected device as a PCI bus master and checks whether the card is so capable.
- AT bus clock frequency. AT bus speed in a PCI system. Choose whatever divisor gives you a speed of 6-8.33 MHz, depending on the speed of the PCI bus.
- ISA Bus Clock Frequency. As above.
- Base I/O Address. The base of the I/O address range from which the PCI device resource requests are satisfied.
- Base Memory Address. The base of the 32-bit memory address range from which the PCI device resource requests are satisfied.
- Parity. Allows parity checking of PCI devices.
- ISA Linear Frame Buffer. Set to the appropriate size if you use an ISA card that features a linear frame buffer (e.g. a second video card for ACAD). The address will be set automatically.
- ISA VGA Frame Buffer Size. This is to help you use a VGA frame buffer and 16 Mb of RAM at the same time; the system will allow access to the graphics card through a hole in its own memory map; in other words, accesses made to addresses within this hole will be directed to the ISA bus instead of main memory. Should be set to Disabled, unless you are using an ISA card with more than 64K of memory that needs to be accessed by the CPU, and you are not using the Plug and Play utilities. If you have less than 8 Mb memory, or use MS-DOS, this will be ignored.
- Residence of VGA Card. Whether on PCI or VL Bus.
- ISA LFB Size. LFB=Linear Frame Buffer. See above.
- Memory Map Hole; Memory Map Hole Start/End Address. See ISA VGA Frame Buffer Size. Where the hole starts depends on ISA LFB Size. Sometimes this is informative only. If you can change it, base address should be 16Mb, less buffer size.
- Memory Hole Size. Options include 1 Mb, 2 Mb, 4 Mb, 8 Mb, Disabled. These are the amounts below 1 Mb assigned to the AT Bus, and reserved for ISA cards.
- Memory Hole Start Address. To improve performance, certain parts of memory are reserved for ISA cards, which must be mapped into the memory space below 16 MB for DMA reasons. The selections are from 1-15 with each number in Mb. This is irrelevant if the memory hole is disabled (see above).
- Memory Hole at 15-16M. See above.
- Local Memory 15-16M. To increase performance, you can map slower device memory (e.g. on the ISA bus) into much faster local bus memory. Local memory is set aside and the start point transferred from the device memory to local memory. The default is enabled.
- 15-16M Memory Location. The area in the memory map allocated for ISA option ROMs. Choices are Local (default) or Non-local.
- Byte Merging. This exists where writes to sequential memory addresses are merged into one PCI-to-memory operation, which increases performance for older applications that write to video memory in bytes rather than words--not supported on all PCI video cards. Enable unless you get bad graphics. See also next for a variation.
- Byte Merge Support. 8- or 16-bit data en route from the CPU to the PCI bus is held in a buffer where it is accumulated, or merged, into 32-bit data, giving faster performance. In this case, enabling means that CPU-PCI writes are buffered (Award).
- Multimedia Mode. Enables or disables palette snooping for multimedia cards.
- Video Palette Snoop. Controls how a PCI graphics card can "snoop" write cycles to an ISA video card's colour palette registers. Snooping essentially means interfereing with a device.Only set to Disabled if:
- PCI/VGA Palette Snoop. Alters the VGA palette setting while graphic signals pass through the feature connector of PCI VGA card and are processed by MPEG card. Enable if you have MPEG connections through the VGA feature connector; this means you can adjust PCI/VGA palettes. VGA snooping is used by multimedia video devices (e.g. video capture boards) to look ahead at the video controller (VGA device) to see what color palette is currently in use. It is only in exceptional circumstances that you might ever need to enable this, so disable for ordinary systems. (Award BIOS).
- Snoop Filter. Saves the need for multiple enquiries to the same line if it was inquired previously. When enabled, cache snoop filters ensure data integrity (cache coherency) while reducing the snoop frequency to a minimum.
- E8000 32K Accessible. The 64K E area of upper memory is used for BIOS purposes on PS/2s, 32 bit operating systems and Plug and Play. This setting allows the second 32K page to be used for other purposes when not needed, in the same way that the first 32K page of the F range is useable after boot up has finished.
- P5 Piped Address. Default is Disabled
- PCI Arbiter Mode. Devices gain access to the PCI bus through arbitration. There are two modes, 1 (the default) and 2. The idea is to minimize the time it takes to gain control of the bus and move data. Generally, Mode 1 should be sufficient, but try mode 2 if you get problems.
- Stop CPU When Flush Assert. See below.
- Stop CPU when PCI Flush. When enabled, the CPU will be stopped when the PCI bus is being flushed of data. Disabling (default) allows the CPU to continue processing, giving greater efficiency.
- Stop CPU at PCI Master. When enabled, the CPU will be stopped when the PCI bus master is operating on the bus. Disabling (default) allows the CPU to carry on, giving greater efficiency.
- I/O Cycle Recovery. When enabled, the PCI will be allowed a recovery period for back-to-back I/O, which slows back-to-back data transfers; it's like adding wait states, so disable (default) for best performance.
- I/O Recovery Period. Sets the length of time of the recovery cycle used above. The range is from 0-1.75 microseconds in 0.25 microsecond intervals.
- Action When W_Buffer Full. Sets the behaviour of the system when the write buffer is full. By default the system will immediately retry, rather than wait for it to be emptied.
- Fast Back-to-Back. When enabled, the PCI bus will interpret CPU read cycles as the PCI burst protocol, meaning that back-to-back sequential CPU memory read cycles addressed to the PCI will be translated into the fast PCI burst memory cycles. Default is enabled.
- CPU Pipelined Function. This allows the system controller to signal the CPU for a new memory address, even before all data transfers for the current cycle are complete, resulting in increased throughput. The default is Disabled, that is, pipelining off.
- Primary Frame Buffer. When enabled, this allows the system to use unreserved memory as a primary frame buffer. Unlike the VGA frame buffer, this would reduce overall available RAM for applications.
- M1445RDYJ to CPURDYJ. Whether the PCI Ready signal is to be synchronized by the CPU clock's ready signal or bypassed (default).
- VESA Master Cycle ADSJ. Allows you to increase the length of time the VESA Master has to decode bus commands. Choices are Normal (default) and Long.
- LDEVJ Check Point Delay. This allows you to select how much time is allocated for checking bus cycle comands. These commands must be decoded to determine whether a local bus device access signal (LDEVJ) is being sent, or an ISA device is being addressed. Increasing the delay increases stability, especially the VESA sub-system while very slightly degrading the performance of the ISA sub-system. Settings are in terms of the feedback clock rate (FBCLK2) used in the cache/memory control interface.
- 1 FBCLK2=One clock
- 2 FBCLK2=Two clocks (Default)
- 3 FBCLK2=Three clocks
- CPU Dynamic-Fast-Cycle. Gives you faster access to the ISA bus. When the CPU issues a bus cycle, the PCI bus examines the command to determine if a PCI agent claims it. If not, then an ISA bus cycle is initiated. The Dynamic-Fast-Access then allows for faster access to the ISA bus by decreasing the latency (or delay) between the original CPU command and the beginning of the ISA cycle.
- CPU Memory sample point. This allows you to select the cycle check point, which is where memory decoding and cache hit/miss checking takes place. Each selection indicates that the check takes place at the end of a CPU cycle, with one wait state indicating more time for checking to take place than zero wait states. A longer check time allows for greater stability at the expense of some speed.
- LDEV# Check point. The VESA local device (LDEV#) check point is where the VL-bus device decodes the bus commands and error checks, within the bus cycle itself.
- 0 Bus cycle point T1 (Default)
- 1 During the first T2
- 2 During second T2
- 3 During third T2
- Local memory check point. Allows you to select between two techniques for decoding and error checking local bus writes to DRAM during a memory cycle.
- FRAMEJ generation. When the PCI-VL bus bridge is acting as a PCI Master and receiving data from the CPU, a fast CPU-to-PCI buffer will be enabled if this selection is also enabled. Using the buffer allows the CPU to complete a write even though the data has not been delivered to the PCI bus. This reduces the number of CPU cycles involved and speeds overall processing.
- PCI to CPU Write Pending. Sets the behaviour of the system when the write buffer is full. By default, the system will immediately retry, but you can set it to wait for the buffer to be emptied before retrying.
- Delay for SCSI/HDD (Secs). The length of time in seconds the BIOS will wait for the SCSI hard disk to be ready for operation. If the hard drive is not ready, the PCI SCSI BIOS might not detect the hard drive correctly. The range is from 0-60 seconds.
- Master IOCHRDY. Enabled, allows the system to monitor for a VESA master request to generate an I/O channel ready (IOCHRDY) signal.
- VGA Type. This data is used when the video bios is being shadowed. The BIOS uses this information to determine which bus to use. Choices are Standard (default), PCI, ISA/VESA.
- PCI Mstr Timing Mode. This system supports two timing modes, 0 (default) and 1.
- PCI Arbit. Rotate Priority. Typically, the system manages or arbitrates access to the PCI bus on a first-come-first-served basis. When priority is rotated, once a device gains control of the bus it is assigned the lowest priority and every other device is moved up one in the priority queue.
- I/O Cycle Post-Write. When Enabled (default), data being written during an I/O cycle will be buffered for faster performance.
- PCI Post-Write Fast. As in the above I/O Cycle Post-Write, enabling this will allow the system to use a fast memory buffer for writes to the PCI bus.
- CPU Mstr Post-WR Buffer. When the CPU operates as a bus master for either memory access or I/O, this item controls its use of a high speed posted write buffer. Choices are NA, 1, 2 and 4 (default).
- CPU Mstr Post-WR Burst Mode. When the CPU operates as a bus master for either memory access or I/O, this item controls its ability to use a high speed burst mode for posted writes to a buffer.
- CPU Mstr Fast Interface. This enables/disables what is known as a fast back-to-back interface when the CPU operates as a bus master. When enabled, consecutive reads/writes are interpreted as the CPU high-performance burst mode.
- PCI Mstr Post-WR Buffer. When a PCI device operates as a bus master for either memory access or I/O, this item controls its use of a high speed posted write buffer. Choices are NA, 1, 2 and 4 (default).
- PCI Mstr Burst Mode. When a PCI device operates as a bus master for either memory access or I/O, this item controls its ability to use a high speed burst mode for posted writes to a buffer.
- PCI Mstr Fast Interface. This enables/disables what is known as a fast back-to-back interface when a PCI device operates as a bus master. When enabled, consecutive reads/writes are interpreted as the PCI high-performance burst mode.
- CPU Mstr DEVSEL# Time-out. When the CPU initiates a master cycle using an address (target) which has not been mapped to PCI/VESA or ISA space, the system will monitor the DEVSEL (device select) pin for a period of time to see if any device claims the cycle. This item allows you to determine how long the system will wait before timing-out. Choices are 3 PCICLK, 4 PCICLK, 5 PCICLK and 6 PCICLK (default).
- PCI Mstr DEVSEL# Time-out. When a PCI device initiates a master cycle using an address (target) which has not been mapped to PCI/VESA or ISA space, the system will monitor the DEVSEL (device select) pin for a period of time to see if any device claims the cycle. This item allows you to determine how long the system will wait before timing-out. Choices are 3 PCICLK, 4 PCICLK (default), 5 PCICLK and 6 PCICLK.
- IRQ Line. If you have installed a device requiring an IRQ service into the given PCI slot, use this item to inform the PCI bus which IRQ it should initiate. Choices range from IRQ 3 through IRQ 15.
- Fast Back-to-Back Cycle. When enabled, the PCI bus will interpret CPU read or write cycles as PCI burst protocol, meaning that back-to-back sequential CPU memory read/write cycles addressed to the PCI will be translated into fast PCI burst memory cycles.
- State Machines. The chipset uses four state machines to manage specific CPU and/or PCI operations. Each can be thought of as a highly optimized process center designed to handle specific operations. Generally, each operation involves a master device and the bus it wishes to employ. The four state machines are:
- CPU master to CPU bus (CC)
- CPU master to PCI bus (CP)
- PCI master to PCI bus (PP)
- PCI master to CPU bus (PC)
Each have the following settings:
- On Board PCI/SCSI BIOS. You would enable this if your system motherboard had a built-in SCSI controller attached to the PCI bus, and you wanted to boot from it.
- PCI I/O Start Address. I/O devices make themselves accessible by occupying an address space. This allows you to make additional room for older ISA devices by defining the I/O start address for the PCI devices.
- Memory Start Address. This is for devices with their own memory which use part of the CPU's memory address space, allowing you to determine the starting point in memory where PCI device memory will be mapped.
- VGA 128k Range Attribute. When enabled, this allows the chipset to apply features like CPU-TO-PCI Byte Merge, CPU-TO-PCI Prefetch to be applied to VGA memory range A0000H-BFFFFH.
- CPU-To-PCI Write Posting. The Orion chipset maintains its own internal read and write buffers which are used to help compensate for the speed differences between the CPU and the PCI bus. When this is Enabled, writes from the CPU to the PCI bus will be buffered. When Disabled (default), the writes will not be buffered and the CPU will be forced to wait until the write is completed.
- CPU Read Multiple Prefetch. A prefetch occurs during a process (e.g. reading from the PCI or memory) when the chipset peeks at the next instruction and actually begins the next read. The Orion chipset has four read lines. A multiple prefetch means the chipset can initiate more than one prefetch during a process. Default is Disabled.
- CPU Line Read Multiple. A line read means that the CPU is reading a full cache line. When a cache line is full it holds 32 bytes (eight DWORDS) of data. Because the line is full, the system knows exactly how much data it will be reading and doesn't need to wait for an end-of-data signal, freeing it to do other things. When this is enabled, the system is allowed to read more than one full cache line at a time. The default is disabled.
- CPU Line Read Prefetch. See above. When this is enabled, the system is allowed to prefetch the next read instruction and initiate the next process.
- CPU Line Read. This Enables or Disables (default) full CPU line reads.
- CPU Burst Write Assembly. The (Orion) chipset maintains four posted write buffers. When this is enabled, the chipset can assemble long PCI bursts from the data held in them. Default is Disabled.
- VGA Performance Mode. If enabled, the VGA memory range of A 0000-B 0000 will use a special set of performance features. This has little or no effect using video modes beyond the standard VGA most commonly used for Windows, OS/2, UNIX, etc, but this memory range is heavily used by games such as DOOM.
- Snoop Ahead. This is only applicable if the cache is enabled. When enabled, PCI bus masters can monitor the VGA palette registers for direct writes and translate them into PCI burst protocol for greater speed, to enhance the performance of multimedia video.
- DMA Line Buffer Mode. This allows DMA data to be stored in a buffer so as not to interrupt the PCI bus. When Standard is selected, the line buffer is in single transaction mode. Enhanced allows it to operate in 8-byte transaction mode.
- Master Arbitration Protocol. This is the method by which the PCI bus determines which bus master device gains access to it.
- PCI Clock Frequency. Allows you to set the clock rate for the PCI bus, which can operate between 0-33 Mhz. CPUCLK/3 means the PCI bus was operating at 11 Mhz (33/3 = 11).
- CPUCLK/1.5 CPU speed / 1.5 (Default)
- CPUCLK/3 CPU speed/3
- 14 Mhz 14 Mhz
- CPUCLK/2 CPU speed/2
- Max, Burstable Range. Sets the size of the maximum range of contiguous memory which can be addressed by a burst from the PCI bus, a half or one K.
- ISA Bus Clock Frequency. Allows you to set the speed of the ISA bus in fractions of the PCI bus speed, so if the PCI bus is operating at its theoretical maximum, 33 Mhz, PCICLK/3 would yield an ISA speed of 11 Mhz.
- 7.159 Mhz (default)
- PCICLK/4 A quarter speed of the PCI bus
- PCICLK/3 One third speed of the PCI bus
- 8 Bit I/O Recovery Time. The recovery time is the length of time, measured in CPU clocks, which the system will delay after the completion of an input/output request to the ISA bus, needed because the CPU is running faster than the bus, and needs to be slowed down. Clock cycles are added to a minimum delay (usually 5) between PCI-originated I/O cycles to the ISA bus. Choices are from 1 to 7 or 8 CPU clocks. 1 is the default.
- 16 Bit I/O Recovery Time. As above, for 16 bit I/O. Choices are from 1 to 4 CPU clocks. 1 is the default.
- I/O Recovery Time. A programmed delay which allows the PCI bus to exchange data with the slower ISA bus without data errors. Settings are in fractions of the PCI BCL:
- 2 BCLK=Two BCLKS (default)
- 4 BCLK=Four BCLKS
- 8 BCLK=Eight BCLKS
- 12 BCLK=Twelve BCLKS
- PCI Concurrency. Enabled (default) means that more than one PCI device can be active at a time (Award). With Intel Chipsets, it allocates memory bus cycles to a PCI controller while an ISA operation, such as bus mastered DMA, is taking place, which normally requires constant attention. This involves turning on additional read and write buffering in the chipset. The PCI bus can also obtain access cycles for small data transfers without the delays caused by renegotiatiating bus access for each part of the transfer, so is meant to improve performance and consistency.
- PCI Streaming. Data is typically moved to and from memory and between devices in discrete chunks of limited sizes, because the CPU is involved. On the PCI bus, data can be streamed, that is, much larger chunks can be moved without the CPU being bothered. Enable for best performance.
- PCI Bursting. Consecutive writes from CPU will be regarded as a PCI Burst cycle. Enable = best performance; some cards might not like it.
- PCI (IDE) Bursting. As above, but this one enables burst mode access to video memory over the PCI bus. The CPU provides the first address, and consecutive data is transferred at one word per clock. The device must support burst mode.
- Burst Copy-Back Option. When enabled, if a cache miss occurs, the chipset will initiate a second, burst cache line fill from main memory to the cache, the object being to maintain the status of the cache.
- Preempt PCI Master Option. When enabled, PCI bus operations can be preempted by certain system operations, such as DRAM refresh, etc. Otherwise, they can take place concurrently.
- IBC DEVSEL# Decoding. Allows you to set the type of decoding used by the ISA Bridge Controller (IBC) to determine which device to select. The longer the decoding cycle, the better chance the IBC has to correctly decode the commands. Choices are Fast, Medium and Slow (default).
- Keyboard Controller Clock. Sets the speed of the keyboard controller (PCICLKI = PCI bus speed).
- 7.16 Mhz Default
- PCICLKI/2 1/2 PCICLKI
- PCICLKI/3 1/3 PCICLKI
- PCICLKI/4 1/4 PCICLKI
- CPU Pipeline Function. This allows the system controller to signal the CPU for a new memory address even before all data transfers for the current cycle are complete, resulting in increased throughput. Enabled means that address pipelining is active.
- PCI Dynamic Decoding. When enabled, this setting allows the system to remember the PCI command which has just been requested. If subsequent commands fall within the same address space, the cycle will be automatically interpreted as a PCI command.
- Master Retry Timer. This sets how long the CPU master will attempt a PCI cycle before the cycle is unmasked (terminated). The choices are measured in PCICLKs which the PCI timer. Values are 10 (default), 18, 34 or 66 PCICLKs.
- PCI Pre-Snoop. Pre-snooping is a technique by which a PCI master can continue to burst to the local memory until a 4K page boundary is reached rather than just a line boundary.
- CPU/PCI Write Phase. Determines the turnaround between the address and data phases of the CPU master to PCI slave writes. Choices are 1 LCLK (default) or 0 LCLK.
- PCI Preempt Timer. This item sets the length of time before one PCI master preempts another when a service request has been pending.
- Disabled No preemption (default).
- 260 LCLKs Preempt after 260 LCLKs
- 132 LCLKs Preempt after 132 LCLKs
- 68 LCLKs Preempt after 68 LCLKs
- 36 LCLKs Preempt after 36 LCLKs
- 20 LCLKs Preempt after 20 LCLKs
- 12 LCLKs Preempt after 12 LCLKs
- 5 LCLKs Preempt after 5 LCLKs
- CPU to PCI POST/BURST. Data from the CPU to the PCI bus can be posted (buffered by the controller) and/or burst. This sets the methods.
- PCI CLK. Whether the PCI clock is tightly synchronized with the CPU clock, or is asynchronous. If your CPU, motherboard and PCI bus are running at multiple speeds of each other, e.g. Pentium 120, 60 MHz m/b and 30 MHz PCI bus, choose synchronise.
- IRQ 15 Routing Selection. MISA=Multiplexed ISA for asynchronously interrupting the CPU. IRQ 15 is usually used for Secondary IDE channels or CD-ROMs.
- CPU cycle cache hit same point. Working on this.
- PCI cycle cache hit sam point. As above.
- Arbiter timer timeout (PCI CLK) 2 x 32. Working on this.
Many manufacturers provide utilities to low level format their IDE drives (or any other types). Please refer to the comp.sys.ibm.pc.hardware.storage
FAQ for more technical information about this procedure. If normal (high level) hard disk formatting is required, you can use DOS FDISK to first erase and create partitions and then use FORMAT. It is also a good idea when you hard disk becomes inaccessible to see if it is just the system files that are corrupted. Most of the time, it is the case. SYS will do the job of replacing system files. Several packages (PC-Tools, Norton, etc.) provide utilities for repairing "damaged" HDD and FDD. Therefore, low level format is always of LAST RESORT when you encounter HDD problems.
Auto Detect Hard Disk
Handy when you "forgot" the specs of your hard drive. The BIOS will detect the number of cylinders, heads and sectors on your hard disk. In some BIOS versions, this option in the main SETUP menu.
Determines the optimum interleave factor for older hard disks. Some controllers are faster than others, and you don't want the sectors laid out so reading consecutive sectors usually results in just missing the sector you wanted and having to wait a whole disk rotation for it to come around again. On modern ones, it's always 1:1 (and even if it wasn't, you cannot reformat anyway).
Interleaving is specified in a ratio, n:1, for small positive integers n. Basically, it means that the next sector on the track is located n positions after the current sector. The idea is that data on a hard drive might spin past the heads faster than the adapter can feed it to the host. If it takes you more than a certain amount of time to read a sector, by the time you're ready for the next sector, the heads will have passed it already. If this is the case, the interleave is said to be "too tight". The converse, where the CPU spends more time than necessary waiting for the next sector to spin under the heads, is too "loose" of an interleave. Clearly, it is better to have too loose an interleave than too tight, but the proper interleave is better still. Especially since any controller with read-ahead cacheing can pull the whole track into its buffer, no matter how slow the CPU is about fetching the data down.
The 1:1 interleave arranges the sectors on a track as follows:
0 1 2 3 4 5 6 7 8 9 a b c d e f g (17-sectors, using base 17 for convenience, this is clearly the in-order arrangement, one after another)
This is 2:1 interleaving:
0 9 1 a 2 b 3 c 4 d 5 e 6 f 7 g 8
The CPU has a whole sector's worth of time to get the a sector's data taken care of before the next sector arrives. It shows which logical sector goes in each physical sector.
Anyway, an n:1 interleave restricts the transfer rate to 1/n the speed of a 1:1 interleave (which is better than 1 revolution per sector if the interleave is too tight!). No modern PC should require interleaving. Only MFM and RLL (maybe also ESDI) and floppy drives which are capable of it (you could format a 1.44 meg floppy to 21 sectors/track, which would require a 2:1 interleave to not exceed the 500 mbps speed of the controller...but why?).
This menu appears on computers having the "Green PC" specification, an initiative of the EPA (Environmental Protection Agency of the United States) with its Energy Star program. The main purpose is to minimize power usage when the system stays inactive for a while. The standard is still not yet achieved among manufacturers, so expect to see several variations. On most cases, the power management strategies are incremental, meaning that the longer a system stays inactive, the more parts will close down.
There exists three power management schemes: APM (Advanced Power Management) proposed by Intel and Microsoft. ATA (AT Attachment) for IDE drives. DPMS (Display Power Management Signaling) matches video monitors and video cards so they may simultaneously shut down.
�Green Timer of Main Board: Allows to setup the time after which the CPU of an idle system will shut down. Disabled or a time interval ranging from 1 to 15 minutes are the usual options. 5 to 10 minutes recommended.
�Doze Timer: Amount of time before the system will reduce 80% of its activity.
�Standby Timer: Amount of time before the system will reduce 92% of its activity.
�Suspend Timer: Amount of time after the system goes in the most inactive state possible, which is 99%. After this state, the system will require a warm up period so the CPU, hard disk and monitor may go online.
�HDD Standby Timer: Allows to setup the time after which the hard disk of an HHD idle system (no HDD access) will shut down. A terrific option if you have a somewhat noisy hard drive unit. The choice of a time interval depends on how hard disk intensive is your operating system. This may depends also on the amount of memory available. You should setup a longer time interval, like 10 minutes, if you only have 8MB of RAM and running OS/2 or Windows. For a plain/standard DOS environments, 2 to 5 minutes are recommended. If you have a comfortable 16 MB or more, the time lapse can be shorter. There are some reports that this option may cause problems with slave hard drives (AMI BIOS only?).
Frequently Asked Questions
How do I clear the BIOS memory?
Three alternatives are available depending of your type of motherboard:
�Enter BIOS Setup and change to settings to Power-On Defaults.
�Disconnect the battery.
�Insert appropriate jumper an wait until the BIOS memory is cleared (see mainboard documentation, the jumper is often located near the battery).
Sometimes this is possible with DIP switches on the motherboard. Sometimes (if not), you will have to remove the battery. And sometimes (if no DIP's and no removable battery, and not willing to desolder the battery), you can short the battery with a resistor to lower the current available for the CMOS.
This is only recommendable as a very last option. The NiCad cells often employed have a very low internal resistance, so the resistor will have to be of a very low value for the voltage to drop significantly. The corresponding current would be quite high, which is not very good for battery life. A better option would be to use a resistor to discharge the battery. Obviously, this only makes sense when you have a NiCad cell (which will be recharged every time you turn the computer on) as opposed to a lithium cell (which cannot be recharged). In the former case, a resistor of 39 Ohm will discharge the battery in under half an hour relatively safely.
Another good way to discharge the NiCad is to put a 6 volt lantern lamp across it, and let it discharge completely. Not only does it provide an effective load, it also gives a visual indication of the charge state. It's a good way to prevent "ghost memory" that's so common to NiCads. Metal Nickel Hydride batteries are now being seen in some systems. They don't have this problem and they are more $$.
Can I upgrade my BIOS?
Most BIOSes are specifically designed for a motherboard and its chipset. Therefore, on rare occasions you can upgrade your BIOS for a newer version. It is often less troublesome to buy a new motherboard that comes with its own BIOS and transfer your CPU (memory, cache memory and adaptor cards...) than start hunting around for a new BIOS chip. I know very few computer stores who sell BIOS chips separately. However, it is possible to upgrade your BIOS so it may support new hardware. By browsing in computer magazines (like Computer Shopper, PC Magazine, etc.) you will find adds on companies that specialize on that sort of thing. The information they need is the Serial Number for the BIOS chip. It is the long number that prints out when you boot up. It includes the BIOS date, the chipset, etc. The price tag can vary greatly (from $10 to $80), so are the BIOS upgrades offered. (Does anyone have supplementary information on this, like good-bad experiences with BIOS upgrade? I already had 2 feedback on this, and they all agree it is a little tricky, but it works).