This script creates weapon trails as second sprite. Unlike similar assets, resulting trail's form repeats weapon sprite edge.
Namespace: Assets.SimpleSpriteTrails.Scripts Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
<RequireComponent(typeof(SpriteRenderer))> _
Public Class MeleeWeaponTrail
Inherits MonoBehaviour
This language is not supported or no code example is available.
[RequireComponent(typeof(SpriteRenderer))]
public class MeleeWeaponTrail : MonoBehaviour
This language is not supported or no code example is available.
[RequireComponent(typeof(SpriteRenderer))]
public ref class MeleeWeaponTrail : public MonoBehaviour^
This language is not supported or no code example is available.
Name | Description | |
---|---|---|
Build() | Build a trail | |
OnValidate() | Executed only in Editor |
Name | Description | |
---|---|---|
Direction | ||
Disabled | ||
RemoveSpaces | ||
TrailBend | ||
TrailCurve | ||
TrailLength | ||
WeaponRenderer |
Assets.SimpleSpriteTrails.Scripts.MeleeWeaponTrail
Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.