PhysX SDK 3.2 API Reference: PxGeometry.h Source File

PhysX SDK 3.2 API

PxGeometry.h

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00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_NX_GEOMETRY
00032 #define PX_PHYSICS_NX_GEOMETRY
00033 
00037 #include "common/PxPhysXCommon.h"
00038 #include "foundation/PxFlags.h"
00039 #include "foundation/PxMath.h"
00040 
00041 #ifndef PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00051 struct PxGeometryType
00052 {
00053     enum Enum
00054     {
00055         eSPHERE,
00056         ePLANE,
00057         eCAPSULE,
00058         eBOX,
00059         eCONVEXMESH,
00060         eTRIANGLEMESH,
00061         eHEIGHTFIELD,
00062         //eCYLINDER,
00063         //eCONE,
00064 
00065         eGEOMETRY_COUNT,    
00066         eINVALID = -1,      
00067     };
00068 };
00069 
00078 class PxGeometry 
00079 { 
00080 public:
00085     PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometryType::Enum getType() const   { return mType; }
00086 
00087 protected:
00088     PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometry(PxGeometryType::Enum type) : mType(type) {}
00089 
00090     PxGeometryType::Enum mType; 
00091 };
00092 
00093 #ifndef PX_DOXYGEN
00094 } // namespace physx
00095 #endif
00096 
00098 #endif


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