nvidia::apex::DestructibleRTFractureParameters::FractureGlass Struct Reference
#include <DestructibleAsset.h>
Public Attributes | |
uint32_t | numSectors |
float | sectorRand |
float | firstSegmentSize |
float | segmentScale |
float | segmentRand |
Detailed Description
Parameters for glass fracture
Member Data Documentation
The minimum shard size. Shards below this size will not be created and thus not visible.
Number of angular slices in the glass fracture pattern.
Creates variance in the angle of slices. A value of zero results in all angular slices having the same angle.
Creates variance in the radial size of shards. A value of zero results in a low noise circular pattern.
Scales the radial spacing in the glass fracture pattern. A larger value results in radially longer shards.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:22 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.