APEX Destructible Module: nvidia::apex::DestructibleRTFractureParameters::FractureGlass Struct Reference

NVIDIA APEX

nvidia::apex::DestructibleRTFractureParameters::FractureGlass Struct Reference

#include <DestructibleAsset.h>

List of all members.

Public Attributes

uint32_t numSectors
float sectorRand
float firstSegmentSize
float segmentScale
float segmentRand

Detailed Description

Parameters for glass fracture


Member Data Documentation

The minimum shard size. Shards below this size will not be created and thus not visible.

Number of angular slices in the glass fracture pattern.

Creates variance in the angle of slices. A value of zero results in all angular slices having the same angle.

Creates variance in the radial size of shards. A value of zero results in a low noise circular pattern.

Scales the radial spacing in the glass fracture pattern. A larger value results in radially longer shards.


The documentation for this struct was generated from the following file:

Generated on Fri Dec 15 2017 13:58:22
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