nvidia::apex::DestructibleAssetStats Struct Reference
#include <DestructibleAsset.h>
Public Attributes | |
uint32_t | totalBytes |
total bytes | |
uint32_t | chunkCount |
chunk count | |
uint32_t | chunkBytes |
chunk bytes | |
uint32_t | chunkHullDataBytes |
chunk hull data bytes | |
uint32_t | collisionCookedHullDataBytes |
collision cooked hull data bytes | |
uint32_t | collisionMeshCount |
collision mesh count | |
uint32_t | maxHullVertexCount |
max hull vertex count | |
uint32_t | maxHullFaceCount |
max hull face count | |
uint32_t | chunkWithMaxEdgeCount |
chunk with max edge count | |
uint32_t | runtimeCookedConvexCount |
runtime cooked convex count | |
RenderMeshAssetStats | renderMeshAssetStats |
render mesh asset stats |
Detailed Description
Stats for an DestructibleAsset: memory usage, counts, etc.
Member Data Documentation
chunk bytes
chunk count
chunk hull data bytes
chunk with max edge count
collision cooked hull data bytes
collision mesh count
max hull face count
max hull vertex count
RenderMeshAssetStats nvidia::apex::DestructibleAssetStats::renderMeshAssetStats |
render mesh asset stats
runtime cooked convex count
total bytes
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:22
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