nvidia::apex::DamageSpreadFunction Struct Reference
#include <DestructibleAsset.h>
Public Member Functions | |
PX_INLINE | DamageSpreadFunction () |
PX_INLINE void | setToDefault () |
(re)sets the structure to the default. | |
PX_INLINE bool | isValid () const |
Public Attributes | |
float | minimumRadius |
minimum radius | |
float | radiusMultiplier |
radius multiplier | |
float | falloffExponent |
falloff exponent |
Detailed Description
Constructor & Destructor Documentation
PX_INLINE nvidia::apex::DamageSpreadFunction::DamageSpreadFunction | ( | ) | [inline] |
Member Function Documentation
PX_INLINE bool nvidia::apex::DamageSpreadFunction::isValid | ( | ) | const [inline] |
Returns true iff an object can be created using this descriptor.
PX_INLINE void nvidia::apex::DamageSpreadFunction::setToDefault | ( | ) | [inline] |
(re)sets the structure to the default.
Member Data Documentation
falloff exponent
minimum radius
radius multiplier
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:22
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