nvidia::apex::ChunkData Struct Reference
#include <ModuleDestructible.h>
Public Attributes | |
| uint32_t | index |
| uint32_t | depth |
| PxBounds3 | worldBounds |
| float | damage |
| uint32_t | flags |
Detailed Description
Per-chunk data returned in DamageEventReportData
Member Data Documentation
How much damage the chunk has taken
| uint32_t nvidia::apex::ChunkData::depth |
The hierarchy depth of the chunk
| uint32_t nvidia::apex::ChunkData::flags |
Several flags holding chunk information
- See also:
- ApexChunkFlag
| uint32_t nvidia::apex::ChunkData::index |
The index of the chunk within the destructible asset
| PxBounds3 nvidia::apex::ChunkData::worldBounds |
The chunk's axis-aligned bounding box, in world space.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:22 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.