nvidia::apex::RandomSubtextureModifier Class Reference
RandomSubtextureModifier generates a random subtexture ID and places it in the subTextureId field. More...
#include <Modifier.h>


Public Member Functions | |
virtual Range< float > | getSubtextureRange () const =0 |
get the range for subtexture values | |
virtual void | setSubtextureRange (const Range< float > &s)=0 |
set the range for subtexture values | |
Static Public Attributes | |
static const ModifierTypeEnum | ModifierType = ModifierType_RandomSubtexture |
ModifierType. | |
static const uint32_t | ModifierUsage |
ModifierUsage. |
Detailed Description
RandomSubtextureModifier generates a random subtexture ID and places it in the subTextureId field.
Member Function Documentation
virtual Range<float> nvidia::apex::RandomSubtextureModifier::getSubtextureRange | ( | ) | const [pure virtual] |
get the range for subtexture values
virtual void nvidia::apex::RandomSubtextureModifier::setSubtextureRange | ( | const Range< float > & | s | ) | [pure virtual] |
set the range for subtexture values
Member Data Documentation
const ModifierTypeEnum nvidia::apex::RandomSubtextureModifier::ModifierType = ModifierType_RandomSubtexture [static] |
ModifierType.
const uint32_t nvidia::apex::RandomSubtextureModifier::ModifierUsage [static] |
Initial value:
ModifierUsage.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:59:03
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
