APEX IOFX Module: nvidia::apex::RandomSubtextureModifier Class Reference

NVIDIA APEX

nvidia::apex::RandomSubtextureModifier Class Reference

RandomSubtextureModifier generates a random subtexture ID and places it in the subTextureId field. More...

#include <Modifier.h>

Inheritance diagram for nvidia::apex::RandomSubtextureModifier:
nvidia::apex::ModifierT< RandomSubtextureModifier > nvidia::apex::Modifier

List of all members.

Public Member Functions

virtual Range< float > getSubtextureRange () const =0
 get the range for subtexture values
virtual void setSubtextureRange (const Range< float > &s)=0
 set the range for subtexture values

Static Public Attributes

static const ModifierTypeEnum ModifierType = ModifierType_RandomSubtexture
 ModifierType.
static const uint32_t ModifierUsage
 ModifierUsage.

Detailed Description

RandomSubtextureModifier generates a random subtexture ID and places it in the subTextureId field.


Member Function Documentation

virtual Range<float> nvidia::apex::RandomSubtextureModifier::getSubtextureRange ( ) const [pure virtual]

get the range for subtexture values

virtual void nvidia::apex::RandomSubtextureModifier::setSubtextureRange ( const Range< float > &  s) [pure virtual]

set the range for subtexture values


Member Data Documentation

const ModifierTypeEnum nvidia::apex::RandomSubtextureModifier::ModifierType = ModifierType_RandomSubtexture [static]

ModifierType.


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:59:03

Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.