| getAttachActor() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getAttachRelativePosition() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getDensity() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getEmitterAsset() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getMaterialLookupCallback() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getMaxRaycastsPerFrame() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getPose() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getRadius() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getRaycastCollisionGroups() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getRaycastHeight() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| getSpawnHeight() const =0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setAttachActor(PxActor *)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setAttachRelativePosition(const PxVec3 &pos)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setDensity(const float &)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setMaterialLookupCallback(MaterialLookupCallback *)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setMaxRaycastsPerFrame(uint32_t)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setPose(const PxMat44 &pos)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setPreferredRenderVolume(RenderVolume *volume)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setRadius(float)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setRaycastCollisionGroups(uint32_t)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setRaycastCollisionGroupsMask(physx::PxFilterData *)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setRaycastHeight(float)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| setSpawnHeight(float)=0 | nvidia::apex::GroundEmitterActor | [pure virtual] |
| ~GroundEmitterActor() | nvidia::apex::GroundEmitterActor | [inline, protected, virtual] |