TurbulenceRenderable.h
Go to the documentation of this file.
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef TURBULENCE_RENDERABLE_H 00013 #define TURBULENCE_RENDERABLE_H 00014 00015 #include "foundation/Px.h" 00016 #include "ApexInterface.h" 00017 #include "Renderable.h" 00018 #include "TurbulenceRenderCallback.h" 00019 00020 namespace nvidia 00021 { 00022 namespace apex 00023 { 00024 00025 PX_PUSH_PACK_DEFAULT 00026 00030 struct TurbulenceFieldType 00031 { 00035 enum Enum 00036 { 00037 VELOCITY = 0, 00038 DENSITY, 00039 FLAME, 00040 00041 MAX_COUNT 00042 }; 00043 }; 00044 00048 struct TurbulenceRenderData 00049 { 00051 UserRenderSurfaceDesc fieldSurfaceDescs[TurbulenceFieldType::MAX_COUNT]; 00052 00054 UserRenderSurface* fieldSurfaces[TurbulenceFieldType::MAX_COUNT]; 00055 }; 00056 00062 class TurbulenceRenderable : public ApexInterface 00063 { 00064 public: 00066 virtual const TurbulenceRenderData* getRenderData() const = 0; 00067 00069 virtual const physx::PxBounds3& getBounds() const = 0; 00070 00071 protected: 00072 virtual ~TurbulenceRenderable() {} 00073 00074 }; 00075 00076 PX_POP_PACK 00077 00078 } 00079 } // end namespace nvidia 00080 00081 #endif // TURBULENCE_RENDERABLE_H
Generated on Fri Dec 15 2017 13:59:24 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.