NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxSpatialIndex Member List

This is the complete list of members for PxSpatialIndex, including all inherited members.

flush()=0PxSpatialIndex [pure virtual]
insert(PxSpatialIndexItem &item, const PxBounds3 &bounds)=0PxSpatialIndex [pure virtual]
overlap(const PxBounds3 &aabb, PxSpatialOverlapCallback &callback) const =0PxSpatialIndex [pure virtual]
raycast(const PxVec3 &origin, const PxVec3 &unitDir, PxReal maxDist, PxSpatialLocationCallback &callback) const =0PxSpatialIndex [pure virtual]
rebuildFull()=0PxSpatialIndex [pure virtual]
rebuildStep()=0PxSpatialIndex [pure virtual]
release()=0PxSpatialIndex [pure virtual]
remove(PxSpatialIndexItemId id)=0PxSpatialIndex [pure virtual]
setIncrementalRebuildRate(PxU32 rate)=0PxSpatialIndex [pure virtual]
sweep(const PxBounds3 &aabb, const PxVec3 &unitDir, PxReal maxDist, PxSpatialLocationCallback &callback) const =0PxSpatialIndex [pure virtual]
update(PxSpatialIndexItemId id, const PxBounds3 &bounds)=0PxSpatialIndex [pure virtual]
~PxSpatialIndex()PxSpatialIndex [inline, protected, virtual]



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