NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBVH34MidphaseDesc.h Source File

NVIDIA PhysX SDK 3.4 API

PxBVH34MidphaseDesc.h

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00029 
00030 
00031 #ifndef PX_BVH_34_MIDPHASE_DESC_H
00032 #define PX_BVH_34_MIDPHASE_DESC_H
00033 
00037 #include "foundation/PxPreprocessor.h"
00038 #include "foundation/PxSimpleTypes.h"
00039 
00040 #if !PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00051 struct PxBVH34MidphaseDesc
00052 {
00062     PxU32           numTrisPerLeaf;
00063 
00067     void setToDefault()
00068     {
00069         numTrisPerLeaf = 4;
00070     }
00071 
00076     bool isValid() const
00077     {
00078         if(numTrisPerLeaf < 4 || numTrisPerLeaf > 15)
00079             return false;
00080         return true;
00081     }
00082 };
00083 
00084 #if !PX_DOXYGEN
00085 } // namespace physx
00086 #endif
00087 
00088 
00090 #endif // PX_BVH_34_MIDPHASE_DESC_H


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