NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSpatialOverlapCallback Struct Reference

NVIDIA PhysX API

PxSpatialOverlapCallback Struct Reference
[Physics]

Callback class for overlap queries against PxSpatialIndex. More...

#include <PxSpatialIndex.h>

List of all members.


Public Member Functions

virtual PxAgain onHit (PxSpatialIndexItem &item)=0
 callback method invoked when an overlap query hits an item in a PxSpatialIndex structure.
virtual ~PxSpatialOverlapCallback ()

Detailed Description

Callback class for overlap queries against PxSpatialIndex.

Deprecated:
Spatial index feature has been deprecated in PhysX version 3.4
See also:
PxSpatialIndex

Constructor & Destructor Documentation

virtual PxSpatialOverlapCallback::~PxSpatialOverlapCallback (  )  [inline, virtual]


Member Function Documentation

virtual PxAgain PxSpatialOverlapCallback::onHit ( PxSpatialIndexItem item  )  [pure virtual]

callback method invoked when an overlap query hits an item in a PxSpatialIndex structure.

Parameters:
[in] item the item that was hit.
Returns:
true if the query should continue, false if it should stop


The documentation for this struct was generated from the following file:



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