NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRepXSimpleType.h Source File

NVIDIA PhysX API

PxRepXSimpleType.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 
00032 #ifndef PX_REPX_SIMPLE_TYPE_H
00033 #define PX_REPX_SIMPLE_TYPE_H
00034 
00039 #include "foundation/PxSimpleTypes.h"
00040 #include "cooking/PxCooking.h"
00041 #include "common/PxStringTable.h"
00042 #include "common/PxSerialFramework.h"
00043 
00044 #if !PX_DOXYGEN
00045 namespace physx
00046 {
00047 #endif
00048     
00052     struct PxRepXObject
00053     {
00058         const char*         typeName;
00059 
00063         const void*         serializable;
00064 
00068         PxSerialObjectId    id;
00069         PxRepXObject( const char* inTypeName = "", const void* inSerializable = NULL, const PxSerialObjectId inId = 0 )
00070             : typeName( inTypeName )
00071             , serializable( inSerializable )
00072             , id( inId )
00073         {
00074         }
00075         bool isValid() const { return serializable != NULL; }
00076     };
00077 
00085     struct PxRepXInstantiationArgs
00086     {
00087         PxPhysics&          physics;
00088         PxCooking*          cooker;
00089         PxStringTable*      stringTable;
00090         PxRepXInstantiationArgs( PxPhysics& inPhysics, PxCooking* inCooking = NULL , PxStringTable* inStringTable = NULL ) 
00091             : physics( inPhysics )
00092             , cooker( inCooking )
00093             , stringTable( inStringTable )
00094         {
00095         }
00096 
00097         PxRepXInstantiationArgs& operator=(const PxRepXInstantiationArgs&);
00098     };
00099 
00100 
00101 #if !PX_DOXYGEN
00102 } // namespace physx
00103 #endif
00104 
00106 #endif


Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com