NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPlaneGeometry.h Source File

NVIDIA PhysX API

PxPlaneGeometry.h

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00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_NX_PLANE_GEOMETRY
00032 #define PX_PHYSICS_NX_PLANE_GEOMETRY
00033 
00036 #include "foundation/PxPlane.h"
00037 #include "foundation/PxTransform.h"
00038 #include "geometry/PxGeometry.h"
00039 
00040 #if !PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00058 class PxPlaneGeometry : public PxGeometry 
00059 {
00060 public:
00061     PX_INLINE PxPlaneGeometry() :   PxGeometry(PxGeometryType::ePLANE) {}
00062 
00068     PX_INLINE bool isValid() const;
00069 };
00070 
00071 
00072 PX_INLINE bool PxPlaneGeometry::isValid() const
00073 {
00074     if (mType != PxGeometryType::ePLANE)
00075         return false;
00076 
00077     return true;
00078 }
00079 
00080 
00087 PX_FOUNDATION_API PxTransform PxTransformFromPlaneEquation(const PxPlane& plane);
00088 
00096 PX_INLINE PxPlane PxPlaneEquationFromTransform(const PxTransform& transform)
00097 {
00098     return transform.transform(PxPlane(1.f,0.f,0.f,0.f));
00099 }
00100 
00101 
00102 #if !PX_DOXYGEN
00103 } // namespace physx
00104 #endif
00105 
00107 #endif


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